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a multiplayer game of parenting and civilization building

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#1 2019-05-22 20:14:51

Booklat1
Member
Registered: 2018-07-21
Posts: 1,062

More building related tech

Since Jason is buffing buildings this might be a good idea (though I still worry fires may be too good).

Fireplaces added to walls can provide heat without occupying space on the floor. Paint brushes could allow paint to have more uses. Pine walls need some form of rebalancing because they're useless.

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#2 2019-05-22 20:43:03

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Re: More building related tech

Agree both of these changes would be nice.


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omnem cibum costis
tantum baca, non facies opus

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#3 2019-05-22 21:57:11

Psykout
Member
Registered: 2018-11-14
Posts: 353

Re: More building related tech

I think the fireplace idea is great, allow it to be loaded with charcoal for an even longer lasting fire so warming all the buildings wouldn't be as expensive and prompt people to make more charcoal regularly.

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#4 2019-05-22 22:03:33

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Re: More building related tech

Psykout wrote:

I think the fireplace idea is great, allow it to be loaded with charcoal for an even longer lasting fire so warming all the buildings wouldn't be as expensive and prompt people to make more charcoal regularly.


Anything that teaches people to make charcoal would make me happy.


---
omnem cibum costis
tantum baca, non facies opus

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#5 2019-05-23 12:24:00

Booklat1
Member
Registered: 2018-07-21
Posts: 1,062

Re: More building related tech

futurebird wrote:
Psykout wrote:

I think the fireplace idea is great, allow it to be loaded with charcoal for an even longer lasting fire so warming all the buildings wouldn't be as expensive and prompt people to make more charcoal regularly.


Anything that teaches people to make charcoal would make me happy.

yeah, me too. Rubber and coal are fun to make

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#6 2019-05-23 13:12:52

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: More building related tech

The balance between smithing, cooking, and farming that existed before the temperature overhaul hasn't gotten restored.  Building related tech isn't needed as much as a way to get farmers to a level of temperature as smiths and cooks can get soon.


Danish Clinch.
Longtime tutorial player.

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#7 2019-05-23 20:46:07

Booklat1
Member
Registered: 2018-07-21
Posts: 1,062

Re: More building related tech

Spoonwood wrote:

The balance between smithing, cooking, and farming that existed before the temperature overhaul hasn't gotten restored.  Building related tech isn't needed as much as a way to get farmers to a level of temperature as smiths and cooks can get soon.


I'm not sure this is a concern, food is plenty to the point its game breaking anyway. I'm up for external kerosene heaters been added but im not really thrilled to see people consuming even less food for little cost.

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