a multiplayer game of parenting and civilization building
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In human culture it's very much important how people are treated after death. The following outlines how a score based on that could look like. Its an early draft so don't be to harsh on it:
The current score has the following shortcomings:
- On average having more children is bad for you, because the more you have the more difficult to take care.
- People which do important work do not get rewarded
- What happens in the next generations to your village does not matter with the current score
Possible solution: Score based on how you are treated after death
- In each year it is counted how your dead body is treated as long as your family is alive
- graves of close relatives also count towards your score
- below score is multiplied by how long the dead one lived in this life
- If the body is not buried score -1 if it is buried +1 if it is already decayed +-0
- If it has a gravestone + 1 extra if it is in a cursed grave -5 extra
- A cursed grave is a bone pile with 5 sharp stones on it / A cursed grave does not decay
- As long as the cursed grave is close, the cursed one is visible as cursed and has speed X0.9
That's the base. For sure there should be some early tech like skewers to bury people. Later on additional stuff put on the grave like flowers, gold, clothing could be rewarded too.
Above score based on how you are treated after death, would have the following advances:
- on average having more kids / relatives would be good, as long as you bury them
- people who do some important work could be worshiped more by taking care of their body better
- having your village life longer would give you more score
- taking care of your relatives would be rewarded
- griefers would be visible as long as their cursed grave is there so further generations are better protected
Last edited by Arcurus (2020-09-25 11:37:13)
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