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a multiplayer game of parenting and civilization building

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#76 2020-11-20 01:29:55

NoTruePunk
Member
Registered: 2019-01-25
Posts: 321

Re: Mapping One Hour One Life

You might be able to reverse-engineer the seed from the source and a snapshot of the terrain.

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#77 2020-11-20 02:56:05

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: Mapping One Hour One Life

The bottom screen has the time bar open; animated view isn't implemented yet. Not sure about the other one, I don't know if there is a truck there, and I did notice search not working earlier. If you figure out the series of steps that breaks it, it will save me some investigation time.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#78 2020-11-20 04:22:13

NoTruePunk
Member
Registered: 2019-01-25
Posts: 321

Re: Mapping One Hour One Life

Seems to be working now:

uvRwM3q.png

I think it was an issue with where the sliders and time frame were in the Map tab.

Last edited by NoTruePunk (2020-11-20 04:22:54)

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#79 2020-11-24 14:59:16

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: Mapping One Hour One Life

- Trashed the split sidebar. The search tab has subtabs for lives and objects.
- Object points are a toggable layer, acting more like life range search and less like character name search. (Can now close the sidebar and still have the points show)
- Object search list shows the item color.
- Object search works point-in-time in the animated view: However, the animated data does not included include small objects at zooms 24, 25, and 26.
- Option to include all object name matches instead of the first 20 (for instance, there are more than 20 "Track" items if you were trying to look at a large railroad)


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#80 2020-11-24 15:27:00

jinbaili83
Member
Registered: 2018-06-15
Posts: 221

Re: Mapping One Hour One Life

Can you reposition UI elements on left side so they don't hide graticule numbers?

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#81 2020-11-24 18:29:23

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: Mapping One Hour One Life

jinbaili83 wrote:

Can you reposition UI elements on left side so they don't hide graticule numbers?

I've noticed that at times; it's mainly the life legend, which isn't on all the time, and can be turned off. I do keep forgetting to put it on the todo list though


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#82 2020-11-24 18:45:43

NoTruePunk
Member
Registered: 2019-01-25
Posts: 321

Re: Mapping One Hour One Life

Being able to search more than one item would be helpful. Common griefed items like delivery truck, engine, kero, crude all get dumped in the wilderness, but finding those spots means searching each word one at a time. It'd also be useful in situations where you're looking for latex, rubber dough and tires.

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#83 2020-11-24 23:01:48

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: Mapping One Hour One Life

NoTruePunk wrote:

Being able to search more than one item would be helpful. Common griefed items like delivery truck, engine, kero, crude all get dumped in the wilderness, but finding those spots means searching each word one at a time. It'd also be useful in situations where you're looking for latex, rubber dough and tires.

I was thinking about that, but was waiting for practical examples to test with.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#84 2020-11-25 05:15:51

NoTruePunk
Member
Registered: 2019-01-25
Posts: 321

Re: Mapping One Hour One Life

If you make the search verbose adding exclusions with the minus sign and wildcards with apostrophe would probably help at some point too, though idk about examples at the moment

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#85 2020-11-25 08:26:56

Cogito
Member
Registered: 2020-03-09
Posts: 192

Re: Mapping One Hour One Life

Two features I would love, based on this chat and others:

- add search terms, search for all of them at once and have a little x do remove the search term

- be able to annotate the map with points, lines, areas, labels etc. would potentially be interested in helping develop this.

Last edited by Cogito (2020-11-25 08:27:05)

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#86 2020-11-25 09:48:32

NoTruePunk
Member
Registered: 2019-01-25
Posts: 321

Re: Mapping One Hour One Life

Cogito wrote:

- be able to annotate the map with points, lines, areas, labels etc. would potentially be interested in helping develop this.

An import/export button could allow us to quickly share points of interest.

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#87 2020-11-25 09:54:05

Cogito
Member
Registered: 2020-03-09
Posts: 192

Re: Mapping One Hour One Life

NoTruePunk wrote:
Cogito wrote:

- be able to annotate the map with points, lines, areas, labels etc. would potentially be interested in helping develop this.

An import/export button could allow us to quickly share points of interest.

I was envisioning globally shared annotations, but local only and imports/exports could avoid the pain and mess of user logins and penises.

