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a multiplayer game of parenting and civilization building

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#1 2020-12-01 03:40:12

Spoonwood
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Registered: 2019-02-06
Posts: 4,369

One Noticeable Person on the Leaderboard

Talise Blaustein logged on and *may have* used /die 8 hours ago: http://onehouronelife.com/fitnessServer … ail&id=531.  She got her name on the leaderboard, and lost only 1.129 points of gene score.  If you ask me, there should be an exception to gene score calculations.  The penalty for using /die would be better if it were very severe.  Perhaps even, anyone using /die may as well have their gene score reset to 0.

Last edited by Spoonwood (2020-12-01 13:27:37)


Danish Clinch.
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#2 2020-12-01 04:33:44

DestinyCall
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Registered: 2018-12-08
Posts: 4,563

Re: One Noticeable Person on the Leaderboard

I think that's a bad idea.

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#3 2020-12-01 04:48:11

Spoonwood
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Registered: 2019-02-06
Posts: 4,369

Re: One Noticeable Person on the Leaderboard

DestinyCall wrote:

I think that's a bad idea.

Jason has said before that something like /die wasn't in the original game concept.  And I have a hard time imagining that moms like baby bones, as well as uncles, even though they decay.  And what sort of leader (note the person mentioned above will likely, or likely enough, have leadership the next time they play if they live long enough) is one in a *one hour* game, if they deliberately played for half a minute in their last life?  And wouldn't players be more likely to play the character if they had a more severe penalty for using /die?


Danish Clinch.
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#4 2020-12-01 06:44:41

DiscardedSlinky
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Registered: 2019-05-06
Posts: 689

Re: One Noticeable Person on the Leaderboard

No


I'm Slinky and I hate it here.
I also /blush.

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#5 2020-12-01 11:42:58

Spoonwood
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Registered: 2019-02-06
Posts: 4,369

Re: One Noticeable Person on the Leaderboard

cordy wrote:

0.636 years old

means never been picked up baby

NOT a sid baby

The time doesn't tell us much.  I made the mistake in the original post of assuming that it was a /die baby.  Thank you for speaking up cordy so that I realized this.  But, 0.636 years old can fit with a baby never picked up or with a baby killed by a wild animal, killed by weaponry, or a /die baby.  As you I think you recall, family trees track those differences.  It doesn't seem good that a person could just log in once, use '/die', and wouldn't have much of a change with respect to their leader board status. 

One's leader by default is one's mother (unless playing as Eve).  To be a good leader, one must first learn to become a good follower and also become a good follower.  A good follower doesn't quit early on people, do they?  And good leaders don't quit on people early also, right?


Danish Clinch.
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#6 2020-12-01 14:11:39

Spoonwood
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Registered: 2019-02-06
Posts: 4,369

Re: One Noticeable Person on the Leaderboard

cordy wrote:

There's not much of a change now, because everyone's score (well, those that are playing) is pretty much low now. In a non-viral/sale week, - 1.129 would make more of a difference in ranking. I don't think asking to change something because of an anomaly sale week is wise or worth the effort.

I think that having a severe penalty for using /die might do something to discourage players from having short life experiences.  I guess that doesn't encourage players to (try to) have more one hour one life experiences, but it might do something about the baby bone problem. 

cordy wrote:

Your leader is usually your mother's leader.

I thought that your child was your follower, and then your child also follows the town's leader.  E. G. a part of the hierarchy might get represented as follows:

Town Leader
-------------
Mom who is not Town Leader
-------------------------------
Son of Mom.

Might want to check on this one sometime when you play.  It sounds a bit odd to think that if you follows someone, that they are not your leader.  Though, for sure, one's town leader isn't usually your mother.  And I wasn't clear in the above.


Danish Clinch.
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#7 2020-12-01 14:46:09

Eve Troll
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Registered: 2020-07-07
Posts: 331

Re: One Noticeable Person on the Leaderboard

/dying is the only way to combat race restrictions. Not sure why you stalked this random leaderboard name and made this post. How about instead of punishing people more for using the /die feature, we stop punishing the moms who have them by leaving behind bones.

Im not sure what you're on about with wanting a more severe punishment. It sounds an awful lot like you want tool slots back if thats the case...

Who honestly cares about fitness score? Its a clunky, exploitable, and boring system with almost no reward for jumping through its hoops. Get to be leader, get to be eve? Leadership is annoying and being an eve isnt what it used to be. Instead of needing to do everything right in your eve run to even give your family a chance at succeeding, you have to do practically everything wrong in order to give your family a chance at failing.

Plus /dying gives you a high chance of being cursed by moms and can get you put in donkeytown, not sure there is a need for a harsher punishment. But i do feel its dumb since people are being put in dt just by using a harmless mechanic built into the game.

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#8 2020-12-01 15:27:06

Spoonwood
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Registered: 2019-02-06
Posts: 4,369

Re: One Noticeable Person on the Leaderboard

Eve Troll wrote:

/dying is the only way to combat race restrictions.

Those got designed for players to exchange resources, right?  And with strangers right?  Well, how much exchanging of resources do we have with people using the /die mechanics instead of going with what one got dealt?  It sounds like a massive cheat on the exchange system to use /die to make things easier. 

Also, if race restrictions are an issue, they could get ended.

