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#1 2019-01-12 06:53:11

ryanb
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Registered: 2018-03-08
Posts: 217
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Guide: Radio Transmitter and Receiver (Spoilers)

RADIO TRANSMITTER & RECEIVER CRAFTING GUIDE

The latest update brings us radio technology along with a slew of new resources like glass, copper, zinc and salt peter. This update is massive with over 140 new objects, and I'm sure they will be expanded in future updates.

There are two major parts to the radio: the Transmitter and Receiver. When you power the Transmitter, it will make all receivers of the same frequency light up. Does it do anything else? Not from what I can tell but I haven't had the chance to test it yet. Let me know when you do!

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Prerequisites

Here are some of the objects you'll need to get started.

Newcomen Roller
Newcomen Lathe
Newcomen Hammer
• 12 Blank Papers
• 2 Boards
• A lot of Bowls
• Plenty of Charcoal and Water for boilers
• 1 Wrought Iron
• 1 Steel Ingot
• 1 Steel Blade Blank


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Newcomen Drill & Draw Plate

Another Newcomen attachment has been added in this update. To make the drill:

1. Heat up a steel ingot
2. Use on Newcomen Roller twice to get a Hot Thin Steel Rod
3. Use on Newcomen Lathe to get the Drill Bit attachment
4. Disconnect the Pully Drive Mechanism to attach the Drill Bit
5. Use a Steel Blade Blank on the Newcomen Drill to get the Draw Plate

That is the only thing you can do with the drill at the moment. The Draw Plate is used to make Copper Wire.


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Copper Foil, Rod, Pot, and Wire

This requires a lot of copper. At least 13 for the transmitter and 11 for the receiver, but you might want 4 more to make a longer antenna.

1. Gather 24 Malechite in the Badlands
2. Place in bowl with charcoal and smelt in a Forge to make 24 Copper Ingots
3. Use a Newcomen Hammer to make 7 Copper Foils
4. Use a Newcomen Roller to make 12 Copper Rods
5. Use a Smithing Hammer to make 3 Copper Pots
6. Combine the last two ingots with Copper Rods to make 2 Spark Terminals
7. Use the Copper Rods on a Draw Plate to make 10 Copper Wires


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Daniel Cell

This is a rudamentary battery for power. You'll need one cell for the transmitter and two cells for the receiver. Thankfully they last forever. First we'll make a few zinc rods:

1. Gather 3 Calamine in the Badlands
2. Smelt in a bowl with charcoal at a Forge to make 3 Zinc Ingots
3. Fire up a Newcomen Roller and Hot Coals nearby
4. Use Tongs to warm the Zinc on the Hot Coals
5. Use on Newcomen Roller to make 3 Zinc Rods

Next we need to make 6 bowls of Sulfuric Acid

1. Gather 6 Niter in the desert
2. Place each in a bowl of water
3. Add ashes leftover from a fire
4. Add paper and place in another bowl to filter out the solution
5. Wait 30 seconds to get your Bowl of Saltpeter
6. Use a bowl on a Hot Spring in the desert to get Sulfer
7. Mix the Sulfer with the Salt Peter
8. Add to Hot Coals and use another bowl on it within 30 seconds
9. By the end you should have 6 Bowls of Sulfuric Acid

Now we can complete the 3 Danie Cells.

1. Add 3 Copper Foils to 3 Bowls of Sulfuric Acid
2. Add to the Copper Pots
3. Place the Zinc Rods into the remaining Bowls of Sulfuric Acid
4. Add to the Pots of Copper Sulfate to make 3 Daniel Cells


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Transmitter

One of the Daniel Cells is used to power a Transmitter. First let's make a couple Capacitors.

1. Add Copper Foil to Paper twice
2. Combine to make a Capacitor
3. Repeat and combine to make Two Capacitors

Now for the transmitter. Be careful where you start building this since it cannot be moved.

