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a multiplayer game of parenting and civilization building

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#1 2019-08-16 20:35:59

ollj
Member
Registered: 2019-06-15
Posts: 626

road key

edit, above image updated to most recent map, https://cdn.discordapp.com/attachments/ … _key_5.gif

road_key_5.gif

below is initial post with oldest map/road version:

the current "road" network is a bit key-shaped.
road_map_2.gif
Brown square is old rift area, has more bears and less geese.
Green lines are roads with wide gaps, but slightly more road than gap. all gaps have trees cut down. The gaps are mostly due to no stones close by, some just close slower.


Sometimes one base temporarily goes bad/lazy and dies off or people just leave the mess.
then it helps to have roads between bases, cause there is likely a curious young fertile following that road to find a dead base.
Warsword raiding sheep killers need no roads, eves spawn so close, its easy to find ANYTHING quickly.
fenches and gates are still not worth the time and constrain troubles they cause. i saw too many moms have their babies starve at age 2 while building a fenche.
Bases regularily die from a single mass murdering family member with gate access, and not as much from froeigners that could be blocked by fenches.

It is now a common thing for the 2 northern bases to "send over" people, and ask less related family members "where sou send over?"

Last edited by ollj (2019-08-24 15:28:11)

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#2 2019-08-16 20:41:04

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: road key

Are we back to being in a rift?

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#3 2019-08-16 20:42:33

ollj
Member
Registered: 2019-06-15
Posts: 626

Re: road key

there is no rift, but the map was not reset, so theres still the traces of the older rift constrain inside a very small eve-spawning circle.
there are much more bears in the brown square and barely any larger ruins.

Last edited by ollj (2019-08-16 20:44:40)

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#4 2019-08-16 21:03:23

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: road key

Ah I see.  I've been mostly playing over on the Community Crucible server while I wait to see what Jason thinks about the current state of the game and what needs to be fixed.     If the issues with constant griefing and absolute scarcity are addressed, I can see the rift eventually being worth playing again.

At least right now you can grab a horse and try to out-run your problems.

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#5 2019-08-17 01:33:08

Karrots
Member
Registered: 2019-03-09
Posts: 136

Re: road key

DestinyCall wrote:

At least right now you can grab a horse and try to out-run your problems.

How did you know my dad's secret move?

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#6 2019-08-19 18:33:17

ollj
Member
Registered: 2019-06-15
Posts: 626

Re: road key

road got some extensions , +500 tiles almost without gaps (high priority projects) and most older gaps closed a lot more, usually in the heavier trafficed area.
These are 2 long dead ends, not hard to find, not woth making a new map of them.
There are occasionally more extensions planned, usually by straight lines of cut trees close to wells, but so far nothing worth placing many stones.
gaps often exist for a reason other than lack of stone. often theres just no need in the extra efford of closing gaps.

reactions:
"lol", me, whenever i manage to kill someone on the road. i have "home advantage" there, as i travel alongside it more than others, so i know how dangerous/treasureful what regions are.
"road is deadly" me regularily, if my babies end up diing dumb to fauna along the road.
"the road provides" me often, when i take my baby on an enclothing tour along the road, to a place where there is likely good cloth/shoes.
"this road is huge" when my mom just explored 500 tiles of it. which was roughly 1/5th of all placed tiles back then, she got homesick and rejected my tip to migrate to a better place. so i left my mom.
"crazy" sayd my baby girl, when i found the road as eve, gave birth to trppets in griefer-town ==  one of its worse ruins, and walked 1000 tiles of road (with some large gaps) of it while raising 6 children. I sayd "east, north west", and they seem to have gotten that set of directions and the skills to survive as tripplets while marching a long road with not much foot for 4 people (smart clay bowl usage), toreach a much better city. they all made the trip and i have 3 more babies on the road, that alsso all made the tip.
"country road, take me home ,to the place, i belong" and "east is peaceful" sang my very kind newbie mom, who searched no conflict but her presence with knife and sword and baby would be not her her interest, sure was not in mine, when was about to threaten a recently repopulated ruin unnecessarily, just by entering it with a war sword, which may just have killed off the town with a revenge porn murder spiral, so i redirected her to a friendlier place, actually avoiding such blodshed.

Last edited by ollj (2019-08-19 18:38:50)

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#7 2019-08-20 22:04:13

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,801

Re: road key

Eve spiral is growing outside of the old rift, correct?

It should be growing infinitely.

Crap, looks like it's stuck in there for some reason.

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#8 2019-08-20 22:11:49

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,801

Re: road key

No, I guess it's already outside the rift.  Hmm...

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#9 2019-08-20 22:13:20

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,801

Re: road key

Ah, I see the problem.  nextEveJump is only 50, so it's a pretty tight and slow spiral.

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#10 2019-08-20 22:56:14

ollj
Member
Registered: 2019-06-15
Posts: 626

Re: road key

yes eve spiral is smaller and slower, sure changes the game, its neat.
you can predict a bit more where populations wil spawn and what directio to go as eve to very wuickly find larger empty towns, or this road.
intelligently roaming eve finds oven/kiln locale every 300 tiles.

third bell completed. its in the southeastern corner of this road-map.
The road to it is not on the map, and its a pretty road witha large birdcage and lots of wild berries next to it.

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#11 2019-08-21 17:36:44

ollj
Member
Registered: 2019-06-15
Posts: 626

Re: road key

I got lucky recently in gathriring gold crowns, and build (or at least finished) the B1 B3 B4 bells, in that order.

road_key_3.gif
note that bright gren means "mostly pawed with stone planes, but may still have long gaps in the stone pavement"

With more abundand horses and iron/swords, people seem to like the long road network and spread out bells a lot.
you just have to get a general direction towards the road network, and likely hit the road 500 tiles before you reach a target on it.
and unfinished bell towers mainly function as a location marker that tells you "are we there yet" and "how far to a decent food source".

Last edited by ollj (2019-08-21 17:40:04)

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#12 2019-08-21 19:44:53

ollj
Member
Registered: 2019-06-15
Posts: 626

Re: road key

5th bell was completed, one of the 2 far west ones.
and it got everyone in the town killed. i just found a dead city.
the 3 most western cities sue are worth a try in colonizing to.

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#13 2019-08-24 10:52:05

ollj
Member
Registered: 2019-06-15
Posts: 626

Re: road key

6th bell near town south of "griefer hq" large dot southwest

new road map now much closer to a 1:1 mapping, one pixel to one tile.

Last edited by ollj (2019-08-24 15:22:53)

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