a multiplayer game of parenting and civilization building
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So am I misunderstanding something? Basically any yahoo with a key and a file can remove your lock? Please tell me I'm wrong.
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Do your part and remind Jason to fix these damn vegetables.
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I think they reset with each update too if I read one of the git thingies correctly. Supposedly
after each update/reset all the keys and locks get set to their parent object. I guess if the whole
village is killed every update (which it is) then it makes sense that people wouldn't have
everything just be locked forever.
I think being able to pick locks somehow is necessary if we are gonna have locks.
Otherwise shit just gets locked forever and no one can use that tile again..
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
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No, this understanding is NOT correct.
You need to file the correct key to make a removal key that matches your lock. You can't just file any key.
These things don't show up correctly in the web-based tech tree browsers, because locks and keys are "variable objects". They currently have 10 instances (ten different possible key/lock pairs) that are created on the server at runtime.
When the server resets, everyone dies, so no one remembers which key goes to what door. Thus, all keys "revert" to the default key when the server resets. At that point, filing any key can be used to remove any lock, but then you can turn the key/lock back into a blank and re-file it into whatever key/lock you desire.
All that said, there could be some bugs in the way that locks work. Please let me know if you find any!
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Okay awesome. I was about to say, that defeats the whole purpose of a lock lol. Well I ran a test on it today, I just got around to seeing lock removal, and figured I'd see how it worked. I grabbed a key that opened one of the chests, and I filed it. I then made a door and a brand new lock and key, then put the new lock on the door. I then took the old key I had filed, and used it on the lock, and it came right off. I figured some other variable might be in place that I was missing, so I just wanted to make sure. My understanding of locks were just as you described, so this seemed very strange. Maybe the key to the chest just happened to be the same variant as the one I had just made. I should've checked to see if my new key opened the old chest, there's hind sight for you. Anyway, I'm glad that's at least not how it's intended to work. I'll do some more tests to see if there are bugs.
Last edited by FeignedSanity (2018-05-10 01:15:14)
Believe you're right, but don't believe you can't be wrong.
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Days peppers/onions/tomatoes left unfixed: 120
Do your part and remind Jason to fix these damn vegetables.
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Pages: 1