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#1 2020-01-14 07:29:55

TheRubyCart
Member
Registered: 2019-12-12
Posts: 293

Idea plan to make the game less lonely

So we all have 15 serves and 4 big servers, lets combine them to make 2 big servers and 8 normal servers
I just want more people


You are amazing, you are loved, and have a good day to whoever might read this <3

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#2 2020-01-14 07:57:37

fug
Moderator
Registered: 2019-08-21
Posts: 1,130

Re: Idea plan to make the game less lonely

The people on the small servers specifically DON'T want to play with a bunch of people OR want to ignore the crappy mechanics that occur when >15 players are on a server. The only time one of the smaller servers get an influx is during a server update in which people have to get off BS2.

Merging servers won't make more players suddenly pop up or start playing. There's a reason somewhere along the lines why the game has sold 80000~ copies but you still see less than 100 people on at a time.

Maybe it's the repetitiveness, or the games view, it could be the issue with dealing with trolls, maybe it's just overwhelming. Maybe the issue is rude vets, maybe the issue is no one being useful. It could even be the fact the game is still the same as the release game on some level now featuring some more gimmicks.



We could have one server and things would likely be worse for it.


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#3 2020-01-14 09:58:48

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Idea plan to make the game less lonely

fug wrote:

There's a reason somewhere along the lines why the game has sold 80000~ copies but you still see less than 100 people on at a time.

Maybe it's because it's a group survival game that is impossible to win or get good at.  Maybe it's because there is no sustaining sense of longevity in it.  Maybe it's because there's no enduring meaning that can get found in it.  Maybe it's because it's clumsy to handle.  Maybe there exist hundreds, if not thousands of reasons, why the game has doesn't have more people playing it at one time.

I ask you all, what is a life without hope?  What would your life be if you had an intense anticipation of death every minute of it?  What would your life be like if you anticipated that those that you cared for you to soon die?  What would your life be like if there was no hope for your family of having any sort of longevity?  What would your life be like if you woke up every single day and believed that you would die tomorrow?  What would your life be like if your houses were quickly razed to the ground by God or Nature?  What would your life be like if you couldn't even hope that there exists some living being that you had a positive influence on who had a better life because of your efforts?  What would your life be like if you couldn't have some positive influence on animals or humans now or in the future, which had good effects on later animals or humans?


Danish Clinch.
Longtime tutorial player.

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#4 2020-01-14 10:58:00

JasonY
Member
Registered: 2019-11-15
Posts: 209

Re: Idea plan to make the game less lonely

Spoonwood wrote:
fug wrote:

There's a reason somewhere along the lines why the game has sold 80000~ copies but you still see less than 100 people on at a time.

it's because it's a group survival game. enduring because the game doesn't have more

I ask you all, what is a life without hope?  What would your life be if you had an intense anticipation of death every minute of it?  What would your life be like if you anticipated that those that you cared for you to soon die?  What would your life be like if there was no hope for your family of having any sort of longevity?  What would your life be like if you woke up every single day and believed that you would die tomorrow?  What would your life be like if your houses were quickly razed to the ground by God or Nature?  What would your life be like if you couldn't even hope that there exists some living being that you had a positive influence on who had a better life because of your efforts?  What would your life be like if you couldn't have some positive influence on animals or humans now or in the future, which had good effects on later animals or humans?


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#5 2020-01-14 13:52:50

Mekkie
Member
Registered: 2019-12-17
Posts: 122

Re: Idea plan to make the game less lonely

Or maybe it's because we're all playing on private servers smile

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#6 2020-01-14 14:51:46

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Idea plan to make the game less lonely

Here's the reflector: http://onehouronelife.com/reflector/ser … ion=report

If you're not checking on a custom server, you're probably playing on bigserver2 or server1. 

Personally speaking I'm of the opposite opinion.  If any changes to the system for people not using a custom server, players should get spread out equally between all servers.  This way consequences of design decisions in the game like race restrictions and tool slots would become more apparent.  I think it would also minimize the load.  It would result in less pressure to veteran players trying to support newer players.  There would probably exist more time to teach with smaller groups.  There wouldn't exist a need to rush water technology, because of fewer mouths to feed.  There might exist more freedom for more players to take on projects that imagine they would find of value.  There might not exist so much staleness in town design, because there would exist more of a variety of towns.  It would also make for more possible contexts in which stories could develop, and thus suggests a wider variety of stories available.


Danish Clinch.
Longtime tutorial player.

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#7 2020-01-14 16:21:51

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Idea plan to make the game less lonely

Spoonwood wrote:

Here's the reflector: http://onehouronelife.com/reflector/ser … ion=report

If you're not checking on a custom server, you're probably playing on bigserver2 or server1. 

