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#1 2019-10-28 21:57:29

Thaulos
Member
Registered: 2019-02-19
Posts: 456

oh no griefers built a well in a slightly less than ideal place

[7:13 PM] Dodge: shouldn't be hard for the server to keep the number of wells being made and update the springs to be taped out
[7:13 PM] jasonrohrer: Yeah, it's possible, Dodge
[7:13 PM] jasonrohrer: just trying to work with what I've got here first
[7:13 PM] jasonrohrer: the tapout system does make a lot of sense
[7:13 PM] Dodge: kk
[7:13 PM] Ishme: I thought about that but that is probably a lot griefable
[7:13 PM] Ishme: You can get shovel fast
[7:13 PM] Ishme: Some griefer can just go around making wells
...
[7:15 PM] Ishme: I think limiting number of wells is very dangerous
[7:15 PM] Ishme: Wide open for griefing
...
[7:15 PM] Ishme: This is juniper levels of openess
...
[7:23 PM] jasonrohrer: I'm going to solve all of the hardest design problems ever in one swoop by 3pm EST today
[7:23 PM] Ishme: but please just don't limit wells by number
...
[7:34 PM] Ishme: Removing wells doesn't really seem like the answer
[7:34 PM] Dodge: what is the answer then? @Ishme
[7:35 PM] Ishme: The answer for now might just be reduce the number of tarry spots further or reduce the amount of times each can be used
...
[7:35 PM] Dodge: @Ishme  tarry spot dont matter if you can get water everywhere in the next well
[7:35 PM] Ishme: Trying to solve what comes after the oil runs out before making it run out doesn't seem the way to go
[7:35 PM] Ishme: But have you seen people actually do that?
[7:36 PM] Dodge: @Ishme  if the arc lasted more time yes
[7:36 PM] Ishme: So answer is no
[7:36 PM] Dodge: @Ishme  that's not the point
[7:36 PM] Ishme: The point is that you are trying to fix a problem that isn't a problem yet
[7:36 PM] Dodge: @Ishme  it's not a discussion about griefing but scarcity
[7:36 PM] Ishme: While ignoring the problem that exists now
[7:36 PM] Dodge: @Ishme  that's a separate issue
...
[7:45 PM] jasonrohrer: anyway, I'm going to try doubling the tapout radius next arc to see what happens.
[7:46 PM] Ishme: spreading towns more probably not conducive to player interaction
[7:47 PM] jasonrohrer: Yeah, @Ishme that's true
[7:47 PM] jasonrohrer: So maybe @Dodge's countdown is the thing
[7:47 PM] Dodge: yeah that's why i thought haing a global ammount of well available and not dependant on distance
[7:47 PM] Dodge: would be better
[7:47 PM] Ishme: that is too griefable
[7:47 PM] jasonrohrer: but there's the griefing problem
[7:47 PM] Dodge: what griefing?
[7:47 PM] Dodge: you have 10 wells point
[7:48 PM] Dodge: that's it
[7:48 PM] jasonrohrer: build a bunch of wells in one spot, and you are king of water for the whole rift
[7:48 PM] Dodge: well there would still be tapeout
[7:48 PM] Dodge: but minor one
7:48 PM] jasonrohrer: yeah, okay.
[7:48 PM] jasonrohrer: so keep the 80 tapout, which is fine, but limit the total well count
[7:48 PM] Ishme: People cut junipers in the entire map
[7:48 PM] Dodge: yeah
[7:48 PM] Ishme: And  you think they can't build wells past 80 tiles?
[7:48 PM] Ishme: We got very dedicated griefers
[7:49 PM] PXshadow (WS): ...
[7:49 PM] w0wma: what if trees regrew by themselves like irl?
[7:49 PM] jasonrohrer: I'm not worried about that.
[7:49 PM] Ishme: Why introduce this avenue when we know there will be problems
[7:49 PM] jasonrohrer: I just wouldn't want ALL the wells in one spot
[7:49 PM] Chard: True, they have multiple discords to organise.
[7:49 PM] jasonrohrer: b/c that means only one town
[7:49 PM] jasonrohrer: griefed wells are fine.  That's a quest
[7:49 PM] jasonrohrer: break in, etc.
[7:49 PM] Ishme: They will not make wells together
[7:49 PM] jasonrohrer: save the village
[7:49 PM] jasonrohrer: Yeah, I know, b/c of tapout
[7:49 PM] Ishme: They will make wells on random locations
[7:49 PM] jasonrohrer: they can't
[7:50 PM] jasonrohrer: Oh, to make them hard to find?
[7:50 PM] jasonrohrer: They'll find the worst spots on the map and well there?
[7:50 PM] Ishme: To make them away from soil for example
[7:50 PM] jasonrohrer: haha!  Just try to build a viable town in this spot, suckers!
[7:50 PM] Ishme: Pretty much
[7:50 PM] w0wma: road building is essential confirmed
[7:50 PM] Dodge: oh no griefers built a well in a slightly less than ideal place, we're doomed :stuck_out_tongue:
[7:50 PM] Ishme: Remember that we had the issue of settlement possibilities with the old map
[7:50 PM] Ishme: Partially why we have the new one
[7:51 PM] jasonrohrer: Yeah, that seems like pretty minor griefing.
[7:51 PM] Ishme: This would potentially bring t hat back
[7:51 PM] Ishme: It's really not
[7:51 PM] Ishme: It's breaking the arc within 2 hours kind of griefing
[7:51 PM] jasonrohrer: Well, non-griefers would race to build wells before they run out, right?
[7:51 PM] Ishme: Eve window is 8 hours!
[7:51 PM] Dodge: private property is a whole other beast @PXshadow (WS)
[7:51 PM] Ishme: I can make a shovel fast being eve
[7:51 PM] Kilian: oh yes, we managed to do that
[7:52 PM] Ishme: Then it's just running around doing wells on mountains
[7:52 PM] Ishme: lots of rocks there!
[7:52 PM] Kilian: wells in jungle
[7:52 PM] Dodge: so?
[7:52 PM] Dodge: just make a mountain town
[7:52 PM] Kilian: jungle town?
[7:52 PM] Ishme: It's like you aren't playing the same game as us tbh
[7:52 PM] Dodge: ok explain
[7:52 PM] Ishme: I'll pass
[7:52 PM] Dodge: ...
[7:52 PM] Dodge: nice
[7:53 PM] Ishme: I'll just watch things burn the next couple arcs
[7:53 PM] Kilian: why do we need to limit the number of wells? why not limit the number of well sites and make them randomly distributed like tarry spots and so on?
[7:53 PM] Dodge: ok just watch it burn then
[7:53 PM] Dodge: and revive from it's ashes
[7:53 PM] Kilian: oh no, He is gone ...
[7:53 PM] Dodge: like a phoenix
[7:53 PM] Ishme: Lets introduce a fix to something that isn't an issue right now
[7:54 PM] Ishme: And lets make that fix highly griefable

