a multiplayer game of parenting and civilization building
You are not logged in.
Pages: 1
Was it just me or did last night seem to have a lot of eve spawns?? Also why does it seem no forum updates or posts? I thought the site wasn't going to be closed until the 28th? I feel as if I've entered the twilight zone...
Check this out upvote if you agree!!! https://www.reddit.com/r/OneLifeSuggest … heck_this/
Offline
Site is going down for a two hour period on the 28th. People likely just not posting about anything and what not.
fug it’s Tarr.
Offline
There was a griefer group at work last night, so a bunch of towns might have gotten killed off. I went to bed early, but I saw the beginning of it.
I think the site goes down on the 28th.
Edit*
Tarr is always too damn quick
Last edited by Grim_Arbiter (2019-06-26 16:43:13)
--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.
Offline
yes, there were eves gallore.
i mostly blame the one life every 20 min change.
it causes more eves, in various ways.
but theres also crowd effects, besides that.
bigserver two is currently in an odd state, it has 3-6 huge cities, that constnatly have only one problem, they drown in food, and they are isolated by a lot of distance, and only one bell tower, with a warzone around it.
larger distances and more smaller tribes leads to a lot more mixed family cities.
a city is either in one of two states, friendly to foreigners, where it may end uop with five families in one locale, or in any hostility, which just shortens a lot of life spans and transfers wealth a lot more to where ever harders go or where bells are rung.
besides that, bigsrever two has more migrative families than before, overal groups seem to act more isolationist, and all that creates a lot more smaller tribes, everything is stretched out.
many familioes are spread over two cities, generally with no clue where the other city of their village is. it is a backup-tribe strategy, a bit silly, but it can have its advantages.
it has other odd side effects.
- the warzone around a bell is spread thinner, more people get more easily lost, or they just age more.
- scouts and explorers take longer to find anything, may just miss a ruin, and they likely transfer knifes all over the place, then die in the middle of nowhere.
- - this has the side effect, that an eve very likely finds a a knife early, or another eve. i spawned as eve twice in a row, and found 4 knifes total, but not much of anything else.
Last edited by ollj (2019-06-26 22:35:50)
Offline
Pages: 1