a multiplayer game of parenting and civilization building
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Players already "game" the system, for example by suiciding until they reach a village they like, perhaps that of their previous life. And obviously players have memories between their in game lives regardless.
So instead of trying to support the impossible extreme of isolating every player life, we should embrace the possibilities that improve the game. Some kind of lineage respawn mechanic would not just be more fun, we'd also get to better see the results of our actions and learn more from the experiences.
But you might disagree.
Here's a poll about adding an option to respawn to someone in your lineage upon death:
https://strawpoll.com/9dry4hy5
YAHG started a thread describing such a system but with some additional interesting mechanics (to help counter grief respawning, for example): http://onehouronelife.com/forums/viewtopic.php?id=1406 .
To elaborate on any of your responses, please reply here, including the numbers of your choices in the poll.
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The poll prompt and choices are reproduced here:
How would you feel about a new option upon death to allow a player to be reborn directly to a fertile female in their lineage (if such a person exists)?
1. A player should always be able to respawn to such a person in their lineage upon death.
2. The option should require some in game achievement, like reaching old age.
3. There should be other restrictions or caveats, e.g. to help prevent grief respawning (for example, YAHG's idea).
4. This option should not be added.
5. Other (please reply to the forum post).
Edit: removed extra "your"
Last edited by powa (2018-05-01 17:38:29)
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