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Last edited by Thaulos (2019-10-28 22:00:15)

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#2 2019-10-28 22:03:02

Stormyzabeast
Member
Registered: 2018-09-26
Posts: 150

Re: oh no griefers built a well in a slightly less than ideal place


I am Eve Toadvine. I name my kids Alex, Jason, Jake, Holly and Disney characters. Forager and road builder extraordinaire!

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#3 2019-10-29 07:27:43

Dodge
Member
Registered: 2018-08-27
Posts: 2,467

Re: oh no griefers built a well in a slightly less than ideal place

The farm looks nice, oh wow they even had the time to put planks around the berry bushes, and i see slot boxes!!!

Oh my god i cant believe it they started a sheep pen with real fences, the ones made out of branches!!!

Doesn't seem like this civilisation struggled to survive up to this point.

Guess you're WRONG then, the place doesn't matter because players will make it work somehow.

Guess the issue is something else like every players trying to live in the same 1-2 places instead of the 6 wells available because they couldn't find the other wells on the map wile being Eve or something like that.

When the Eve window ended, players got born to the only 2? families that managed to succeed which was unsustainable and arc reset.

But that's the thing other villages failed and died out but they could have succeeded and if you can find that place with the empty well or empty deep well you can easily restart that village.

Why did these other villages failed then? do you think it's because "oh no griefers built a well in a slightly less than ideal place"?

WRONG!

The issue is that a lot of players dont even know what to do to and idling players consume as much food as other players (most of the time more) + some other balancing.

So wells are not the issue, with these changes it could be fixed (most likely):

Being able to find abandonned water sources more easily, fault line becomes increasingly darker when closer to the water source?

Preventing overeating (if what you eat wastes too many bars then you cant eat it) cant eat if too full, think children with only 2 bars missing eating pies, lots of waste of food.

Food drain slower but less value per food, so if you eat you have to eat more but it lasts longer, dont have to constantly eat time to do other stuff, prevents some avoidable causes of starvation, like newish players dying next to food because they went on a walk outside of the village.

Spawning a few more non renewable wild foods couldn't hurt.

Maybe well water supply is too short?

Do you have anything else to add to this list @Thaulos/Ishme?

edit: Btw is it possible to build a well in a place that doesn't have any fertile soil around at all legit question?

I'm not talking about having soil directly next to the spring but a place where you would have soil so far that it become impossible to farm?

If it is then that's a real issue and soil spawning should be fixed (more biomes?)

Given the new map algorithm has a predicatability, even with the worst wells (mountain) you should be able to make the farm between soil and spring and still be able to make it work, but there might be some odd cases where it's not possible.

(or bring soil to water since you can carry three soil Vs only one water at a time before bucket)

But it's probably not what made the other villages die, i remember being born in a dying place with a dry well that still had soil around.

Last edited by Dodge (2019-10-29 07:51:33)

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#4 2019-10-30 22:17:59

Gomez
Member
Registered: 2018-04-17
Posts: 221

Re: oh no griefers built a well in a slightly less than ideal place

I once was plucked out of a baby swarm of that like one Arc I have no idea why the eve chose me either....guess sometimes you just get lucky.  Those screens made me lol probably more than they should have....

Last edited by Gomez (2019-10-30 22:18:31)

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#5 2019-10-31 06:39:23

Dodge
Member
Registered: 2018-08-27
Posts: 2,467

Re: oh no griefers built a well in a slightly less than ideal place

Oh shit waddup! We are rich!!! Looks like it truly didn't matter after all @Thaulos smile

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