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a multiplayer game of parenting and civilization building

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#1 2020-01-09 22:38:02

BinaryBlackhole
Member
Registered: 2019-11-22
Posts: 5

Pyres, a proposed method to control eve spawns.

The endless westwards march of eve spawns possess a problem for families as it forces them to endlessly migrate west to the areas in which eves spawn if they fall behind they are doomed, by the eventual loss of a ethnicity. I think we should be able to reset eve spawning to a certain location from which it would proceed as normal westwards.

I think a good way to do this would be with pyres which would require a tremendous amount of wood say 30 branches and 20 firewood, along with a bearskin. The would produce a significant cost of pyres as it should be but also enable single families to produce them which should be the case, as the main point of pyres is to amend family isolation.
Once lit a pyre could reset eve spawning to within a radius of the pyre (say 400m) or to the location of the pyre which would be more dramatic, though less in line with the current spirit of the game.

The addition of pyres would first and foremost provide a way to prevent total family isolation but would produce a number of other interesting effects.
Since pyres would only be built by older villages any pyre location would most likely be east of some settled territories. This would make it so that the new eve spiral would would come across abandoned villages. It could also lead some eves to spawn in resource poor areas from which their families would have to take from the remains of the lost civilisation and migrate to new lands.
Such interesting interactions with dead villages where an interesting part of the pre rift game but, presently do not seem to occur in the post rift environment, a loss which could be rectified.
North South dislocation from previous eve spirals would occur, making it so that the new eve spiral only partially overlapped with already settled territories. This would mitigate any problems of resource exhaustion and produce a thicker band of once settled territories for better or worse.

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#2 2020-01-09 23:03:17

Villas
Member
Registered: 2019-03-16
Posts: 233

Re: Pyres, a proposed method to control eve spawns.

I like it! I think this pyre is very easy to make though, In a early camp with an steel axe (80 years old village), it's possible to collect those items within 20 minutes, so it has to be way harder, like a Bell Tower/Apocalypse Tower.

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#3 2020-01-09 23:45:50

BinaryBlackhole
Member
Registered: 2019-11-22
Posts: 5

Re: Pyres, a proposed method to control eve spawns.

The amount of material can obviously be varied to be balanced. But maybe it should have more items like the singular bear skin which pose some risk and difficulty to obtain.
Such hard to obtain materials would make pyre building more of a group effort as it probably should be.

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#4 2020-01-10 00:19:24

jcwilk
Member
Registered: 2017-12-20
Posts: 336

Re: Pyres, a proposed method to control eve spawns.

Interesting idea, though seems like there are a hundred better spawn patterns than the super broken one we have right now and that it would be a lot simpler to just use a less insane one to fix it rather than add a whole new thing like this... It's so frustrating that he won't change or discuss it, it's such an obvious source of broken game mechanics

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#5 2020-01-10 00:20:43

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Pyres, a proposed method to control eve spawns.

They are all doomed anyways for the foreseeable future regardless of whether they fall behind or not.  The game designer has rejected it as a problem that lineages can't survive updates, and he hasn't finished with updates for the foerseeable future.  Even more curiously, the game designer has also referenced The Clock of the Long Now here: https://onehouronelife.com/forums/viewtopic.php?id=4877, and that book has a perspective that implies that all lineages are extremely short lived and will be extremely short lived for the foreseeable future.  We're talking like 1 second of a day short here.


Danish Clinch.
Longtime tutorial player.

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#6 2020-01-10 00:29:38

jcwilk
Member
Registered: 2017-12-20
Posts: 336

Re: Pyres, a proposed method to control eve spawns.

Spoonwood wrote:

They are all doomed anyways for the foreseeable future regardless of whether they fall behind or not.  The game designer has rejected it as a problem that lineages can't survive updates, and he hasn't finished with updates for the foerseeable future.  Even more curiously, the game designer has also referenced The Clock of the Long Now here: https://onehouronelife.com/forums/viewtopic.php?id=4877, and that book has a perspective that implies that all lineages are extremely short lived and will be extremely short lived for the foreseeable future.  We're talking like 1 second of a day short here.

Well, if the eve spiral isn't leaving everyone behind then towns can endure their resident families dying, so making lineage survival into an achievable thing becomes slightly less critical, which given his lack of prioritization on giving lineages a way to survive is probably a good thing

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#7 2020-01-10 20:36:12

StrongForce
Member
Registered: 2018-03-09
Posts: 474

Re: Pyres, a proposed method to control eve spawns.

Spoonwood is like a brocken record


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