a multiplayer game of parenting and civilization building
You are not logged in.
Pages: 1
Before the 'come together' update people would probably feel inclined that towns near tutorial areas were just for fun. It wasn't like there was any sort of pressing need for someone to fly away to near a tutorial area and set up there.
But, with swords OR the resource crunch (multiple people have talked about problems finding iron and even wild food being out), can we really say that tutorial towns are just for fun any longer? Or is it basically the 'new meta' to get a plane up, and fly away to the tutorial area if you want your lineage to survive as a woman?
I will point out that I did not play on bs2 this week, because I hated the 'come together' update, because of swords and still do. So, I'm really just going off of what I've seen others say. But, with the way people were talking about a resource crunch I had thought about suggesting that people fly away. Then I saw in the discord that people flied away on Thursday or Friday if not sooner. Today, someone else said something about a tutorial life. The feeling I get is that this isn't the old 'hey look... tutorial town... resources.. this is really cool!' which came as how tutorial towns kind of seemed to have worked before (again, I'm going off my perception of other people... I never played in such a town myself let alone was the woman who fly away to them), it seems like it's more "well... how else are we going to have resources long term/not have to worry about trollish invaders?". Is this correct that people have a much more practical purpose in flying away to tutorial towns.
I have a feeling that Jason has little to no idea about these new tutorial towns. IF living near a tutorial area is the new meta, it comes as thoroughly convincing that the 'come together update' is much more flawed than previously anticipated I believe.
Danish Clinch.
Longtime tutorial player.
Offline
You can still gather decent iron around settlements that have been around awhile, but its a crap shoot of if someone did it as well as you are in that moment. It takes a bit longer, but still plausible. The issue is, how fun is it to do that over and over. As a knowledgeable and dedicated player, 90% of the places I am born into, the greatest need is iron. Not many in town know how, or want to, travel hundreds upon hundreds of tiles just to bring back a cart from a distant vein, just to die around piles of it, hoping that someone there knows what to even do with it. Its a tricky situation because Iron does indeed impact the towns ability to survive. Many things are balanced around Iron usage and that line is razor thin. Making it too easily accessible breaks the balance that has been adjusted from previous updates, so it was needed to make it a touch rarer. The big problem is, with all the towns being so close, and eve's spawning near those towns, the area gets depleted at a rapid rate. As you travel from home you find so many ruins, and the first thing that pops in my head, how much Iron in the area did they deplete before failing? How much of the viability of the spot is ruined, due to it already being inhabited. More by the day do I get the feeling that we are settling in wastelands, rather than untouched wilds, and it doesn't feel quite right.
Offline
I think the new meta is "daughter we must run for four generations" Eve runs, her children run always in the same cardinal dirction, two more generations run, and only then do you look for a spot to live.
---
omnem cibum costis
tantum baca, non facies opus
Offline
I think the new meta is "daughter we must run for four generations" Eve runs, her children run always in the same cardinal dirction, two more generations run, and only then do you look for a spot to live.
No matter where or how far away you run, eves will spawn around you, so it ends up being a race in either case.
Offline
futurebird wrote:I think the new meta is "daughter we must run for four generations" Eve runs, her children run always in the same cardinal dirction, two more generations run, and only then do you look for a spot to live.
No matter where or how far away you run, eves will spawn around you, so it ends up being a race in either case.
Eves have higher chance to spawn next to places with higher populations. Just run away for a bit than proceed to have one of your kids block off the springs around camp. That can buy you up to two hours of no Eves trying to move in on your area.
fug it’s Tarr.
Offline
lychee wrote:futurebird wrote:I think the new meta is "daughter we must run for four generations" Eve runs, her children run always in the same cardinal dirction, two more generations run, and only then do you look for a spot to live.
No matter where or how far away you run, eves will spawn around you, so it ends up being a race in either case.
Eves have higher chance to spawn next to places with higher populations. Just run away for a bit than proceed to have one of your kids block off the springs around camp. That can buy you up to two hours of no Eves trying to move in on your area.
Conceptually speaking, this is still a race against the clock though.
It only takes like 2-3 generations for your family to blossom to a size that’s comparable to most towns. Consequently, it’s *only* up to two hours of no eves, which is hardly anything in the bigger picture. I don’t know how often it is that I spawn into a generation 5-8 town and there still is no Newcomen. Most average players don’t know water tech.
There’s a race to find and recover iron faster than neighboring towns do.
And the iron hunt radius can get very large for a well of town.
Last edited by lychee (2019-05-19 14:02:50)
Offline
Tarr wrote:lychee wrote:No matter where or how far away you run, eves will spawn around you, so it ends up being a race in either case.
Eves have higher chance to spawn next to places with higher populations. Just run away for a bit than proceed to have one of your kids block off the springs around camp. That can buy you up to two hours of no Eves trying to move in on your area.
Conceptually speaking, this is still a race against the clock though.
It only takes like 2-3 generations for your family to blossom to a size that’s comparable to most towns. Consequently, it’s *only* up to two hours of no eves, which is hardly anything in the bigger picture. I don’t know how often it is that I spawn into a generation 5-8 town and there still is no Newcomen. Most average players don’t know water tech.
There’s a race to find and recover iron faster than neighboring towns do.
And the iron hunt radius can get very large for a well of town.
But if a family is far away from most families, that's fewer families around. So, sure some Eves would spawn in that area, but it would be fewer Eves than the centralized area where most families live. At least that's my understanding of the mechanic.
Danish Clinch.
Longtime tutorial player.
Offline
You can still gather decent iron around settlements that have been around awhile, but its a crap shoot of if someone did it as well as you are in that moment. It takes a bit longer, but still plausible.
My recollection is that people talking about resources lacking happened more towards the end of last week than the beginning. I have to wonder if you're seeing iron, because it's still relatively early after the latest update. I don't know for sure, especially since I'm not playing on bigserver2. But, as the week goes on, assuming that people continuing living near the 0, 0 spot since the most recent update, isn't the lack of resource issue just likely to get worse and worse? I guess time will tell, and maybe families spread out more, or fly away, I don't know.
Danish Clinch.
Longtime tutorial player.
Offline
Pages: 1