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#1 2019-07-24 12:50:30

Mr.XIX
Member
From: The Netherlands
Registered: 2018-03-12
Posts: 175

Using sounds of Target not playing when Actor is the same as NewActor

Tried adding a feature where you have to hit a tree multiple times to cut it down.

Axe + Tree                                                    Axe + Tree (Last Use)
=                                        And                    =
Axe + Tree                                                    Axe + Chopped Tree

The sound probably gets overruled by a (non existing) sound of the Axe.

It is not preferable to add the cutting sound to the Axe, because it makes a different sound when hitting different things.

It needs to work like refilling a Partial Bucket of Milk with a Bowl of Milk.

Because the resulting NewActor(Clay Bowl) has no creating sound, instead the Using sound of the Partial Bucket of Milk gets used.

Proof me wrong of provide a hack?

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