a multiplayer game of parenting and civilization building
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Every big update is the same thing, lots of people complaining, well...
This new update, for example, is just amazing. I love to learn this crazy languages and try to talk. It changes completely the dynamics of the game, just when im getting bored BOOM!! Lots of new challenges like to survive the wars, to learn how to comunicate with other lineages in order to make a big multicultural city, or even to conquer a city, take their resourses, create a nation (well, they don't last much, but if you think a minute is a year, well...). There is a lot of options, each day is a different adventure, a different role in the history of ohol, that is epic, but some people wants this to be the sims + sim city. OHOL is way more than that, is about life, to live and make decisions.
Why don't we play all this updates to see what will happen, to see where our decisions will take us to... i mean, wars and different languages are part of our society, will we make the same world we have in reality? well... i don't know, but it is very interestng to play to see the answer.
Am i the only one here?
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we complain because the game needs balance more than crazy features
No one is saying a word on how common is ground iron after water changes. And we wonder why engines are being rushed so fast.
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I also am enjoying the new update, and I just had a brilliant experience with the languages (https://onehouronelife.com/forums/viewtopic.php?id=6440). Haven't run into any wars yet, though, so I don't have an opinion on them yet.
I can see why a lot of people don't like it, and I honestly don't blame them...although I'm relatively new to the game, it seems as though until recently it was heavily building/sandbox focused and was marketed as such, so I understand why some people feel upset/betrayed. It seems to me that Jason is taking the game in a very rp-focused direction, which is right up my ally, but whether or not it keeps going that way probably depends on whether or not the established player base is overwhelmingly against it or not.
tldr, love the new update, but don't blame people who don't
My name's Ash. And yes, I want to be the very best, like no one ever was.
And no, I've never played Pokemon. It just...kinda happened that way.
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Yup! I'm overall happy with what Jason is doing with the game!
I'm vocal on the forums because I worry a little bit about the long-term prospects of OHOL developing a griefer PvP gamer culture, but aside from that most games (except for an occasional bad apple) that I play right now are fun and great.
I had a bad dream yesterday re: racism, massacres, and wars. I guess ultimately I'm also afraid that OHOL might end up drawing out the worst of us, rather than the best of us -- because the thing about simulations is that you never exactly know the outcome -- and if the outcome turns out to be this ugly thing that glorifies racism, murder, violence, rape, abuse -- I would be sad. That's all, really. And it's entirely possible that an unbiased simulation of human nature might come to that kind of conclusion.
So I'm not sure how I feel about people who say OHOL should be a close simulation of reality, because reality can get very ugly.
So in a sense I'd rather trust Jason's artistic vision and his sense of expression -- not "there should be mass-murder and racism and slavery and rape because it's more realistic that way."
I want to play a game that makes me feel something positive about life, not really be filled with hopelessness/powerlessness/despair.
Last edited by lychee (2019-05-14 19:49:43)
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but some people wants this to be the sims + sim city.
I'm very tired of this type of strawmanning.
I'll only bother replying to you once you start seriously reading arguments from people who oppose Jason's recent updates.
I can do this to you as well, by the way.
Some people want this to be a griefing simulator. But no! It's about more than that!
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I had a bad dream yesterday re: racism, massacres, and wars. I guess ultimately I'm also afraid that OHOL might end up drawing out the worst of us, rather than the best of us -- because the thing about simulations is that you never exactly know the outcome -- and if the outcome turns out to be this ugly thing that glorifies racism, murder, violence, rape, abuse -- I would be sad. That's all, really. And it's entirely possible that an unbiased simulation of human nature might come to that kind of conclusion.
So I'm not sure how I feel about people who say OHOL should be a close simulation of reality, because reality can get very ugly.
So in a sense I'd rather trust Jason's artistic vision and his sense of expression -- not "there should be mass-murder and racism and slavery and rape because it's more realistic that way."
I want to play a game that makes me feel something positive about life, not really be filled with hopelessness/powerlessness/despair.
Same. Although, yesterday when I watched one of Twisted's OHOL lets-plays, there was a guy running around being racist...he got shot, and no one retaliated against the justice bringer. Just as it should be. So I'm hoping that the racist players get treated this way by everyone else until they learn that this sort of behavior is not okay. That's the sort of cathartic feel-good gameplay I'm here for.
I think a lot of people want this to be a simulation of the better version of humanity, and I hope the game will keep developing this way. I'm fine with wars, but I want them to be fought over resources, rights to the crown, revenge...not gross stuff like racism. Hopefully that's how it goes.
My name's Ash. And yes, I want to be the very best, like no one ever was.
And no, I've never played Pokemon. It just...kinda happened that way.