Personally speaking I'm of the opposite opinion.  If any changes to the system for people not using a custom server, players should get spread out equally between all servers.  This way consequences of design decisions in the game like race restrictions and tool slots would become more apparent.  I think it would also minimize the load.  It would result in less pressure to veteran players trying to support newer players.  There would probably exist more time to teach with smaller groups.  There wouldn't exist a need to rush water technology, because of fewer mouths to feed.  There might exist more freedom for more players to take on projects that imagine they would find of value.  There might not exist so much staleness in town design, because there would exist more of a variety of towns.  It would also make for more possible contexts in which stories could develop, and thus suggests a wider variety of stories available.

And the best part?    No race restrictions! 

I was skeptical at first, but you might be on to something.

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#8 2020-01-14 16:44:56

fug
Moderator
Registered: 2019-08-21
Posts: 1,130

Re: Idea plan to make the game less lonely

Spoonwood wrote:

Here's the reflector: http://onehouronelife.com/reflector/ser … ion=report

If you're not checking on a custom server, you're probably playing on bigserver2 or server1. 

Personally speaking I'm of the opposite opinion.  If any changes to the system for people not using a custom server, players should get spread out equally between all servers.  This way consequences of design decisions in the game like race restrictions and tool slots would become more apparent.  I think it would also minimize the load.  It would result in less pressure to veteran players trying to support newer players.  There would probably exist more time to teach with smaller groups.  There wouldn't exist a need to rush water technology, because of fewer mouths to feed.  There might exist more freedom for more players to take on projects that imagine they would find of value.  There might not exist so much staleness in town design, because there would exist more of a variety of towns.  It would also make for more possible contexts in which stories could develop, and thus suggests a wider variety of stories available.

There are 56 players online and 16 servers which would lead to around 3.5 people per server which is what I would call unplayable. Before he created BS2 we would regularly have 10ish people on three different servers and maybe like one server with 20. These imo are unplayable numbers as the point where an Eve spawns you suddenly don't have enough people for two villages what so ever. This game is not a good solo player game what so ever, and with low populations (talking low main server population) the game plays like ass.

Without a healthy mix of veteran and new players the game is pretty lame honestly. All vets = the whole tech tree is done in <3 hours and everyone has to move to personal projects to pass the time. All new players is unplayable because no one can get anything done and no one can support each other to learn.

Spreading out the numbers would be bad, variety wouldn't suddenly exist just because people are on random servers, and the game certainly wouldn't be better.


Worlds oldest SID baby.

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#9 2020-01-14 18:37:23

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Idea plan to make the game less lonely

fug wrote:

There are 56 players online and 16 servers which would lead to around 3.5 people per server which is what I would call unplayable.

Because of the number of people playing?  Why must this game developed in such a way that the interest in it must arise from player interactions?  Can the foundations really be that solid if it is necessary to have player interactions to maintain interest?

fug wrote:

This game is not a good solo player game what so ever, and with low populations (talking low main server population) the game plays like ass.

First off, you quit on low population play fairly fast from what I recall you saying.  Second, if it is not a good solo player game can it develop into a good, strong, and enduring multiplayer game?

fug wrote:

Without a healthy mix of veteran and new players the game is pretty lame honestly. All vets = the whole tech tree is done in <3 hours and everyone has to move to personal projects to pass the time. All new players is unplayable because no one can get anything done and no one can support each other to learn.

This all sounds rather bad to me.  Depending on player interactions to maintain interest suggests that the game is not all that sustainable long-term.

Perhaps spreading people out more would make it more easy to make it more apparent what problems lay within the game.


Danish Clinch.
Longtime tutorial player.

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#10 2020-01-14 18:47:46

fug
Moderator
Registered: 2019-08-21
Posts: 1,130

Re: Idea plan to make the game less lonely

Spoonwood wrote:
fug wrote:

There are 56 players online and 16 servers which would lead to around 3.5 people per server which is what I would call unplayable.

Because of the number of people playing?  Why must this game developed in such a way that the interest in it must arise from player interactions?  Can the foundations really be that solid if it is necessary to have player interactions to maintain interest?

fug wrote:

This game is not a good solo player game what so ever, and with low populations (talking low main server population) the game plays like ass.

First off, you quit on low population play fairly fast from what I recall you saying.  Second, if it is not a good solo player game can it develop into a good, strong, and enduring multiplayer game?

fug wrote:

Without a healthy mix of veteran and new players the game is pretty lame honestly. All vets = the whole tech tree is done in <3 hours and everyone has to move to personal projects to pass the time. All new players is unplayable because no one can get anything done and no one can support each other to learn.

