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a multiplayer game of parenting and civilization building

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#1 2018-12-15 20:50:33

Vexenie
Member
Registered: 2018-10-07
Posts: 305

One Hour One Evolution/Evolutionary Link

A sister game to OHOL

The point of the game is to evolve into a modern animal from a single cell over many generations
The game will basically end, once every animal has reach modern animals what include wolves, bears, rabbits and even humans
To make the game playable for a long time, at the end of every week, the server or servers reset, giving left out players a chance to evolve themselves into something THEY want

Evolution:
All life as in the first players start off as simple, single celled organisms
On the top left, you'll see a list of traits you can evolve
Once you evolve a trait, new ones comes and some will disappear because it either clashes with the chosen trait or it's useless because the other one makes the worth
There are two types of trait options, locked and unlocked
Unlocked traits appear once you chose it or after a short amount of time
Locked traits only appear on your children
If only one of the parents has that trait, it's 50/50 chance for the child to get it

Communication:
Language in this game is either limited or non-existant
To communicate, players have to use emotes that are other than faces, like dancing, growling, sobbing, hopping and more

Players on the ape path can grab stuff to be used as simple tools, like a rock for cracking nuts and a skewer to search for bugs in hole of a tree
Players, who are humans, basically are then playing early game of OHOL
Can make first tool and a fire but that's it, nothing else

The reason why this is so short for this idea is because MY COMPUTER FUCKED ME OVER!!!!

I'M LITERALLY CRYING BECAUSE THIS WAS SUPPOSED TO BE A WRITING SPACE 3 TIMES LONGER
FUCK MY LIFE!!!!!

Give me your comments and I'll take them into account...
I literally don't care anymore

Last edited by Vexenie (2020-09-27 15:44:46)


I enjoy the simpler things in life, but only if I'm calm.

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#2 2018-12-16 03:16:29

Carrot-Seedling
Member
Registered: 2018-06-28
Posts: 183

Re: One Hour One Evolution/Evolutionary Link

Sounds like Spore with more paths you can take.
I like the idea though. I wonder how you would become a mosquito. OHOM would be funny. XD


You have now laid eyes upon the one and only Raidan Allcock on the leaderboards. tongue

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#3 2018-12-16 03:48:11

Starknight_One
Member
Registered: 2018-10-15
Posts: 347

Re: One Hour One Evolution/Evolutionary Link

It strikes me that there's a basic difficulty with this. We can't keep lineages going in OHOL, but you think our players would be able to evolve to protohominid form? I suspect we'd get up to the level of grass - or maybe even carrots - but I doubt we could pull off even rattlesnake.

From a technical standpoint - how are you going to have both micro- and macro-fauna on the screen at the same time? Not every line is going to progress at the same rate. And what happens when, say, a Snake line hits the final form? Does that trigger reset? Is that fair to the players hoping to push for a hominid line?

Is there a way to back out of a progression you don't like? Some kind of 'deevolution recipe' that can be used to undo a change and push for something else?

Don't get me wrong - it's a neat idea - but there's a few problems with implementation. smile

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#4 2018-12-16 09:26:06

Vexenie
Member
Registered: 2018-10-07
Posts: 305

Re: One Hour One Evolution/Evolutionary Link

Starknight_One wrote:

It strikes me that there's a basic difficulty with this. We can't keep lineages going in OHOL, but you think our players would be able to evolve to protohominid form? I suspect we'd get up to the level of grass - or maybe even carrots - but I doubt we could pull off even rattlesnake.

From a technical standpoint - how are you going to have both micro- and macro-fauna on the screen at the same time? Not every line is going to progress at the same rate. And what happens when, say, a Snake line hits the final form? Does that trigger reset? Is that fair to the players hoping to push for a hominid line?

Is there a way to back out of a progression you don't like? Some kind of 'deevolution recipe' that can be used to undo a change and push for something else?

Don't get me wrong - it's a neat idea - but there's a few problems with implementation. smile

In OHOL, it's a chance to get a baby, but in OHOE, you can actually mate, so making the older species die out while newer ones replace them
Like I said, every mate goes on the to 10-50 list of parents a player is born to

Tiny and huge animals may live at same time
On land, if your a bag for example, your screen would appear zoomed in, but as an animal, your screen is normal like in OHOL

Deevolution may be neat also, so you would deevolve, but you can't evolve on the spot


I enjoy the simpler things in life, but only if I'm calm.

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#5 2018-12-16 09:34:51

lionon
Member
Registered: 2018-11-19
Posts: 532

Re: One Hour One Evolution/Evolutionary Link

Okay, interesting idea, show me the implementation.

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#6 2018-12-16 16:29:42

Vexenie
Member
Registered: 2018-10-07
Posts: 305

Re: One Hour One Evolution/Evolutionary Link

lionon wrote:

Okay, interesting idea, show me the implementation.

Sorry, but I'm not programmer
It's just an idea on how a sister game would be

You're free to make it, if you're looking for a challening project, because IT IS a complex thing


I enjoy the simpler things in life, but only if I'm calm.

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