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a multiplayer game of parenting and civilization building

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#1 2023-06-23 21:32:50

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,804

Update: No Perma

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This update deals with one of the last sacred cows left over from historic One Hour One Life design decisions:  truly-permanent structures.

There were two player-built items left in the game that could not be moved or destroyed:  ancient walls and the bell tower monument.  Both of these things were added long ago, before property fences and many other things.  They each required ten hours to soak before they became permanent.  Ancient walls were originally meant to be discovered when exploring abandoned towns---perhaps the last remnants after everything else had decayed away (back when I was thinking that most things would decay away in time).  And the bell tower was meant to be a major community accomplishment along with a navigation beacon between towns, back before there were other navigation aids in the game.  If you managed to build the bell tower, which required cooperation across many generations, you would be able to keep it forever.

The problem with permanent structures, of course, is that they are permanent.  If they are somehow built in annoying places, they will be annoying forever.  The idea was that people had plenty of time to notice the annoyance before permanence set in.  The problem is that you might not notice the annoyance until later, especially if the permanent structure is built far away and permanently entombs something that you might really want to access, like an almost-completed End Tower.

So, you can deconstruct both ancient walls and bell towers now.  If you care about your bell tower, you can always protect it with property fences.  And ancient walls will still appear in ancient towns, but their fragile beauty now be protected with a careful husbandry.

There have also been a bunch of issues fixed with property gates.  You can no longer be assigned ownership from great distances, and destroying an in-progress gate now correctly clears ownership status.  Finally, in line with the above discussion about permanence, you can no longer build a long string of property gates right next to each other, since these were effectively impenetrable walls as long as you and your heirs remained living.  This was being used to work around the intended removeability of property fences that are supposed to work in conjunction with sparse gates.

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#2 2023-06-25 18:21:29

TheSamWish
Member
Registered: 2019-04-30
Posts: 57

Re: Update: No Perma

Ancient stone floors are still permanent
https://onetech.info/898-Ancient-Stone-Floor

The sacred cow lives

Last edited by TheSamWish (2023-06-25 18:22:02)


You are Pepsi

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#3 2023-06-26 02:40:06

Strilar
Member
Registered: 2018-05-10
Posts: 48

Re: Update: No Perma

Also, as far as I know, there's no way to remove a sign from an ancient stone wall corner, making it permanent.

(took us a few lives to try to destroy the "jail" that griefers created.) PEACE AND FREEDOM! <3

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#4 2023-06-26 15:19:35

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,804

Re: Update: No Perma

Ah, you're right about the sign walls.  Will fix that.

Ancient floors can remain, b/c they don't permanently block movement/access.

If world is really getting stale, players can collectively decide that an apocalypse is needed and do it together.

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