a multiplayer game of parenting and civilization building
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Making wood flooring is even more problematic since the recent sale. It does nothing in terms of changing one's individual prospects (not until we have a fully enclosed building... and even then, the maximum area that can get heated is 6x6). It does very little in terms of organization, and that organization can also get accomplished by pine flooring. Pine flooring requires no steel tool use. Pine flooring doesn't use up any butt logs.
Tables can help to cook food to feed players or organize a town. The sides of an animal pen with tables has some good uses.
Wooden shoes provide heat and thus reduce the amount one needs to eat in a life as soon as one wears them. When you're naked, two wooden shoes do a good bit to get your character warmer and thus need to eat less. Two wooden shoes on a naked character provides 12% insulation total, while a sealskin on a naked character provides 10.5% insulation. Getting sealskin as a naked Eve makes for a good boost. Two wooden shoes is a bigger boost for a naked character. And when your character dies it's likely that someone else can use those wooden shoes to heat their character. And players need better clothing these days from what I've seen on streams, and when I've played. You'll have left something of a legacy.
Buckets can help get more supplies in the form of latex for rubber, to move sheep or rabbit food around, to move wheat piles around, to make milks, and more.
Carts make carrying more things possible.
And many players do NOT know how to make such things, nor know to go to onetech.info to more quickly and easily obtain information for the relevant recipes.
Make anything else than wood flooring with butt logs and you will likely have done more to help your own family than if you had made wood flooring. If you want floors, AND find them useful say for organizational purposes to mark a spot or something, not just because they are pretty, make pine flooring.
Finally, walls take up space. Walls by and large are not good for town development, because more space is often needed for organizational purposes or for crafting purposes.
Danish Clinch.
Longtime tutorial player.
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I like the wooding flooring because you can see objects better on them then on pine flooring, but I agree that they are very wasteful. On the plus side, more trees get chopped, so there will also be more wood for the fire.
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Do 7x7 rooms, they still work when standing in the center areas. With tables along the walls that will be the majority of the time.
Yes, close rooms before doing floors. Doors, boxes and shoes should come before flooring, but if all the plaster walls have boxes and there's some boxes in the farm then it should be OK to do.
If you see flooring early on just get out the adze and tear it up whenever you need boards. The labor that goes into laying them down isn't significant.
Last edited by NoTruePunk (2020-12-03 15:48:09)
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I like the wooding flooring because you can see objects better on them then on pine flooring, but I agree that they are very wasteful. On the plus side, more trees get chopped, so there will also be more wood for the fire.
Fair points.
Danish Clinch.
Longtime tutorial player.
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Do 7x7 rooms, they still work when standing in the center areas.
Heating will still work in some areas, but not in all interior areas for a building that is bigger than 6x6. I think I once looked at the details for bigger buildings in low pop. But, I'm not sure I exactly figured it out, and if I did, I don't recall the exact details. The doors have to stay shut. As I think you know, it's also very easy to undo the heat bonus, while in comparison no one can steal wooden shoes that you wear or someone else wears in this game at the very least.
Last edited by Spoonwood (2020-12-03 17:45:27)
Danish Clinch.
Longtime tutorial player.
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I almost never get shoes I did not realize it helps that much and do you really think a town doesn't need buildings? You think that time would much better benefit the town if the builders focus on clothes?
Open gate now. Need truck to be more efficient!
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I almost never get shoes I did not realize it helps that much and do you really think a town doesn't need buildings? You think that time would much better benefit the town if the builders focus on clothes?
Yes, to both questions for the most part. Buildings are nice. Maybe they work late game fine. Some people will work on them regardless like graveyards with gravestones. Maybe a 1x1 building will work out alright to heat people, if the door stays shut, since it's relatively quick to make.
But seeing all these new players who are naked a lot, with water and food often running out fast, I think the need to get people clothed, have good food, and have good tools seems even more necessary to do sooner. Or at least not slow down the people trying to get those things done. I think that wood flooring often slows down table making, making boxes, making wooden shoes, making buckets, and making carts.
Last edited by Spoonwood (2020-12-03 22:37:23)
Danish Clinch.
Longtime tutorial player.
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NoTruePunk wrote:Do 7x7 rooms, they still work when standing in the center areas.
Heating will still work in some areas, but not in all interior areas for a building that is bigger than 6x6. I think I once looked at the details for bigger buildings in low pop. But, I'm not sure I exactly figured it out, and if I did, I don't recall the exact details. The doors have to stay shut. As I think you know, it's also very easy to undo the heat bonus, while in comparison no one can steal wooden shoes that you wear or someone else wears in this game at the very least.
The plaster walls are a necessity for storage, so you may as well connect them to form a kitchen. The adobe is cheap if you dig the tule stumps, and the stone for the vertical walls is basically free.
Springy doors are a must, but it's not a big deal for people to walk in and out as clothes will keep you from loosing the body heat provided by the room right away. Likewise for walking into the "drafty" spots on the edge of the room. The food decrement penalty for being cold is exponential, so there's not a significant difference between 40% temp and 50% temp.
7x7 works. In a 6x6 walkable space is compromised for kitchens, as one of the boxes to the side of the oven is right up against the wall. It's also not symmetrical. With a full outfit standing in a 7x7 floored room you get to perfect temp without any heat source. Your cook will thank you.
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Build stone floors. Damaged mallets can be converted into shoes and damaged chisels can be used at the diesel mine. Stone walls and floors are basically all profit with very little waste.
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Build stone floors. Damaged mallets can be converted into shoes and damaged chisels can be used at the diesel mine. Stone walls and floors are basically all profit with very little waste.
Clever! I'll gab an adze next time my mallet is breaking. idk if the chisel is realistic to hold onto unless your village is already on the diesel mine stage, and it's only half a steel, but I'll keep that in mind too.
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Build stone floors. Damaged mallets can be converted into shoes and damaged chisels can be used at the diesel mine. Stone walls and floors are basically all profit with very little waste.
More time consuming to make them than pine flooring. But, I like them aesthetically. Also, stone floors don't hold back uses of butt logs, and the number of stone blocks that players need is smaller. Some big hard rocks do come as needed for sharp stone making. Still, I'd think stone flooring overall better than wood flooring.
Danish Clinch.
Longtime tutorial player.
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