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a multiplayer game of parenting and civilization building

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#1 2018-04-22 17:28:45

akoopatroop
Member
Registered: 2018-04-21
Posts: 50

Casual coordination and Town History

What if we picked one of the lesser-used servers and decided to lay out a history/plan of action for that server. A plan for civilization, a todo list, learned knowledge, histories of the people.

It could still have some griefers and newbs, but I'm curious if forum people could balance that. Even if you lose connection or die, you can come back and have a reasonable chance of building up---at least for now, as long as most of the people on it are trying.

And yeah, the decay is going to wreak havoc with civilization, but figuring out if we can cooperate to beat that is part of the challenge.

I really want to try out some of the sustainability ideas, like maybe Cactus nomads combined with Sheep Farmers can make it work with the current state of things? And what if we could set up a school in-game? If it worked it could be a friendly place for newbs who wanted to learn how to play.

Since there's not much time to talk in-game, you can do the heavy-duty planning and debating and teaching between lives.

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