a multiplayer game of parenting and civilization building
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Hey Jason, I have an idea about your development process. You've probably already thought of this, so I'll try to keep it short.
Every time a new update is published, there's a stream of comments and suggestions. I'll assume that some of that discussion is helpful, otherwise this post is irrelevant.
It stands to reason that some of the helpful thoughts are too minor and not worth implementing once the update is shipped. It's kind of a waste.
One way to fix this is to have the discussion first, before the update is implemented, published and deployed. Like the Request for Comments processes used by various Internet task forces and the Rust programming language.
It shouldn't be more work since you write a detailed explanation of each update anyway.
The main downside is that it will double the amount of negative "this update will suck" and "I told you this would suck" comments. It could be a good opportunity to start enforcing rules in important threads though.
Another possible issue is that some players will misunderstand the post and be upset when the update is different from the first description.
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I don't think that's how Jason works. He implements things, sees if they go awry or not, and THEN he tweaks. Considering an update only in theory, and never in practice, seems counterintuitive.
ign: summerstorm, they/them
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Well, I did something like this with the tool-slot update. It worked pretty well.
But it was a pretty big change...
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Well, I did something like this with the tool-slot update. It worked pretty well.
But it was a pretty big change...
Oh, right. I guess I suggested you do the thing that inspired the suggestion in the first place! Oops :D
Last edited by Kinrany (2019-10-29 06:32:55)
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