a multiplayer game of parenting and civilization building
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the art of suicide:
there now exist two towns with radio transmitter and reviever, almost finished bells, and a population of null, surrounded by smaller ruins and locked/hidden stashes, full of nonsense (mostly stolen goods). its last surviving (greedy) males likely disassembled the reviever, stole its parts, and made it defunct for generations to come.
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i witnessed too many too dumb towns, where ALL players where too naive to prevent suicidal or murderous behavior. this just gets your (likely still innocent) children killed, ot has the largest most prosperous towns fizzle out without kindling or girls.
this is often as simple as failing to hunt bears (or to put an adobe in front of nearby bear caves), till a bear griefer ceases the opportunity to loot a whole town of idiots, after luring some bears. and sure, i was that bear griefer a dozen of times, because i know how easy it is breventable, and acting on it is more efficient than teaching it in text.
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But these two towns take the cake, they went much further:
I was in one of them, talking to someone over the radio from another town (2 towens with radio reviever and transmitter and long antennas), who claimed he was the only male survivor of his town.
during my lifertime i whitnessed, that four mature females, and null girls, over 30 years, did not givve a fuck for making babies. so our town had the same fate.
no kindling, fires died out.
having null females for 30 years with 5 fertile women, seems almost like they intentionally did not feed any born girls, but instantly knifed them.
what they did care for was wasting time and resources on diagonal wall farms, and stealing the radio reciever, and making war swords to hide them in a radius of 200 tiles.
this is noit art, this is suicidal greedy griefing "the art of suicide"
(but only while there are null gitrls for a long time, im fine with any sort of roleplay, making lots of paper, or any time wasting art project, only while it can be afforded to be done)
what they didnt account for, was bringing sterile pads with them, so there was my opportunity to teach.
i told them "bith get to the kitchen for girls", they refused to act on it, so it was intended griefing, knife time for me!
three of them died of old age, without birthing any girls, after i warned them to stay at the fire.
i murdered one of those cunts, and her male son (for threatening me), and one male, who wanted to steal a radio.
that griefer of course whined about me killing three people, and murdered me, age 55, because if theres one thing griefers to best, whine for drama, and leave out all context, aka liing.
there was also a group of 4 males, wasting time and adobes, like 30 of adobes on nonsensical wall art, while the town had null girls, and an almost finished bell tower.
the town almost had a bell tower stabilized, bell was there. rope was of course stolen and no rope weed farm left anywhere.
this is the art of suicide.
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---- learn the difference between murder (for greed or megalomany) and manslaughter (capital punishment against crimes).
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how to prevent the art of suicide, simple lessons, how to spot a suicidal town killing griefer (or a naive player , who is dumb enough to tolerate grief) :
you just need a dedicated bear hunter, or adobes in front of bear caves. (somehow griefers rarely manage to remove these adobes, its just that silly)
anyone tho dares to waste chiseled stone or adobe, when there are null girls, low birthrates, and lor kindling, must just die.
anyone who approaches a town with more than one knife in a backpack must die. thats just some dumb griefer, begging to be a murderer, promoting a lot of dumb vengeance drama.
(if you ever end up with a second knife, hide it within onehundred of the town center and find someone trustworthy (not any child) to inheroit one of two knifes.)
anyone, who wants to build a small house (smaller than 5x5) around a kitchen, is just causing a mess. so far it seems that a non-walled kitchen is far superior.
there should be a dedicated smith with backpack. he will hold the file and oine hammer. this way smithing is faster and not too much kindling, life and steel is wasted on knifes.
there is no such thing as too many tools, a state of too many knifes s however reached quickly. (its like, one knife per cook, not more, make war swords instead of making more knifes)
- the simple lesson here is, excess knifes are for murderous traitors (and a maximum of three cooks), and for noone else. excess knifes should be treaterd as being wielded by murderous traitors, with a death wish!
