a multiplayer game of parenting and civilization building
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Could we please get a small delay when tearing things down? Griefers are tearing things down faster than we can even chase them. Entire walls are ripped down before anyone can even react. Also, could we get a small slowdown when walking with larger tools?
We actually had guards, for all the good it did us.
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Tearing down could slow you to 50% speed for 3 seconds and pickaxe be stuck on your hand.
Killing a griefer kills him for 10 minutes, Cursing him kills him for 90 Days.
4 curses kill him for all of us, Mass Cursing bring us Peace! Please Curse!
Food value stats
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Or just add a sound to it so people know what is going on.
Off screen notifications?
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Or just add a sound to it so people know what is going on.
Off screen notifications?
There was a sound. He was also helpfully shouting things while tearing stuff down. He was still much faster than we could react. There's no skill here. It's just rush in, destroy a half dozen walls and then run away. Repeat.
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Or just add a sound to it so people know what is going on.
Off screen notifications?
Don't be a goof ball. Even if you had a ! you can't react to someone ripping down a pickax worth of walls at all in the current game due to how killing works and what not. Even if you were right next to the guy he'd just instantly run away and you'd be left picking up the pieces.
Hungry work for smashing stone walls is clearly the easiest answer as it completely slows down have fast someone can clear a building. Sure, it makes fixing mistakes more annoying but most of the time people are smashing shit they shouldn't be instead of using the mechanic properly.
Worlds oldest SID baby.
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Hungry work for smashing stone walls
I like this idea as well.
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fug wrote:Hungry work for smashing stone walls
I like this idea as well.
+1
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Hungry work for smashing stone walls
Hungry work for slaughtering sheep.
Last edited by Legs (2019-11-13 00:15:54)
Loco Motion
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Hungry work for birthing babies. Only fair to introduce early mortality due to child birth in a civilization building game.
The_Anabaptist
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Hungry work for chiseling stone and placing stone wall.
It is already such a pain to remove poorly placed/sized stone buildings
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Picking down stone walls is now hungry work.
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Isn't it pretty trivial to put stone walls back up? I understand that it's a chore to fix but the stone is still there in the same spot. Just lay stakes and set it back up. Killing all the sheep is much more harmful. I had a whole town just give up and die today because some 10 year old kid slaughtered all the sheep. The mutton you get already multiplies your investment of some berries and a carrot even if it doesn't go into a pie. You get poop for compost and fleece for clothing too. It's arguably the most important thing to a town next to the well and you can't really grief a well. At least not with the effortless ease of clicking on a few sheep.
Might help make shepherd a proper job in this tool slot update, and restore the meta of leaving a sheep unsheared to improve efficiency
Loco Motion
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Isn't it pretty trivial to put stone walls back up?
Yes.
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Somewhat trivial to put them back up, but it's still a pain.
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Isn't it pretty trivial to put stone walls back up? I understand that it's a chore to fix but the stone is still there in the same spot. Just lay stakes and set it back up. Killing all the sheep is much more harmful. I had a whole town just give up and die today because some 10 year old kid slaughtered all the sheep. The mutton you get already multiplies your investment of some berries and a carrot even if it doesn't go into a pie. You get poop for compost and fleece for clothing too. It's arguably the most important thing to a town next to the well and you can't really grief a well. At least not with the effortless ease of clicking on a few sheep.
Might help make shepherd a proper job in this tool slot update, and restore the meta of leaving a sheep unsheared to improve efficiency
It's mostly an annoyance because of the ease of smashing a pickax worth of walls down took all of two seconds. Buildings are already basically decorations so you might as well make it so they're harder to trash. One pickax per wall was way too costly and walls being free to smack down just encourages some asshat to quickly remove all the stones. At least now if someone wants to destroy something it has a cost to do so rather than just being pickax usage.
If people are griefing your sheep either put sheep in a secondary pen elsewhere or lock them up. Most of the time you can just sit behind a maple and zoom out while griefers will run up and knife the sheep carelessly. Curse > stab > gg ez.
Worlds oldest SID baby.
