a multiplayer game of parenting and civilization building
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You can grab the source code from Github and compile the .exe file yourself if you are afraid of the website being compromised. This game is open source, which means everyone can look at the game code and verify that it works, as well as create their own binaries/executable files for their operating system by themselves.
Where did you get the rValue? I cant find the definition in the source code.
Assuming this formula with the rValues posted above:
clothingR += headWeight * nextPlayer->clothing.hat->rValue;
With this body distribution:
Head: 0.25
Chest: 0.35
Butt: 0.2
Shoes: 0.1 each
Back: 0.1
These are the values:
0.2975 = Rabbit Fur Coat = 0.85 * Chest
0.245 = Rabbit Fur Shall = 0.7 * Chest
0.175 = Wool Sweater = 0.5 * Chest
0.225 = Wolf Hat = 0.9 * Head
0.2125 = Rabbit Fur Hat = 0.85 * Head
0.125 = Wool Hat = 0.5 * Head
0.17 = Rabbit Loincloth = 0.85 * Butt
0.12 = Reed Skirt = 0.6 * Butt
0.1 = Wool Booty = 0.5 * Butt
0.017 = Two Rabbit Fur Shoe = (0.85 * Shoes) * 2
0.0085 = Rabbit Fur Shoe = 0.85 * Shoes
Mouflon Hide = ??
Sealskin Coat = ??
Good combo seems to be:
Rabbit fur Coat
Wolf Hat
Rabbit Loincloth
Two Rabbit Fur Shoe
Which totals up to: 0.7095 (Is hunger rate reduced by 70-71%)?
Insulation rate 70-71%?
It would be cool to actually name babies, and thus have their name appear above their character. I think this would help establish a better connection between a mother and her kids.
The color of the name could represent generation in relation to you, how awesome would it be to be able to see your grand-grand children taking care of the farm, while your camping the fire dying of age and passing down your knowledge to grand-grand-grand children?
Thats what I would call success.
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