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#88 2020-11-25 15:17:06

PeaGirl
Member
From: Finland, Oulu
Registered: 2018-08-09
Posts: 336

Re: Mapping One Hour One Life

My goodness... You can legit see the footprints of some professional beargriefers. There's like a ton of bears and abandoned horsecarts in certain jungle locations.


If you ever enter Pea (Helkama turns into random name) family, you need the lottery ticket picked up. My baby names given can be absolutely random.
"Are you fueled with peasoup or why you keep running off from temperature tile?"

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#89 2020-11-25 15:18:25

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Mapping One Hour One Life

Cogito wrote:

I was envisioning globally shared annotations, but local only and imports/exports could avoid the pain and mess of user logins and penises.

I can't guess at your meaning on this one.  This needs an edit or an explanation as to why the last word got used.

Last edited by Spoonwood (2020-11-25 15:19:21)


Danish Clinch.
Longtime tutorial player.

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#90 2020-11-25 15:39:47

PeaGirl
Member
From: Finland, Oulu
Registered: 2018-08-09
Posts: 336

Re: Mapping One Hour One Life

Spoonwood wrote:
Cogito wrote:

I was envisioning globally shared annotations, but local only and imports/exports could avoid the pain and mess of user logins and penises.

I can't guess at your meaning on this one.  This needs an edit or an explanation as to why the last word got used.


To be frank, if this sort of map exists, I wouldn't be surprised if someone plans on putting floors in a shape of a penis. That'll be bit of unexpected and humorous situation.
I think I wouldn't get bored over such an idea.


If you ever enter Pea (Helkama turns into random name) family, you need the lottery ticket picked up. My baby names given can be absolutely random.
"Are you fueled with peasoup or why you keep running off from temperature tile?"

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#91 2020-11-25 15:54:05

NoTruePunk
Member
Registered: 2019-01-25
Posts: 321

Re: Mapping One Hour One Life

PeaGirl wrote:

My goodness... You can legit see the footprints of some professional beargriefers. There's like a ton of bears and abandoned horsecarts in certain jungle locations.

Those are just glitchy false positives. Escaped horses leave ghost items on the map data, and caves are always drawn with bears.

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#92 2020-11-25 17:56:24

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: Mapping One Hour One Life

NoTruePunk wrote:

Those are just glitchy false positives. Escaped horses leave ghost items on the map data, and caves are always drawn with bears.

Not exactly glitches - every bear on a cave is a released bear, it's just long gone somewhere else to eat people or get shot. They aren't always drawn with bears, its just rare for a cave to be touched (appears on map) and not released.

I've thought of simulating expired items, but it is interesting to see fence outlines, bears, and horse cart activity.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#93 2020-11-26 03:19:51

Cogito
Member
Registered: 2020-03-09
Posts: 192

Re: Mapping One Hour One Life

Spoonwood wrote:
Cogito wrote:

I was envisioning globally shared annotations, but local only and imports/exports could avoid the pain and mess of user logins and penises.

I can't guess at your meaning on this one.  This needs an edit or an explanation as to why the last word got used.


There are two big pains to deal with if you have a canvas that anyone can draw on and that is shared.

The first is managing user logins, so that you can keep track of who did what (for example, so I can see *my* annotations vs other annotations)

The other is that people will draw penises. It's known as the TTP (time-to-penis) problem, and is explained in detail in the Apple TV show 'Mythic Quest'.

You can't stop people drawing penises, but you don't necessarily want to host user generated data because of the headaches that can come along with it.

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#94 2020-11-26 04:10:52

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Mapping One Hour One Life

Cogito wrote:
Spoonwood wrote:
Cogito wrote:

I was envisioning globally shared annotations, but local only and imports/exports could avoid the pain and mess of user logins and penises.

I can't guess at your meaning on this one.  This needs an edit or an explanation as to why the last word got used.

There are two big pains to deal with if you have a canvas that anyone can draw on and that is shared.

The first is managing user logins, so that you can keep track of who did what (for example, so I can see *my* annotations vs other annotations)

The other is that people will draw penises. It's known as the TTP (time-to-penis) problem, and is explained in detail in the Apple TV show 'Mythic Quest'.

You can't stop people drawing penises, but you don't necessarily want to host user generated data because of the headaches that can come along with it.

The Statue of David is a very well respected piece of art and has a penis.  Ancient Greek art has plenty of representations of penises in sculpture.  The game has penises naturally, and the game without penises is a mod.  It seems like a mere assumption to me that a penis representation is a problem, and may well reflect cultural or personal prejudice against representation of a male body part, if not also suggest some form of misandry.

