a multiplayer game of parenting and civilization building
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There should be a playtesting server, move an update a day later, and the day the update is actually finished, Jason can push it to the playtest server, in which players picked from the community by Jason will be able to test out everything, do a quick play session and try out all the new and old features. This is in the case there are bugs (with this update there is the broken knife/hatchet obtainment).
With all bugs found, and all new features tested to make sure it would be balanced for gameplay both from average players, Discord players, and the ones who tested it.
I believe this will prevent all the super buggy releases like this one that cause chaos among players, or the community in general, such as the first decay update, it got a lot of backlash because it wasn't balanced enough; and this update, in which you can obtain infinite hatchets, and knives, among other things that I may not be aware of yet, also wells with only 2 stones. These can be prevented if there is a day-early push for a private server in which only a few players who are good at speed-running the tech-tree.
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