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I mean I like it. No matter what ypu have planned it can go out of the window, and I just think that kind of spontaneity is really refreshing in games like this
Recent favorite lives:
Favio Pheonix,Les Nana,Cloud Charles, Rosa Colo [fed my little bro] Lucas Dawn [husband of magnolia] Jasmine Yu,Chogiwa, Tae (Jazz meister)Gillian Yellow (adoptive husband),Jason Dua, Arya Stark, Sophie Cucci, Cerenity Ergo ,Owner of Boris The Goose,Being Maria's mom, Santa's helper.
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Well, everyone has their own perspective about the game, everybody wants this to reach some specific point and it will never please everybody. It's not my game, it's jason's game, it's his idea, i want to play what he planed for the game til i get bored of this. I respect that, he is not trying to please everybody, he is trying to concretize his idea and for me its been amazing.
About these racism and discrimination thing i understand, but unfortunetly these are real things and exist everywhere and happens all the time, it's a reminder that we should fight this in and out of the games. The problem is not that the game allow people to be racist, the problem is the racism itself and we can't just feel bad, but we need to fight.
Last edited by paulof (2019-05-14 21:39:33)
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paulof wrote:but some people wants this to be the sims + sim city.
I'm very tired of this type of strawmanning.
I'll only bother replying to you once you start seriously reading arguments from people who oppose Jason's recent updates.I can do this to you as well, by the way.
Some people want this to be a griefing simulator. But no! It's about more than that!
I read as much as i can, but most of the problems people complain are not problems for me, most of what you see as problems i see as challenges and thats what make me want to play. Of course there are problems and the feedback is important, but i created this topic because really wanted to know if someone agree with me, which i haven't seen, and for us to discuss, guess you don't agree, you are free to present your point, if you don't have a point don't bother replying.
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Language part of the update - Pretty cool, not 100% sold whether it's good or bad for the game overall but as of right now at the moment it seems fine. Nothing wrong with it besides making it more annoying to interact with others.
Lineages are now only one character model type - Kind of lame to introduce this when he did as we don't really have many models in the game to support this yet. This leads to towns being filled with all the people looking the same which sort of sucks. It's not terrible but it's not great.
Players now spawn closer together - This is a nice update that reminds me of how the game when I originally started. Playing as Eve you were so close that you could hear other players babies from off screen as they were that close within range. I remember following the cries of babies to be able to try to help random Eves set up. Only bad part of this update is that Eves end up spawning in dead zones and either need to run off into fresh lands or find the nearby town to raise a family/revive.
Weapon that is exclusively used only to kill other lineages - Well, this isn't exactly something we needed but we knew it was going to be coming when Jason mentioned it. I personally have no problem with a weapon that can only be used on outsiders. My issue comes from the fact that it is piss poorly balanced for a game Jason claims isn't a pvp game. The starting point of this weapon was as a butter knife (unlimited stabs, no cooldown, etc.) which is absolutely fucking absurd. The butter knife for anyone who wasn't around during this time made the game basically unplayable for two weekends in a row (as he reintroduced it the next patch as an arrow-note but was ranged this time.) The unbalanced part of the sword is what makes people be so negative towards the update and honestly, if he didn't release a sword this patch you would have likely seen a lot more praise like when he released new clothes + food options.
At the end of the day people are negative towards Jason when he releases gimmicks like this because there's a lot of stuff in the game that actually needs fixed. He has a five or six page backlog of bugs on the github and I'd rather see a proper bugfix week than him releasing an update that contains a purposefully placed butter knife. It's this sort of disconnect that makes people question whether things are bugs in the first place. Was server one supposed to be perfect temperature? Are people as of this post supposed to be being redirected to server1 at times? No one knows except Jason.
fug it’s Tarr.
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and for us to discuss, guess you don't agree, you are free to present your point, if you don't have a point don't bother replying.
Nice non-reply there.
I come in your thread making the point that the issues are more complicated than just "we don't like griefers " and here you are, sitting there, telling me I have no point.
Do you have difficulties with english?
Do you know how proper debates work?
If you can't even properly have discussions with people, don't bother making a topic.
most of what you see as problems
Then, tell me, what DO I see as problems that you don't?
Oh, and before you say "See! You don't have a point ", my point was already made.
Don't tell me you made a topic basically strawmanning a whole side of the community while expecting for me to sit there and shut up instead of pointing it out.
It's almost as if your intent was to polarize the debate. Wait, are you a troll?
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Every big update is the same thing, lots of people complaining, well...
I don't recall lots of people complaining about the pump overhaul, the most clothing update, or the most recent food update either. All of which happened fairly recently. So, NO, it's not like that.
