a multiplayer game of parenting and civilization building
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Given that Jason wants to make 'the greatest game ever', and given the genetic fitness marker as an accurate scoring system, then it follows that everything should get done to reduce griefing as much as possible. War should also not exist in this game or get heavily discouraged, as it's worse than useless as it was before the latest update, it's now positively reducing people's fitness score.
What problems exist from griefing?
1. Murder consists of one.
2. Blocking objects consists of another.
3. And objects getting removed from town or hidden.
With respect to 2. immovable objects should cease to exist.
3. comes as solvable given that all objects other than say a cart, baskets, maybe bowls and plates also, shears, and maybe a few other objects (but not buckets) have to stay within a certain radius of a homemarker (a co-ordinate system for the game does exist), AND tarry spots appear on the spring grid next to springs.
1. can get discouraged with the removal of war swords, which have NO uses in the game anyways. Make no mistake, THE SWORD IS A PROBLEM.
Also, bear caves should cease to exist (the insulation of bearskin isn't needed with buffed buildings as they stand now).
There's probably a lot more also.
Last edited by Spoonwood (2019-07-02 01:41:35)
Danish Clinch.
Longtime tutorial player.
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