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a multiplayer game of parenting and civilization building

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#1 2019-05-22 19:54:07

Friendly Isopod
Member
Registered: 2019-05-18
Posts: 16

Nations and Tribes

So right now it’s dangerous to trust other families. Multi-family settlements are really fun if everyone cooperates. I was just in a great village a few days ago with two families that got along well, surrounded by a property fence. I checked the family tree just now, and sure enough both families were dead. The last two generations were filled with murdered people. Several killed by non family members had last words to some effect of ‘curse him guys.’ It doesn’t make sense. These families have been living together for hundreds of years in-game time, and they still couldn’t curse each other, no matter how intertwined their lives were.

What if though, there was a way for families to form alliances? What if we could form nations or tribes consisting of multiple families?
Here’s how it could work. Swords can still only be used on non-family. That doesn’t change. There would still be some element of trust to living in multi-family villages. However, people of the same nation can curse each other, even if they’re not family members, deterring people from mass slaughtering other people just because they could. Forming a nation with other families would be an indicator of trust. It would still definitely be possible to attack other villages within your family, but it wouldn’t be so simple. Additionally, there could be some other benefits.

-A sense of ownership of the land and that your family is a part of something bigger. If you’re told that the land surrounding your town is part of your nation you might feel like you want to defend it, or claim it as your own.

-Potential for trade between nations, trading outposts, and war. For this to work, we really do need a few rare resources that would make it worthwhile to trade or go to war over, items that are needed for the next phase of technology that improves quality of life. We need stuff that makes it worth it to send people to bust down the enemy’s broken property fence walls.

-Large territories that promote more variety of gameplay. If this worked, players would have a greater choice in how they played. If they wanted to carry a sword and defend their nation, they could patrol the edges of their nation’s territory, raid border towns of other nations, or protect their own nation’s border towns. Players who wanted a chill life of cooperation with others with less risk of being killed by raiders, would live in the more interior part of their nation, where most of the risk would come from individual griefers, who would hopefully be dispatched and sent to Donkey Town.

Adding Individuals and Families to Nations

Just brainstorming here about how this might work. I know some people aren’t going to like that this is somewhat ‘magical’ but we need to have some central object that people can use to change their allegiances. Let’s just call it a nation totem. To start a new nation, people need to first build this nation totem. Then they need to declare themselves as members of a nation. To do this five people from a family might say, within range of the nation totem, “We are Fire Nation.” Or whatever nation they want to make. Once five people have said this (maybe within a certain time limit), everyone in their family becomes Firstname Lastname of Fire Nation. The totem changes to reflect this.

Now, the family has created a nation and another family nearby wants to join. They all gather by the nation totem. To accept an entire family, five members of the nation need to indicate that they accept this new family as a part of their nation. And five people from the new family need to indicate that they want to join this nation. This may be somewhat difficult considering they may not necessarily speak the same language. When both sets of people have expressed that they want to join the nation (through either a statement by the totem or some object), their family’s names then change to show that they are of Fire Nation. They are added to all gates that allow all of Fire Nation to pass.

Individuals could join too, without their family. Maybe this could take fewer people in the original nation to approve, and the person would need to state ‘I am of Fire Nation.’ If they were part of a different nation before, they would be removed from all property gates that allow entry to their former nation. Individuals could become spies, joining one nation and then revealing its secrets to another. There would need to be restrictions on how many times one could change nations.

Banishing Families and Individuals

Individuals banished could be banned from being born to that nation again. Families probably shouldn’t, because realistically a family could be like a third of all players on the server.

To do this fairly, many people should be required to banish someone.

Leaving Voluntarily

This should be somewhat difficult to do, to prevent abuse, but reasonable enough that someone could do it in ten or fifteen minutes, in the event that they wanted to leave their nation behind to be a nomad. Their name could read ‘formerly of Fire Nation’ for ten minutes after they left, and during that time, they could still be cursed by their former nation.

And that’s all I’ve got for now. Thoughts?

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#2 2019-05-23 00:55:00

Joseph Stalin
Member
From: Москва
Registered: 2018-04-16
Posts: 207

Re: Nations and Tribes

deeeep.io name lol

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