a multiplayer game of parenting and civilization building
You are not logged in.
Pages: 1
Yikes recently posted this picture of doing oil, and then not being able to complete an oil well mid life: https://media.discordapp.net/attachment … height=559
Her comment in the discord was
"tfw you're in the middle of getting oil when the server hits over 30 "
Even if inability to interact with objects in some biomes had stayed at 15 players instead of 30, this sort of thing could have happened eventually.
Thoughts on this? Was it a risk worth trying? Was it worth it for the server even though Yikes couldn't finish it as a tan man?
Last edited by Spoonwood (2021-04-13 16:07:19)
Danish Clinch.
Longtime tutorial player.
Offline
I think the solution to this problem would be sth like a warning or a message that lowpop is on/off since this heavily favours people with mods and at lower numbers vanilla game is just unplayable in terms of getting other biome resources.
I would imagine something like: "The number of players just decreased below/hit 30. Waystones are disabled/enabled. You can/can't interact with other biomes in 10/20/30 seconds"?
Lowpop is something very usual nowadays and I think it would need this kind of warning to prevent for example your truck from being stuck in hostile biome 1 thousand tiles away.
One day planes will be viable.
I can feel it in my /die baby bones.
Offline
Why have this cutoff at all?
What does it represent?
What is the point?
If there is a point to be made with this arbitrary distinction; between togetherness and isolation as groups, maybe it's time to rethink it.
Offline
The cutoff is there so that the game won't make it unplayable below a certain population in terms of climbing the tech tree, while still maintaining race restrictions in the game.
It got bumped to 30 from 15, because there were issues with racial gaps of families and new Eves not spawning.
I agree with Morti that the whole thing should be rethought.
Race restrictions caused a continuing family spread out issue, since families being spread out before their existence didn't pose any problems survival wise before their existence.
Race restrictions weren't about staying one step ahead of the player technology wise or adding more craftable objects.
Race restrictions also exacerbate how families are differently timed, and *encourage* players from advanced camps to through objects at significantly younger camps. Like palm oil or latex or kerosene coming into a camp when the players there are literally Eve or Eve's children. Or making it so that an early camp gets expected to do an advanced technology, such as a generation 2 Ginger camp getting requested to do an oil rig. These sorts of situations don't make any sense, and disrupt entirely a feeling of rebuilding from scratch. Constant arc resets could in principle solve that issue, but I doubt such would be welcome among the player base since it wasn't particularly attractive during The Rift era.
Danish Clinch.
Longtime tutorial player.
Offline
Pages: 1