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a multiplayer game of parenting and civilization building

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#26 2019-06-25 16:25:35

karltown_veteran
Member
Registered: 2018-04-15
Posts: 841

Re: Disability representation in OHOL

jasonrohrer wrote:

...Pretty hard to tweak it every time for 100 characters (my goal).

Hey, if you're wondering what to do for this week's update, I know a lot of people (including myself) who would love a few new characters, as we haven't had any in ~6 months


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veteran of an OHOL town called Karltown. Not really a veteran and my names not Karl

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#27 2019-06-25 19:49:22

ollj
Member
Registered: 2019-06-15
Posts: 626

Re: Disability representation in OHOL

ohol does not have the level of detail of dwarf fortress, that accounts for single teeth toes and fingers, where limbs can be lost and replaced by cruthes.
where wrafs can lose both hands, and lode the ability to so many professions by being mostly armless.

ohol does not need to have that level of detail, it is intentionally in shorter intervals and more abstracted.

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