This all sounds rather bad to me.  Depending on player interactions to maintain interest suggests that the game is not all that sustainable long-term.

Perhaps spreading people out more would make it more easy to make it more apparent what problems lay within the game.

Still not reading this garbage.


Worlds oldest SID baby.

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#11 2020-01-14 20:33:23

sigmen4020
Member
Registered: 2019-01-05
Posts: 850

Re: Idea plan to make the game less lonely

Spreading people out on multiple servers would make the game feel more lonely not less. Now let's participate in making the game feel more lifeless by having like 10 people on each of the multiple servers instead of collected in the same server. Yay!

There was a reason the big server change happened and was generally well received. Having people split between servers sucked. Especially when playing in off-hours, where all lineages were destined to die every time.

Last edited by sigmen4020 (2020-01-14 20:35:16)


For the time being, I think we have enough content.

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#12 2020-01-14 20:52:43

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Idea plan to make the game less lonely

sigmen4020 wrote:

  Having people split between servers sucked. Especially when playing in off-hours, where all lineages were destined to die every time.

All lineages been destined to die this week since yesterday, not all that long before I made this post: https://onehouronelife.com/forums/viewtopic.php?id=8917.

Also, how do people feel during the children of men periods that happen on bigserver2 and server1 ever so often?  Does loneliness drive them away from playing?  If the game isn't all that great when it's lonely, I just don't think it can be that good of a game.

I'm not saying it is poor when it's lonely.  But, if it is when it's lonely, there's definitely seriously core problems that I think the bigserver2 system has covered up and may continue to cover up for a long time.


Danish Clinch.
Longtime tutorial player.

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#13 2020-01-14 21:08:04

sigmen4020
Member
Registered: 2019-01-05
Posts: 850

Re: Idea plan to make the game less lonely

Spoonwood wrote:

All lineages been destined to die this week since yesterday, not all that long before I made this post: https://onehouronelife.com/forums/viewtopic.php?id=8917.

All lineages have always been destined to die from day 1. But apparently as long as lineages are destined to die it's okay to make changes that will make them survive even less. If you were unlucky enough to live in a time zone with a low player count, you would basically never get any kids at that time.

Spoonwood wrote:

Also, how do people feel during the children of men periods that happen on bigserver2 and server1 ever so often?  Does loneliness drive them away from playing?  If the game isn't all that great when it's lonely, I just don't think it can be that good of a game.

Ohol isn't a singleplayer game and has never been advertised as such, so it has no obligation to be a great singleplayer game. Ohol has always been advertised as a multiplayer game. If you expected a great singleplayer game why did you buy a multiplayer game? Also why deliberately make your game worse just to prove a point. 'Hey guys let's force this multiplayer game to go basically singleplayer to prove that this multiplayer game is not that great a singleplayer game. Great idea.'

Spoonwood wrote:

I'm not saying it is poor when it's lonely.  But, if it is when it's lonely, there's definitely seriously core problems that I think the bigserver2 system has covered up and may continue to cover up for a long time.

Why would you unfix a problem to make the game worse. If the game is better with bigserver2 why break it? There's a saying that goes 'if it ain't broke don't fix it'. What you are suggesting Jason to do here is intentionally break his game to prove your point.

Last edited by sigmen4020 (2020-01-14 21:08:56)


For the time being, I think we have enough content.

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#14 2020-01-14 23:12:29

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Idea plan to make the game less lonely

sigmen4020 wrote:

All lineages have always been destined to die from day 1. But apparently as long as lineages are destined to die it's okay to make changes that will make them survive even less. If you were unlucky enough to live in a time zone with a low player count, you would basically never get any kids at that time.

There were no bots back then so far as I knew.  What if players were ensured that they would birth a bot in their 30s if they had not had children yet?  I've heard on the discord that someone has done some programming with OHOL bots.  Supposedly, he is not quite so toxic as he once was.

sigmen4020 wrote:

Ohol isn't a singleplayer game and has never been advertised as such ...

Jason's post here says otherwise: https://onehouronelife.com/forums/viewtopic.php?id=4848

Last edited by Spoonwood (2020-01-14 23:13:54)


Danish Clinch.
Longtime tutorial player.

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#15 2020-01-15 07:11:04

sigmen4020
Member
Registered: 2019-01-05
Posts: 850

Re: Idea plan to make the game less lonely

Spoonwood wrote:

So because he has a feature that's intended to support (not encourage) solo play, then it's ok to turn the entire game on its head and to basically make it a singleplayer only title.