Eve Troll wrote:

Im not sure what you're on about with wanting a more severe punishment. It sounds an awful lot like you want tool slots back if thats the case

No, I don't want tool slots back.  But using /die isn't trying to have a one hour one life experience.  If one is deliberately trying to play against the intended form of the game, don't we have a bad player?  Isn't doing such griefing the game, since it's playing against its spirit?  I mean, I would think the game at least has the spirit of people trying to have one life experiences in one hour.  If not, the title of the game rings pretty hollow, don't you think?

Eve Troll wrote:

Who honestly cares about fitness score?

Because they're relevant to the leader board. 

Eve Troll wrote:

But i do feel its dumb since people are being put in dt just by using a harmless mechanic built into the game.

If the spirit of the game is that players have one hour one life experiences, then /die is and has been harmful, since it encourages people to play against the spirit of the game.  I remember Morti vehemently complaining about the existence of /die on his stream, and the more I think about, the more it seems that he had a strong point. 

As another possibility, I'll suggest just putting any /die players into DonkeyTown.  I mean if you're just going to quit at like 1, even if things look awful, can we say in any sense that such a player is trying to have a one life experience in one hour?  And if someone isn't trying to have such an experience, why are they playing this game?  Using /die is like playing one minute one life, or 10 seconds one life, or 1 second one life.  I don't think any of those are it.  For players using /die, maybe you just do not have what it takes to have a one hour one life experience on a consistent basis.  Actions speak louder than words also.


Danish Clinch.
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#9 2020-12-01 16:47:54

Eve Troll
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Registered: 2020-07-07
Posts: 331

Re: One Noticeable Person on the Leaderboard

Who are we to say what the spirit of the game is? If jason wanted everyone playing for an hour he wouldn't make it so easy to die. Most new players dont hit 60 early on so are they not playing in the spirit of the game? 60 is just a life limit, one hour one life is just a reference to the maximum amount you can play per life, its not a suggestion or a demand. Some people dont want to play for a whole hour. Who cares if they die early or get busy and have to leave. Oh right, selfish people who want to waste food on afkers because they're obsessed with a stupid leaderboard number that means next to nothing.

In my eyes the spirit of the game is to survive. Nothing more nothing less. If someone has to abuse a mechanic to help the entire server survive we should be thanking them. Not punishing them. Most tech is race locked and there are a lot of people who dont enjoy wasting hours of their lives dicking around in the hopes they draw the race they want next life. Dying when you want allows you to maximize what you do in a short amount of time. Its far from griefing. Though villianizing those people and trying to get them punished for being efficient with their time is closer to that definition.

Last edited by Eve Troll (2020-12-01 17:15:19)

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#10 2020-12-01 20:42:58

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: One Noticeable Person on the Leaderboard

Eve Troll wrote:

Who are we to say what the spirit of the game is?

Well, if there's no spirit of the game, then it's hollow at it's core.  If there exists a spirit of the game, then multiple people would have the ability to figure it out.  So, we would be rational individuals trying to think about the implications of the game's concepts.  That's who we would be.

Also, private knowledge about a public object just doesn't exist.  The game is a public object since the code is open source.  So, people other than the game designer have to have the ability to figure out what the spirit of the game is, or the designer has created a hollow game.

Eve Troll wrote:

If jason wanted everyone playing for an hour he wouldn't make it so easy to die.  Most new players dont hit 60 early on so are they not playing in the spirit of the game?

The question here concerns whether they *try* to do so or not.  If new players or veterans use /die, then they intend to have a 1 minute one life experience, or something close to such.

Eve Troll wrote:

60 is just a life limit, one hour one life is just a reference to the maximum amount you can play per life, its not a suggestion or a demand.

I remember trying to argue that once.  But Jason said it wasn't it.  If I were correct, and he were a serious individual, I would think that he wouldn't have said something contrary to that.

Eve Troll wrote:

  If someone has to abuse a mechanic to help the entire server survive we should be thanking them.

This seems strange.  You have to kill your own character and die off of the server in order for the server to survive?

Eve Troll wrote:

Dying when you want allows you to maximize what you do in a short amount of time. Its far from griefing.

But it's not trying to have a one hour one life experience.  It's not playing so that one's character survives.  It involves deliberately killing one's character off.  Where is the survival in that?  I don't think there is survival in that.  You said that the spirit of the game is to survive.  But, you advocate for deliberately dying for some players at least, because you think it's necessary in the bigger picture. 

Also, how do you know the server would die off without such technology?  This past weekend and now this week has had towns go to deep well stage and rarely further from what I've seen, and when they've gotten past deep well stage it looks like it was the early morning players (U. S. EST time) who got past there.  We still have players ending up on server1 on Tuesday.  So, does the lack of such technology kill the server off, or just mean that we have dying content?

Also, what do you mean by kill the server more exactly?  I'm not so sure I understand your intended meaning here.


Danish Clinch.
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#11 2020-12-01 21:00:57

Eve Troll
Member
Registered: 2020-07-07
Posts: 331

Re: One Noticeable Person on the Leaderboard

I know for a fact the person supplying 70% of the server's oil was recently cursed to donkey town for abusing the /die feature. Sometimes people do have to sacrifice themselves so others can live a prosperous life.

Never said the server would die lol. By keeping the server alive i mean keeping all the active towns and families alive. Jobs bigger than just supplying your own town with pies and carrots. But creating enough resources to supply the entire server with iron and water. Those things cant be done simply by chance and they do require you to exploit the /die feature if you want to get it done without wasting time.

Something like white roses for example, not essential to the server but probably my favorite thing to do when I play bs2, demands that you /die to be ginger to even get it done. The risk of losing that window is too high to go about it any other way.

Last edited by Eve Troll (2020-12-01 21:03:31)

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