Someone making a shape of a penis, or breast or some other anatomical parts for that matter in game isn't necessarily destructive.  On the contrary, such behavior might qualify as an attempt to try to "build civilization", as art consists of one form of "civilization building" in the real world.  Or do you feel inclined to dismiss The Statue of David and ancient Greek sculpture as part of civilization?


Danish Clinch.
Longtime tutorial player.

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#95 2020-11-26 04:33:25

NoTruePunk
Member
Registered: 2019-01-25
Posts: 321

Re: Mapping One Hour One Life

Spoonwood wrote:
Cogito wrote:
Spoonwood wrote:

I can't guess at your meaning on this one.  This needs an edit or an explanation as to why the last word got used.

There are two big pains to deal with if you have a canvas that anyone can draw on and that is shared.

The first is managing user logins, so that you can keep track of who did what (for example, so I can see *my* annotations vs other annotations)

The other is that people will draw penises. It's known as the TTP (time-to-penis) problem, and is explained in detail in the Apple TV show 'Mythic Quest'.

You can't stop people drawing penises, but you don't necessarily want to host user generated data because of the headaches that can come along with it.

The Statue of David is a very well respected piece of art and has a penis.  Ancient Greek art has plenty of representations of penises in sculpture.  The game has penises naturally, and the game without penises is a mod.  It seems like a mere assumption to me that a penis representation is a problem, and may well reflect cultural or personal prejudice against representation of a male body part, if not also suggest some form of misandry.

Someone making a shape of a penis, or breast or some other anatomical parts for that matter in game isn't necessarily destructive.  On the contrary, such behavior might qualify as an attempt to try to "build civilization", as art consists of one form of "civilization building" in the real world.  Or do you feel inclined to dismiss The Statue of David and ancient Greek sculpture as part of civilization?

Spoon, what is this take even? You're so full of shit sometimes. Are you suggesting that garbage data on a community resource is art? I guess that would answer my first question...

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#96 2020-11-26 04:35:57

Cogito
Member
Registered: 2020-03-09
Posts: 192

Re: Mapping One Hour One Life

Spoonwood wrote:

Someone making a shape of a penis, or breast or some other anatomical parts for that matter in game isn't necessarily destructive.  On the contrary, such behavior might qualify as an attempt to try to "build civilization", as art consists of one form of "civilization building" in the real world.  Or do you feel inclined to dismiss The Statue of David and ancient Greek sculpture as part of civilization?

We're talking about an annotation tool that would let you draw on Wondible's map. TTP is a legitimate concern for people who host user generated art, and my point was simply that having local only annotations, that could be shared, avoids that problem entirely.

Personally, I am very in favour of representations of penises, in all their wonderful forms.

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#97 2020-11-26 05:31:23

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Mapping One Hour One Life

Cogito wrote:
Spoonwood wrote:

Someone making a shape of a penis, or breast or some other anatomical parts for that matter in game isn't necessarily destructive.  On the contrary, such behavior might qualify as an attempt to try to "build civilization", as art consists of one form of "civilization building" in the real world.  Or do you feel inclined to dismiss The Statue of David and ancient Greek sculpture as part of civilization?

We're talking about an annotation tool that would let you draw on Wondible's map. TTP is a legitimate concern for people who host user generated art, and my point was simply that having local only annotations, that could be shared, avoids that problem entirely.

Thanks for the explanation.  What you've said makes more sense to me now.


Danish Clinch.
Longtime tutorial player.

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#98 2020-11-26 07:53:09

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Mapping One Hour One Life

And thank you, Spoonwood, for giving me a good laugh as I imagined someone creating a breath-takingly beautiful penis on Wondible's map, worthy of its own spot in the Louvre.

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#99 2020-11-29 17:10:43

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: Mapping One Hour One Life

You can now search for a diverse collection of objects. "Lock" button saves the currently checked items, or click the lock on individual ones. View and clear the locked set from a tab at the bottom of the object list.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#100 2020-11-29 22:35:58

NoTruePunk
Member
Registered: 2019-01-25
Posts: 321

Re: Mapping One Hour One Life

wondible wrote:

You can now search for a diverse collection of objects. "Lock" button saves the currently checked items, or click the lock on individual ones. View and clear the locked set from a tab at the bottom of the object list.

Yoooooo ty

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