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a multiplayer game of parenting and civilization building

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#1 2020-05-09 03:10:56

TheRubyCart
Member
Registered: 2019-12-12
Posts: 293

decrease curse rane from 100 to 75

pls do it


You are amazing, you are loved, and have a good day to whoever might read this <3

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#2 2020-05-09 03:13:17

fug
Moderator
Registered: 2019-08-21
Posts: 1,130

Re: decrease curse rane from 100 to 75

It's 200 range and it's that large because otherwise people can run far enough to hide their corpse while dying  which essentially makes them uncursable.

Why not just behave instead of do things to get cursed in the first place?


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#3 2020-05-09 05:50:49

Laskara
Member
Registered: 2019-07-21
Posts: 64

Re: decrease curse rane from 100 to 75

if anything decrease curse token regeneration time so we can do more about grief squads

Last edited by Laskara (2020-05-09 05:51:04)

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#4 2020-05-09 08:36:07

Arcurus
Member
Registered: 2020-04-23
Posts: 1,005

Re: decrease curse rane from 100 to 75

Laskara wrote:

if anything decrease curse token regeneration time so we can do more about grief squads

wouldnt it be better to allow better defense against griefer squads then simply cursing them?

currently i see the main issue with griefer squads that the posse system makes them faster than their victims, so they can easily kill them.

also it makes it harder to defend against a posse, since you dont have much time to organize a defense. so the current posse system is kind of quite deadly.


Currentl there are the following ways to defend against attackers:
1. Take what you can and run away until the attackers are gone
- the current posse system makes this more hard then needed through making the posse faster then the victim
- often the attack is recognized too late, here a better warning system and or "instinct" based automatic run away mechanism could help (of course a player could cancel it)
- if the attackers would be made slower then the victims, there would be a good chance that most of the victims could escape, still the attackers could harm the resources of the village, but i guess thats war.


2. Take what you can and hide inside a building / behind fences (kind of sige)
- this is quite similiar to 1) but with the following differences:
- currently doors dont block outsiders by default. treating doors equally to fence gates could help
- The passage right of doors could follow the leadership, this would also protect against an exiled one
- walls could be similar to fences
- removing walls and fences could be hard work
- majority leaders could be allowed to remove fences / walls / doors / gates.


3. organize and form a defence
- also here better warnings and ability to run away could hep to give more time to organize a defence
- removing posses altogether could help, since then there is no need to organize much
- adding better defense mechanisms like in 2. could help

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