a multiplayer game of parenting and civilization building
You are not logged in.
BigCursor support, for high resolution displays, was using a 40x40 cursor image.
Turns out Windows doesn't like a cursor bigger than 32x32, and this causes a crash.
The big cursor is auto-loaded if your screen is larger than 1920 wide or 1080 tall.
This has been fixed in source by reducing the big cursor down to 32x32, and the fix will be included in the next binary release.
In the mean time, you can work around this crash by moving bigPointer.tga from the graphics folder. The game won't be able to find the cursor, so it won't try to load it, and thus won't crash.
Offline