a multiplayer game of parenting and civilization building
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like a horse drawn carriage or maybe make cars more then one person big because that would be epic, like riding with a few other fertile girls to start a new settlement under the same family. colonies sound really cool in this game to me.
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It's a really popular suggestion, but the amount of work putting into adding that kind of content would take hours
Favourite Lives: MrDryer/ChirpChapley (Eva II) Town Nurse (Beth Storm) Ma's Best Li'l Helper (Law Autry), The Latex Lord (Kevin Youree), 60 Years a Blacksmith (Victoire Mom) The Egglord's Apprentice (Thomas II), Big Blood Brother (Dante), Horse racer on doomsday (Lilly Tana)
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It's a really popular suggestion, but the amount of work putting into adding that kind of content would take hours
I mean jason slaved like 10 hours just to give us different languages so it's not off the table eventually I dont think.
--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.
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Solbusaur wrote:It's a really popular suggestion, but the amount of work putting into adding that kind of content would take hours
I mean jason slaved like 10 hours just to give us different languages so it's not off the table eventually I dont think.
The thing with language was it just changed the code behind speech, adding passengers to vehicles includes a whole new level of item interaction and whatever else that I can't think of right now
Favourite Lives: MrDryer/ChirpChapley (Eva II) Town Nurse (Beth Storm) Ma's Best Li'l Helper (Law Autry), The Latex Lord (Kevin Youree), 60 Years a Blacksmith (Victoire Mom) The Egglord's Apprentice (Thomas II), Big Blood Brother (Dante), Horse racer on doomsday (Lilly Tana)
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That would be a wonderful idea for transportation purposes, however, just like Solbusaur said, it would take a while to implement that feature.
“Surrealism is destructive, but it destroys only what it considers to be shackles limiting our vision.”
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Grim_Arbiter wrote:Solbusaur wrote:It's a really popular suggestion, but the amount of work putting into adding that kind of content would take hours
I mean jason slaved like 10 hours just to give us different languages so it's not off the table eventually I dont think.
The thing with language was it just changed the code behind speech, adding passengers to vehicles includes a whole new level of item interaction and whatever else that I can't think of right now
I dont write code, but you think it's off the table for two people to interact with one item? We're gonna need it for other things than vehicles eventually me thinks, and I think he has to add it one way or another.
A mother can pick up her child, so we have a minor version of two players being in the same vehicle.
--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.
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It's a really popular suggestion, but the amount of work putting into adding that kind of content would take hours
Seems good to me, no matter how much time it would take its a feature that we will need in the near future anyways, i wouldnt care if would take him a week alone in making it possible because that alone can open to so much other stuff like trains
make bread, no war
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I dont write code, but you think it's off the table for two people to interact with one item?
I don't think 2 people need to interact with one item, we just need humans to be containable.
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It'd be worth the effort. I don't think it'd be that hard to do.
Just make people containable inside a running car with a driver. The main use would probably be baby transport.
Last edited by Bob 101 (2019-05-20 03:05:10)
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