One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#1 2018-04-28 02:34:41

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 519

Update: Fixing a bunch of things

This week's update involves a lot of maintenance and tweaking.

Decay times have been increased dramatically along with tool usage counts, but the tool usage engine has also been overhauled to fix some bugs and inconsistencies, and also to switch to a semi-random breakage model.

For example, an ax can be used 100 times on average, and goes through four use states, with an average of 25 uses per state (1/25 chance of advancing to the next state).  Worst case, which would occur once in about 400,000 axes, would be an ax that can only be used 4 times.  Contrast this with a purely random usage model where the ax has a 1/100 chance of breaking.  We'd still expect 100 uses on average, but we'd also expect an ax that breaks on the first use to happen once in 100 axes, which would be a frustratingly high rate.

Various natural resources have been tweaked, and a new way to deep mine exhaustible iron ore has been added.

Also, for those of you who might have missed it, a new Eve placement algorithm is live, which you can read about here:

http://onehouronelife.com/newsPage.php?postID=1310

The plan for next week is solid content creation.  I'm hoping to take a break from programming and tweaking next week.  And signs are coming.

Offline

#2 2018-04-28 02:49:10

Lily
Member
Registered: 2018-03-29
Posts: 244

Re: Update: Fixing a bunch of things

I know people been waiting for signs for a while. Personally I am not sure how well they will work, since it depends on people paying attention to them but anything to try and improve communication is a good thing.

Offline

#3 2018-04-28 03:25:57

rodrigo
Member
Registered: 2018-04-21
Posts: 19

Re: Update: Fixing a bunch of things

jasonrohrer wrote:

Various natural resources have been tweaked, and a new way to deep mine exhaustible iron ore has been added.

Yay, maybe he did read something I said. Ty

Really good job on those tools.

Offline

#4 2018-04-28 03:54:06

Go! Bwah!
Member
Registered: 2018-03-16
Posts: 134

Re: Update: Fixing a bunch of things

Cool!

Offline

#5 2018-04-28 06:17:14

Matbat
Member
Registered: 2018-04-23
Posts: 4

Re: Update: Fixing a bunch of things

Man, and we were just getting used to mass producing tools so the civilization can keep afloat, leaning away from using baskets entirely, and telling our kids to read the wiki so we didn't have to teach them.
Now we have much tougher tools? Baskets last twice as long? And signs so we can finally pay respects to the fallen who made a notable mark on the civilization?
What is this? Where are the negatives that Jason has conditioned us to expect and conquer?

Oh.
People can grief to no end by planting saplings on dirt. And they don't even grow into trees.
I mean, wheat, milkweed, and berries are acceptable to just randomly plant. but so many resources for a SINGLE skewer?
(maybe can plant multiple saplings on single plot, or domesticated saplings grow back.).. eh. maybe saplings should rarely grow near trees every few hours.

Offline

#6 2018-04-28 09:26:13

GreenTeaCat
Member
Registered: 2018-04-28
Posts: 10

Re: Update: Fixing a bunch of things

Thank you SO much for making things decay slower and making tools last longer! That will make my experience, at least, much better. Also really looking forward to signs!

I know you said that next week you'll be focused on new things, not tweaks, which is GREAT, but I also hope at one point you'll let us salvage some materials from decaying items, like kindling from baskets or steel from an axe.

Offline

#7 2018-04-28 11:56:03

Uncle Gus
Moderator
Registered: 2018-02-28
Posts: 345

Re: Update: Fixing a bunch of things

You get half the steel back from broken tools.

Offline

#8 2018-04-28 15:33:23

akoopatroop
Member
Registered: 2018-04-21
Posts: 50

Re: Update: Fixing a bunch of things

Matbat wrote:

maybe saplings should rarely grow near trees every few hours.

I very much like this idea, particularly if the frequency is related to the tree type. And then if saplings grow into trees, you have the very realistic problem that the forest eventually encroaches on your cleared land.

Offline

#9 2018-04-29 11:34:18

Potjeh
Member
Registered: 2018-03-08
Posts: 156

Re: Update: Fixing a bunch of things

Stanchion kit for three ore and one stone? Seriously? Why even bother adding stuff if it's too shitty for any rational player to actually bother with?

Offline

#10 2018-04-29 11:41:58

Alleria
Member
Registered: 2018-03-30
Posts: 185

Re: Update: Fixing a bunch of things

Potjeh wrote:

Stanchion kit for three ore and one stone? Seriously? Why even bother adding stuff if it's too shitty for any rational player to actually bother with?

It's definitely not intended to be used unless you've used all the surface ore in the area. Definitely worth it if you're out of iron ore. You lucked out getting 3 ore, but I didn't do much better with 5.

Last edited by Alleria (2018-04-29 11:43:29)


"Words build bridges into unexplored regions"

Offline

#11 2018-04-30 08:08:20

Bones
Member
Registered: 2018-04-08
Posts: 5

Re: Update: Fixing a bunch of things

Thanks for keeping us in the loop Jason. Looking forward to the new stuff and also the changes you added.

Offline

#12 2018-04-30 11:57:30

Potjeh
Member
Registered: 2018-03-08
Posts: 156

Re: Update: Fixing a bunch of things

Alleria wrote:

Definitely worth it if you're out of iron ore.

Nah, it's definitely not worth it. Just grab a cart with four baskets and find a new stone biome. You'll get at least 10 times more ore per minute than if you fiddle with this shitty mine.

Last edited by Potjeh (2018-04-30 11:57:44)

Offline

#13 2018-04-30 20:07:46

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 519

Re: Update: Fixing a bunch of things

Yes, it may need to be tweaked a bit.

Sometimes you get a good one, though...  should be 10 iron on average.

Offline

#14 2018-04-30 20:08:51

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 519

Re: Update: Fixing a bunch of things

Also, did you not enjoy getting a very useful stone out as the last yield from your mine?

I'm assuming that you are out of those stones....

This is like Charlie Brown going trick-or-treating, people.

Offline

Board footer

Powered by FluxBB