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a multiplayer game of parenting and civilization building

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#1 2020-01-12 02:07:57

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

It's More Like Die

jasonrohrer wrote:

A friend of mine summed up a design theory for this game as "evolve or die."

https://onehouronelife.com/forums/viewtopic.php?id=63

But there is no evolution in the sense of humanity giving birth to another species in the future.  There is no reincarnation either for members of families.  Reality can be harsh in many respects, but it is not so harsh that those who value their descendants might hope that their descendants have descendants and thus you might be an ancestor of something very long lived.  After all, we all are descendants of previous species who predated our own long ago sub species aeternitatis.  The vision of this game is such that humanity has no hope for it's future?  That it cannot even leave a successor species after humanity has died?  That your lineage and no lineage at all in the world can survive for even 3 minutes of a day in the sense of cosmological time?

Sub species aeternitatis, the design theory of this game is better described as "die".  You are doomed individually.  You lineage is doomed as a whole.  There is no hope that any individual reincarnates (which could dovetail with persistent IDs).  There is no successor to humanity. 

There is no hope.


Danish Clinch.
Longtime tutorial player.

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#2 2020-01-12 05:09:46

DiscardedSlinky
DubiousSlinker
From: Discord
Registered: 2019-05-06
Posts: 689

Re: It's More Like Die

More like; no guy buy


I'm Slinky and I hate it here.
I also /blush.

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