There is a lot of options, each day is a different adventure, a different role in the history of ohol, that is epic, but some people wants this to be the sims + sim city. OHOL is way more than that, is about life, to live and make decisions.
I agree this is a strawman. The food system and the crafting system differ substantially from those games. So does clothing. So does fire.
Why don't we play all this updates to see what will happen, to see where our decisions will take us to... i mean, wars and different languages are part of our society, will we make the same world we have in reality? well... i don't know, but it is very interestng to play to see the answer.
Because I have no interest in OHOL as a war game. That's my preference. So, I haven't played on bs2 since the update and won't for the foreseeable future. Doesn't mean I haven't played OHOL, but the aspects of the update other than the language barrier, which is rather annoying in low population play in my experience (someone wanted to show me that the oil rig was up, but I couldn't talk to him like I could 10 minutes ago). I'm not saying the language barrier is a bad feature, bs2 OHOL has some differences than low population public OHOL, and it might have good effects on bs2. I'm just saying I don't like it for low population public play.
Last edited by Spoonwood (2019-05-14 22:25:38)
Danish Clinch.
Longtime tutorial player.
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I agree with you in most of what you said and i must agree here too
Weapon that is exclusively used only to kill other lineages - Well, this isn't exactly something we needed but we knew it was going to be coming when Jason mentioned it. I personally have no problem with a weapon that can only be used on outsiders. My issue comes from the fact that it is piss poorly balanced for a game Jason claims isn't a pvp game. The starting point of this weapon was as a butter knife (unlimited stabs, no cooldown, etc.) which is absolutely fucking absurd. The butter knife for anyone who wasn't around during this time made the game basically unplayable for two weekends in a row (as he reintroduced it the next patch as an arrow-note but was ranged this time.) The unbalanced part of the sword is what makes people be so negative towards the update and honestly, if he didn't release a sword this patch you would have likely seen a lot more praise like when he released new clothes + food options.
The sword and the system of the game are not perfect for wars, at least not right now, but i can enjoy, i guess im not that rigorous with that or i expected to be like this.
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paulof wrote:and for us to discuss, guess you don't agree, you are free to present your point, if you don't have a point don't bother replying.
Nice non-reply there.
I come in your thread making the point that the issues are more complicated than just "we don't like griefers " and here you are, sitting there, telling me I have no point.Do you have difficulties with english?
Do you know how proper debates work?
If you can't even properly have discussions with people, don't bother making a topic.paulof wrote:most of what you see as problems
Then, tell me, what DO I see as problems that you don't?
Oh, and before you say "See! You don't have a point ", my point was already made.
Don't tell me you made a topic basically strawmanning a whole side of the community while expecting for me to sit there and shut up instead of pointing it out.
It's almost as if your intent was to polarize the debate. Wait, are you a troll?
You seem aggressive since first comment and yes i can understand you, but "we don't like griefers " is not a point, it is not griefers update, although there is a relation, but you can not go deeper because you are too good for that, right?. im not trying to polarize, as i said, i wanted to discuss, i want to read multiple opinions in what is good besides the complainings ive seen.
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The update is great actually i love conquering cities its fun or getting to know new people its awesome
I really love this baby on my display
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I was a skeptic about the language update but after playing with it for a bit I'm happy to say I love it.
The only bad thing is that everyone looks the same due to the lack of player models, especially A and F villages, considering those skin tones only have one male model each. We definitely should have gotten several new player models along the other changes.
I also still think we need better storage options sooner rather than later. Languages are cool and fun and great, but not having good storage detracts from my enjoyment of the game. Same with bug fixes.
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Ok, i respect what you said and i would do the same if i wasn't enjoying.
I agree this is a strawman. The food system and the crafting system differ substantially from those games. So does clothing. So does fire.
All these systems gives us lots of options on what to do in the game, but if im right the problem is that there are conflicts between those activities and the new ones just like was in property update, and i understand that something you don't like disturbs what you want to do. I see this as a challenge. But thats my opinion and i respect yours.
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I was a skeptic about the language update but after playing with it for a bit I'm happy to say I love it.
The only bad thing is that everyone looks the same due to the lack of player models, especially A and F villages, considering those skin tones only have one male model each. We definitely should have gotten several new player models along the other changes.
I also still think we need better storage options sooner rather than later. Languages are cool and fun and great, but not having good storage detracts from my enjoyment of the game. Same with bug fixes.
Are you twisted from youtube? Big fan here LOL. i saw your video, i agree with you, lots of papers will be necessary to talk to strangers. And about the sprites i agree too i like multiple faces, but that doesnt bother me too much
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