a multiplayer game of parenting and civilization building
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Now that milkweed has been nerfed, I think it would be cool to have an alternative method of thread production. The natural source that comes to mind is silkworms.
A potential new thread making workflow would have ppl harvest wild silkworms from mulberry trees (where they live irl) and then domesticate them through a series of steps. The silk they produce could be put through a crafted spindle which could be used to create thread.
This would allow for civs to survive without wasting soil on milkweed, but it would also be a challenging multi-step process that would hopefully fit jasons vision.
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do you even know why silk is still the most expensive fabric IRL ?
surely not because it's so common as to make some ropes from it, lol
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Its a game, we have to take some creative license.
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you mean by "creative" silly, right ?
if players have no actual arguments it all ends up with the same one - "it's a game"
btw
ropes are being made in abundance from hemp
maybe we should just farm hemp
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Last edited by breezeknight (2018-05-26 22:32:41)
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Here's the deal breeze, silk is used to make thread and thread/string is important in the crafting of almost everything of importance. I was simply attempting to give a real world alternative to milkweed (which itself is an uncommon source of thread). Sure silk has tended to be a luxury fabric of the Eastern nobility, and was later coveted by upper crust Europeans, but we can take some creative license to make it more abundant in this game. There is nothing silly about that. Indigo dye, which was also a luxury item in many parts of the world, grows in abundance in this game. Gold can be found across the map as well. There is nothing unheard of about including silk in this game and providing a non-cultivated alternative source of thread.
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