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a multiplayer game of parenting and civilization building

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#1 2020-01-01 03:19:47

Dantox
Member
Registered: 2019-04-28
Posts: 213

imaginaging pollution in OHOL

making ideas for the funsies, not meant to be taken seriously.

black fog: if a large amount of sources of smoke (oven, newcomen, kiln, etc) are inside a x radius black clouds will start appearing on screen making the views more difficult, the reasoning of this is to avoid players making towns too small and encouraging to be more organized with their perspective stations

dry dirt: oil drilling and processing buildings will create a x radius around themselves with dry dirt, crops, buildings and animals cannot be suited, however if a oil-related building is placed under dry dirt it wont expand the radius, this is made to encourage making oil stations and making them a valuable place on the map to process oil instead of the dead-center of base.

rotten food: unstored food will start rotting after x minutes have passed on the ground (still digestable, however will it will fill less squares) and will become rot after another x minutes passed, in that state is not edible and could be used as a weak source of compost.

contaminated bones: untouched corpses of players and animals will start to become contaminated after x hours have passed and will start to root into the ground (because of fungus or whatever i am not a scientist) making the tile unwalkable unless a shovel is used to move it. has some chances to grow trees, plants or those magic shrooms. i think it would look cool in ruins

so yeah thats about it


make bread, no war

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