1. Add two Spark Terminals together
2. Add to Boards
3. Add the Two Capacitors
4. Combine a Copper Cable with a Short Shaft to make a Copper Coil
5. Add that to the board
6. Combine two Copper Wires to make a Short Antenna
7. Add the antenna to make a High Frequency Spark Gap Transmitter
8. Add a Daniel Cell to power it

This will make the receiver light up, but we still need to build one.


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Coherer and Light Bulb

These items involve glass which you'll need a blowpipe to form. This is reusable so you only need one.

1. Smelt one Hot Steel Ingot
2. Use on a Newcomen Roller to make a Steel Rod
3. Use on a Newcomen Bore to make a Steel Pipe
4. Use on a Newcomen Roller to make the Blowpipe

Next prepare for the Coherer parts

1. Use a File on Wrought Iron to get Iron Shavings
2. Pick it up with a bowl and add a Copper Wire to make Coherer Parts

And prepare Light Bulb

1. Put thread in a bowl, cover
2. Smelt in forge to make Carbon Filament
3. Add a Copper Wire to add the Wire Leads

Time to prepare the glass ingredients

1. Find 2 Glasswort in the desert
2. Chop it down with a Sharp Rock and let it dry for 30 seconds
3. Light it with a Firebrand for 10 seconds to turn to ash
4. Place in a bowl and add a bowl of water
5. Add paper and place in another bowl to filter
6. Wait 30 seconds to get 2 Bowls of Soda Ash

Now add quicklime and sand:

1. Find 2 Limestone in the Badlands
2. Place in a bowl and heat in a Forge to make Quicklime
3. Mix with the Soda Ash
4. Add a Bowl of Sand from the desert to make 2 Soda Lime Glass Batches

This is the glass mixture to finish the Coherer and Bulb

1. Place the mixture in the Forge using tongs
2. Quickly remove the hot glass from bowl using the Blowpipe
3. Place on the Coherher Parts to make a Coherer
4. Add another to the Carbon Filament to make a Light Bulb

Phew, let's finish assembling everything


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Electromagnet and Receiver

First the electromagnet:

1. Heat up a Wrought Iron in a Forge
2. Use on a Newcomen Roller to make an Iron Rod
3. Add a Copper Wire to make the Electromagnet

Now make the receiver. Be careful where you start building this since it cannot be moved.

1. Wrap a Copper Wire around a Short Shaft
2. Do that twice and combine to make Two Copper Coils
3. Add the Coherer to Boards
4. Add the Two Copper Coils
5. Add the Electromagnet
6. Add the Light Bulb
7. Add a pair of two Daniel Cells
8. Combine two Copper Wires to make a Short Antenna
9. Add the antenna to make a High Frequency Marconi Receiver

You can add more wire to the antenna to make a lower frequency. This basically gives you 3 different channels.

Now when you power the transmitter the receiver will light up anywhere in the server. You can use this to (roughly) communicate with other towns. Is it worth it? Maybe not now but we'll see in future updates! Let me know below if you've managed to make one.

Last edited by ryanb (2019-01-12 07:18:40)


One Hour One Life Crafting Reference
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#2 2019-01-12 08:21:14

Greep
Member
Registered: 2018-12-16
Posts: 289

Re: Guide: Radio Transmitter and Receiver (Spoilers)

What exactly is "global"?  We made a receiver, and used a "g" on it.  Does this accept all frequencies or create a special frequency or something?

Last edited by Greep (2019-01-12 08:22:08)


Likes sword based eve names.  Claymore, blades, sword.  Never understimate the blades!

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#3 2019-01-12 08:42:44

ryanb
Member
Registered: 2018-03-08
Posts: 217
Website

Re: Guide: Radio Transmitter and Receiver (Spoilers)

Sounds like a bug. I don’t think the Global object is supposed to show up.

It is used internally to trigger a transition. When you create the transmitter and power it, it creates an invisible Global trigger object which causes the light to turn on for any receivers.

At least that is how I understand it.


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