Good logic there. Ohol has always been a multiplayer title first and foremost, not a singleplayer title. Your link doesn't disprove that notion.

I can at the very least take solace in the fact that Jason won't implement any of these ideas of yours.

Last edited by sigmen4020 (2020-01-15 07:11:44)


For the time being, I think we have enough content.

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#16 2020-01-15 14:01:36

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Idea plan to make the game less lonely

sigmen4020 wrote:

So because he has a feature that's intended to support (not encourage) solo play, then it's ok to turn the entire game on its head and to basically make it a singleplayer only title.

No.  I didn't say that.

sigmen4020 wrote:

I can at the very least take solace in the fact that Jason won't implement any of these ideas of yours.

I think you're taking comfort in your belief.  Beliefs aren't facts.  That isn't to say that Jason would ever take up any of my ideas though.


Danish Clinch.
Longtime tutorial player.

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#17 2020-01-15 14:11:24

JasonY
Member
Registered: 2019-11-15
Posts: 209

Re: Idea plan to make the game less lonely

Spoonwood wrote:
sigmen4020 wrote:

So because that's intended to support solo play, it's ok to make it a singleplayer only title.

No.  I say that.

sigmen4020 wrote:

I can at the very least take solace in the fact that Jason implement these ideas of yours.

I think belief facts. Jason would take up my ideas.


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#18 2020-01-16 07:04:47

TheRubyCart
Member
Registered: 2019-12-12
Posts: 293

Re: Idea plan to make the game less lonely

sigmen4020 wrote:

Spreading people out on multiple servers would make the game feel more lonely not less. Now let's participate in making the game feel more lifeless by having like 10 people on each of the multiple servers instead of collected in the same server. Yay!

There was a reason the big server change happened and was generally well received. Having people split between servers sucked. Especially when playing in off-hours, where all lineages were destined to die every time.

I'm talking about merging the current servers


You are amazing, you are loved, and have a good day to whoever might read this <3

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#19 2020-01-16 07:32:13

sigmen4020
Member
Registered: 2019-01-05
Posts: 850

Re: Idea plan to make the game less lonely

TheRubyCart wrote:
sigmen4020 wrote:

Spreading people out on multiple servers would make the game feel more lonely not less. Now let's participate in making the game feel more lifeless by having like 10 people on each of the multiple servers instead of collected in the same server. Yay!

There was a reason the big server change happened and was generally well received. Having people split between servers sucked. Especially when playing in off-hours, where all lineages were destined to die every time.

I'm talking about merging the current servers

What do you mean by merging servers then? People who play on low pop servers have specifically opted away from playing on bigserver2. Every player that plays ohol the usual way already plays on bigserver2. So merging servers would not bring in more people, but rather possibly annoy the crowd that plays on low pop. Also:

TheRubyCart wrote:

So we all have 15 serves and 4 big servers,

I don't know where you are getting this from. We have 1 big server and 15 regular servers as showcased by the server reflector (not 4 big servers):

http://onehouronelife.com/reflector/ser … ion=report

That server is called bigserver2. The reason for that is that during the big server update the first attempted server was scrapped for various reasons, mainly bugs. Hence why the big server is called bigserver2 and not 1.

Last edited by sigmen4020 (2020-01-16 07:36:27)


For the time being, I think we have enough content.

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#20 2020-01-16 07:49:05

TheRubyCart
Member
Registered: 2019-12-12
Posts: 293

Re: Idea plan to make the game less lonely

sigmen4020 wrote:
TheRubyCart wrote:
sigmen4020 wrote:

Spreading people out on multiple servers would make the game feel more lonely not less. Now let's participate in making the game feel more lifeless by having like 10 people on each of the multiple servers instead of collected in the same server. Yay!

There was a reason the big server change happened and was generally well received. Having people split between servers sucked. Especially when playing in off-hours, where all lineages were destined to die every time.

I'm talking about merging the current servers

What do you mean by merging servers then? People who play on low pop servers have specifically opted away from playing on bigserver2. Every player that plays ohol the usual way already plays on bigserver2. So merging servers would not bring in more people, but rather possibly annoy the crowd that plays on low pop. Also:

TheRubyCart wrote:

So we all have 15 serves and 4 big servers,

I don't know where you are getting this from. We have 1 big server and 15 regular servers as showcased by the server reflector (not 4 big servers):

http://onehouronelife.com/reflector/ser … ion=report

That server is called bigserver2. The reason for that is that during the big server update the first attempted server was scrapped for various reasons, mainly bugs. Hence why the big server is called bigserver2 and not 1.


I didn't know that at the time making it, I learned, please don't be harsh


You are amazing, you are loved, and have a good day to whoever might read this <3

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