a multiplayer game of parenting and civilization building
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"Jason is a sadist and we're bunch of masochists"
Ty for the signature
I'm honestly surprised that the game wasn't named Tragedy of the Commons the Game.
Lol.
Want to form a suicide society? (Basically we just kill ourselves as babies til we get back home to the society.)
It would need someone to always be online so it would need quite a few people.
The only thing I am not fine with is the ease of mass murder in this game.
I definitely agree with that. I think the update today helped, but there's really no way of knowing if a person killed someone for a valid reason (not saying the reason in my other post was valid, that was just a bit of roleplay), or if they're just mass murdering for the hell of it. I think some handcuffs or being able to build stocks to keep people imprisoned would be a nice way to make it clear that someone is trying to protect their family/camp. Of course, then you'll have people just throwing people in stocks and starving them out, so that'll prove to be a whole new form of griefing... although it would be fun to sit locked in the stocks trying desperately to get someone to believe I'm innocent as I watch my food bar slowly empty...
As far as forms of griefing I've seen... I haven't been on too much lately, but from my two lives today it looks like we might be kind of evolving from camps to villages? But anyway, a few days ago I accidentally made a fur coat when someone was trying to make a backpack so I feel like resource misuse could be an effective form of griefing. Like, I'm not exactly sure how branches generate but if I took all the branches off the nearby trees and just made stakes that might hinder other players ability to make fire... Sort of goes in line with what Portager was saying about stealing important items, except your just crafting them away.
Oh, and if by any chance my mother sees this, I'm super curious what happened next.
I was born at a bountiful farm, and the moment I was born, my older brother demanded that my mother kill me. He told us his name was Satan (actually, he was a little kid and he couldn't really talk yet, so it sounded more like "Stan") and I told my mother that I would kill him. Then she told me the story of our family.
She said that I was her third child. She told me that her oldest son dreamed of being a shepherd. She told me that my second brother was the hellspawn who called himself Stan, and that I, the third, would be The Redeemer. I told her that I would make it my mission to kill the devil that walked among us.
And so I waited. I wasn't strong enough to string a bow yet, so I talked to Stan to keep him occupied. He was evil - the only words out of his mouth were obscenities and threats. But I tried to be the better person, and told him we should settle our differences and try to kill a bear. At first, he seemed to have forgotten his evil ways, but soon after he seemed to have abandoned that plan entirely to return to his peevish tendencies.
And so I returned to my mother, still waiting to be old enough to complete my mission. She had had six children now, and she was old and gray. She told us to move the village forward. She told us to give her grandchildren (I told her we definitely wouldn't - we were both boys). She told me I was The Redeemer.
I was getting older. I felt stronger. I took the bow and the arrow that I had lusted after for these long minutes, and I loosed.
And Satan died.
I was victorious. I had won! My mission was complete.
At first, my mother seemed... shocked. She had just witnessed the death of her second son. But then she said the words that I needed to hear most.
"I'm proud of you." (Or something along those lines.)
"My mission is complete," I said.
"I didn't have the strength to do it myself," she said.
"Your weakness was your love for your child."
'I don't regret that weakness," she replied. "It made you. You are The Redeemer."
...and I died, as the arrow of a confused vigilante plummeted through my chest.
WREKT
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