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a multiplayer game of parenting and civilization building

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#1 2018-10-10 19:36:33

Vexenie
Member
Registered: 2018-10-07
Posts: 305

YES or NO: seas and boats?

We have pond, that are the only water source, but could be so much more as the title says

New interactive tiles are seas or oceans that are uncrossable unless boating
Also allows fishing and of course water, but only sea or lake (like pond, but somewhere 2x2 in size)

With this comes new materials, like tar or sap and fish, a new food source

New building too: docks, floors built on water

Sap:
Pine tree + bowl = bowl full of sap

Row boat:
Box + sap = boat
Carry to water to turn it to a functional boat, but slows like rock
Boat + row = row boat
Same speed as running

Row:
Wooden disk + long shaft = row

Sail:
Sweater + sweater = sail canvas
Sail canvas + two long shafts = sail

Sail boat:
Sail + boat = sail boat
Same speed as horse

Fishing rod:
Lasso + bone needle = fishing line
Fishing line + yew shaft = fishing rod

Fish:
Fishing rod + worm = baited fishing rod
Baited rod + water = fish

Docks:
Fence kit + boards = dock kit
Dock kit + sea or ocean = dock
Dock + adze = dock kit
Stands on a frame until kit is collected, uncrossable

Boats act like as boxes, take four spaces for baskets, tools or else

Last edited by Vexenie (2018-10-10 19:40:15)


I enjoy the simpler things in life, but only if I'm calm.

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#2 2018-10-10 20:33:50

Booklat1
Member
Registered: 2018-07-21
Posts: 1,062

Re: YES or NO: seas and boats?

I dont know how hard it is to make oceans in this game but if possible yea.

we could also get other sources of water more akin to ponds, like waterfalls and maybe even a way to distill the salty waters of ice holes.

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#3 2018-10-10 21:24:45

Roblor
Member
Registered: 2018-07-31
Posts: 293

Re: YES or NO: seas and boats?

Water should be cross-able without boat, but at cost of speed and temperature.
Also different levels of water would be nice.


IT PUTS ÞE BERRY IN ÞE BASKET OR ELSE IT GETS ÞE HOSE AGAIN !

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