- just keep the knifes in the kitchen, if a male child takes a knife from a kitchen, not acting as cook, thats a greedy child with a death wish, thats just benefiting griefers in the long run.
anyone who seperates reciever too far from transmitter, or just tolerates this state, must die instantly (2-town communictation needs both close together)
- those players are just griefing or greedy warmongers, who on theiir own act against the interest of all the people, who assembled the radio items over decades. 2 town communication is great for peaceful coop. they sure do not want that to happen. its greedy sabotage, nothing else. treat it as such however you like, i suggest a stab wound.
anyone who insists on building a huge private property, or tiny building (usually a greedy trap to lock stuff in for longer), must likely die (but it may be in the interest of the town actually, hard to tell sometimes)
- this susually ends in megalomany, where mothers treat their chilren like slaves. you may like this within roleplay, but i despise it.
also, if you murder a griefer, they likely have retarded children or whitnesses on a vengeance, who just cant get over the fact, that their parent/relative is greedy or a griefer, in any of the above ways.
- such dumbfucks are just begging to die. death is the only cure. no need to waste time in chat.
if a player insist on not feeding any boys, thats just a retard with a death wish, opr a griefer, who wants to inherit a dead town. i genocided many amazons who fell for this grief trick. males are important for a town, they should explore the riskier biomes, not fertile females.
if your mom insists you to do something, that doesnt make sense to you, run away from that mother at age three, youre better off alone without an arbiter mother. Such a mom will likely kill her own daughter for any apparent disobedience. (its weird to understnad the motives here, but its a common event)
if the the town lacks a file, but is full of unfinished arrows, there has been a lof of griefing.
- this is about preventing knifes to be made, forever. you need a file to make blades. griefers want a knife monopoily, so they steal tzhe file. they also either:
- remove all stakes (lower jum, no way to cook a goose to make a file)
- farm many stakes, but only hidden behind trees (i saw this done by twins, its often hard to notice), they want a stake-monopoly, for arrow and file production.
if anyone keepsp asking for stuff, that you could easily make yourself, but dont bother bringing any needed kindling for, and its just as knife or war swoord or something dumb
, you will likely hear me say "denied", and then you keep risking your live while being annoying.
thast may be a lot of greedy people to kill, but luckily you can get 11 jums by age 12 relatively easily, which gives you 4 minute long eating breaks. enough time to cleanse greed, or to gather things from far awyay (corpes of dumber people, who went too deep into a jungle all alone).
Last edited by ollj (2019-06-27 12:35:23)
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how do radios work I dont even know lol ive never seen one work
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A transmitter signal (binary ot nearby spoken text) gets copied by/to all recievers (of the same type), iff the antenna lengths is long enough for the distance between transmitter and reciever.
there exist short and long antennas.
radio is 2 constructions, three parts each, transmitter and reviever. both need the same battry, so in theory you could (half-duplex) swap and only revieve or only transmit at any moment, with a single battery for both.
the common error is that a city thinks, im gonna buld the first transmitter ever, no you almost certainly dont!
simply build a reciever and a long antenna first, this way you can HEAR any (more advanced) town in range that sends anything!
the transmitter can wait, till you hear anything.
also, lock up the reviever behind walls, without a door, best double thick walls. its just going to get sabotaged otherwise.
all radio parts can not be put into carts.
the base of the transmitter can not be picked up (so you better ptut that near a fireplace full of letters, but not near a fireplace full of gossip)
there are 2 types of radio signals (tech dependent), beeps and verbal, beeps is only a flickering lamp for binary codecs. swapping the battery to make a lamp go on and off. this is more a "something exists nearby" signal, as only ten percent of all players can read morse code, this will not do muich else than a "we are somewhere near" signal.
they can have a long or short antenna, range limit varies.
radios need a lot of copper and some high tech for wiremaking and making large batteries, the copper ore is the crupmly blue stuff, and you need a lot more than twelve of em.
Last edited by ollj (2019-06-27 14:49:58)
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Right, so I should build a road to the tarry spot, make an oil rig, and make a diesel water pump all in one life, because I have time to do all that. Yea, whatever.
Danish Clinch.
Longtime tutorial player.
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