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#1 2019-05-18 20:37:18

Solbusaur
Member
Registered: 2018-07-15
Posts: 355

Suggestion: Panic Bell

With the new war update and the push for town defenses, some people on discord and I were discussing a way to alert the locals if there was a raider/griefer within the city. This means no matter where you were in town, as long as you were within a certain radius, you'd hear the bell ring for a bit, and know there was danger and to engage a fight or flight response, possibly to the town's panic room.

The issue I ran into was that there would be players just crying wolf whenever they used it. People could spam that bell and no one would take it seriously anymore. Then when there actually is danger, some people would have already died by the time people knew what was going on. My solution was that the bell could only be activated by an injured player, someone who's been stabbed or shot (Or wounded by animals such as bears, town medics can recognise that the sound means someone must be injured), with a 5 second cooldown between rings. It's no longer a false alarm, someone actually has been attacked.

A few drawbacks with this idea though; firstly, for the bell to be activated, someone has to die, unless there are meds nearby. Secondly, a griefer/raider who is only stealing without taking lives will not cause an alert. It is up to the people to spread the word in this instance.

Another problem I ran into as well was that this bell takes two gold to make. That's hard to come by, so younger towns will be at a disadvantage. Also, that gold could be put to use in a belltower (If the town even wants one as of now), and some toddler could ruin the bell tower project by placing the bell on some random fence/wall, depending on how the panic bell would be crafted. For the latter issue, there would be a timer before the bell would become permanent, so some other player could easily reclaim the bell.

Anyway, thanks to Humboldt and Mofobert for the idea


Favourite Lives: MrDryer/ChirpChapley (Eva II) Town Nurse (Beth Storm) Ma's Best Li'l Helper (Law Autry), The Latex Lord (Kevin Youree), 60 Years a Blacksmith (Victoire Mom) The Egglord's Apprentice (Thomas II), Big Blood Brother (Dante), Horse racer on doomsday (Lilly Tana)
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#2 2019-05-18 20:41:27

Ari-ori-412
Member
From: Virginia
Registered: 2019-04-12
Posts: 73

Re: Suggestion: Panic Bell

Solbusaur wrote:

With the new war update and the push for town defenses, some people on discord and I were discussing a way to alert the locals if there was a raider/griefer within the city. This means no matter where you were in town, as long as you were within a certain radius, you'd hear the bell ring for a bit, and know there was danger and to engage a fight or flight response, possibly to the town's panic room.

The issue I ran into was that there would be players just crying wolf whenever they used it. People could spam that bell and no one would take it seriously anymore. Then when there actually is danger, some people would have already died by the time people knew what was going on. My solution was that the bell could only be activated by an injured player, someone who's been stabbed or shot (Or wounded by animals such as bears, town medics can recognise that the sound means someone must be injured), with a 5 second cooldown between rings. It's no longer a false alarm, someone actually has been attacked.

A few drawbacks with this idea though; firstly, for the bell to be activated, someone has to die, unless there are meds nearby. Secondly, a griefer/raider who is only stealing without taking lives will not cause an alert. It is up to the people to spread the word in this instance.

Another problem I ran into as well was that this bell takes two gold to make. That's hard to come by, so younger towns will be at a disadvantage. Also, that gold could be put to use in a belltower (If the town even wants one as of now), and some toddler could ruin the bell tower project by placing the bell on some random fence/wall, depending on how the panic bell would be crafted. For the latter issue, there would be a timer before the bell would become permanent, so some other player could easily reclaim the bell.

Anyway, thanks to Humboldt and Mofobert for the idea



bell towers are much more risky due to recent updates and gold usally isnt THAT hard to find.


Stop eating berries adults! go eat the pie or stew right next to you.

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#3 2019-05-18 20:43:30

Solbusaur
Member
Registered: 2018-07-15
Posts: 355

Re: Suggestion: Panic Bell

Ari-ori-412 wrote:

bell towers are much more risky due to recent updates and gold usally isnt THAT hard to find.

With that said then, would you want it in the game?


Favourite Lives: MrDryer/ChirpChapley (Eva II) Town Nurse (Beth Storm) Ma's Best Li'l Helper (Law Autry), The Latex Lord (Kevin Youree), 60 Years a Blacksmith (Victoire Mom) The Egglord's Apprentice (Thomas II), Big Blood Brother (Dante), Horse racer on doomsday (Lilly Tana)
Profile Picture by MultiLife

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#4 2019-05-18 21:00:39

Friendly Isopod
Member
Registered: 2019-05-18
Posts: 16

Re: Suggestion: Panic Bell

The ability to train dogs to defend the town from dangerous animals and hostile non-family. Guard dogs could be stationed at the outside perimeter of a town, and if a dangerous animal or non-family member got within range they'd start barking. If the threat got close enough they'd attack. This would hopefully also make it easier to defend against griefers luring bears into town, rogue boars suddenly running into the town's swamp biome border etc. They should only attack the humans wielding weapons, because we don't want to automatically kill peaceful people, but the barking would notify the town that there was something going on and that they should check it out.

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#5 2019-05-18 21:25:03

Mushroom
Member
Registered: 2019-03-02
Posts: 43

Re: Suggestion: Panic Bell

Friendly Isopod wrote:

The ability to train dogs to defend the town from dangerous animals and hostile non-family. Guard dogs could be stationed at the outside perimeter of a town, and if a dangerous animal or non-family member got within range they'd start barking. If the threat got close enough they'd attack. This would hopefully also make it easier to defend against griefers luring bears into town, rogue boars suddenly running into the town's swamp biome border etc. They should only attack the humans wielding weapons, because we don't want to automatically kill peaceful people, but the barking would notify the town that there was something going on and that they should check it out.

+1 to this. Love the idea - we need to give doggos a purpose!


Dickbutt

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