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Hungry work is intended to discourage griefing. It's there so someone doesn't just chop all the trees or break all the walls with the click of a button. That's great. People shouldn't be able to tear walls down so easily. They shouldn't be able to just kill all the sheep either. If they're a little committed it's not that hard to take a walk and kill all the nearby mouflon then hide any bows or arrows too.
Even if they don't bother with wild animals killing all the sheep is still a very very easy way to hamstring the town. It basically sets them back to a primitive state at that point. After the basic berry farm and shallow well are built sheep are right behind. There's no more renewable soil or clothing until you do. People start walking around naked and the farm starts to die. It's not that trivial compared to putting some walls back up, and anyone with a knife can do it in five seconds flat.
Most of the time you can just sit behind a maple and zoom out
A very, very small minority of players use mods. I make a point not to because it's cheating. Your response here is to cheat and spend every life guarding the sheep pen. Either that, build it outside of town or make it gated so access is heavily restricted. None of these are reasonable solutions. Slaughtering sheep should be hungry work.
Last edited by Legs (2019-11-13 04:15:06)
Loco Motion
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Slaughtering sheep should be hungry work.
I could see this being a thing. However, we would need to get another mutton out of sheep to keep things somewhat balanced. Basically make slaughtering sheep cost X pips but also give us another mutton for X pips. For the town, that makes the whole thing a wash (if a bit more annoying). For the griefer, it makes slaughtering sheep pretty much pointless.
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Legs wrote:Slaughtering sheep should be hungry work.
I could see this being a thing. However, we would need to get another mutton out of sheep to keep things somewhat balanced. Basically make slaughtering sheep cost X pips but also give us another mutton for X pips. For the town, that makes the whole thing a wash (if a bit more annoying). For the griefer, it makes slaughtering sheep pretty much pointless.
Mutton is already OP. In real life you get 1/10 of the calories back that you feed to livestock. In OHOL i don't know the math but you probably more than double your calories.
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Mutton is already OP. In real life you get 1/10 of the calories back that you feed to livestock. In OHOL i don't know the math but you probably more than double your calories.
I'm pretty sure that, while the game tries to hew close to reality, sometimes realism has to take backseat to balance. Mutton is appropriately balanced right now. Effectively reducing how much food we get from sheep by 1/4 will throw that out of balance.
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It also takes more than two pieces of thread to form a reasonably sized rope. I suppose we should increase the milkweed recipe ten-fold for balance reasons.
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Killing domestic sheep is now hungry work.
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Jason is smashing the gavel like a judge eager to get to lunch
"I sentence you to hungry work! Next case!"
Last edited by Saolin (2019-11-13 19:12:45)
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I'm pretty sure that, while the game tries to hew close to reality, sometimes realism has to take backseat to balance. Mutton is appropriately balanced right now. Effectively reducing how much food we get from sheep by 1/4 will throw that out of balance.
If it were truly already in balance, players wouldn't shear the last sheep and would always feed lambs, not adults.
It also takes more than two pieces of thread to form a reasonably sized rope. I suppose we should increase the milkweed recipe ten-fold for balance reasons.
This, and make milkweed grow like a weed
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Killing domestic sheep is now hungry work.
Shearing sheep should also be hungry work to discourage lazy people from just constantly feeding and shearing adult sheep to avoid being the one that has to kill them.
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jasonrohrer wrote:Killing domestic sheep is now hungry work.
Shearing sheep should also be hungry work to discourage lazy people from just constantly feeding and shearing adult sheep to avoid being the one that has to kill them.
Disagree.
1. Perhaps that someone doesn't have a knife
2. Perhaps that someone doesn't have a tool slot left for knife. When making clothes they already need shears, loom, needle & thread, shovel to get the dung out, possibly hoe for more carrots. Not a lot left at that point, especially if they helped out somewhere else earlier.
3. You need to shear 12 sheep for 1 set of clothes. That'd be 48 mutton and a LOT of wasted food pips. Already learned all those tools, guess I'll make some more clothes. 2, 3, 4 more sets? That's a crazy amount of mutton. Sure, make sure there's SOME meat, but it's fine feeding adults sometimes tbh.
4. Having both shearing and killing be hungry work would be crazy, nobody would want to be a tailor
Last edited by Kaveh (2019-11-13 20:00:00)
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