a multiplayer game of parenting and civilization building
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Jov wrote:How, the TheSamWish? You can just keep typing /die after getting to Donkeytown, right? Or you could wait before your first respawn to ensure your target mother is ready for birthing.
You are not seeking a mother on low pop you are seeking your Eve chain.
I don't understand. Explain? Are you not born to a mother? How does this prevent you from returning to your "Eve chain"?
Love these emotes!
Problem: Elder's waving hands are hidden behind their large slouching heads.
When the fam is gathered around waving me goodbye, would be nice to wave back.
How, the TheSamWish? You can just keep typing /die after getting to Donkeytown, right? Or you could wait before your first respawn to ensure your target mother is ready for birthing.
Already sent to donkey town after one /die on server 9 trying to get back to my eve spawn. Thanks I hate it.
"If the baby player runs out of mothers, they go to Donkeytown."
Sounds like you had no other option. If there was an unmature female you were waiting on, you could kill yourself at Donkeytown or wait longer before trying to come back to avoid this. So it still sounds like a net improvement to me, unless I'm missing something?
"Before, only a player's last SIDS-death mother would be remembered and
avoided. If the player did /DIE repeatedly, this last SIDS mother would be
replaced, allowing them to revisit the same mother repeatedly over time,
which was annoying. Now we maintin a full list of every mother for which a
given baby player has done /DIE, and we avoid those mothers as long as they
remain alive. If the baby player runs out of mothers, they go to Donkeytown.
This will reduce the occurrence of SIDS generally, since players that are
doing this will skip mothers that they want to avoid after only one visit.
But also, it forces baby players to have some skin in the game. If they SIDS
too much, they will run out of mothers and go to Donkeytown (temporarily,
until more mothers become available) instead of cycling through mothers
forever and annoying people. Fixes #983"
https://github.com/jasonrohrer/OneLife/ … 1fdaaaa177
Awesome! Thanks, Jason! Looking forward to this.
Having the same player spawn in and die in your arms repeatedly is an awful experience. They will often allow you to greet them, stop what you are doing, and begin walking over to the nursery before typing it.
I understand Jason doesn't want suggestions, but I think I have a good idea that's fairly simple:
1) Allow players to return to the family they were with last, if they have recently died and if they haven't been exiled. This could also cost additional lives.
I think that alone might be enough, but these additional changes could work too:
2) Reduce the amount of lives from 45, and/or reduce the regen rate.
3) To prevent this from making survival too easy, you could disallow rejoining the same family until the next generation has reached maturity. Perhaps the players could even "queue up" as an unfertilized egg in a random female. This could actually be a cool experience, if there is special music and sound effects!
4) Manual respawning could also be restricted to families who have built a requisite item, like a crib that can only be the property of one person. Or a female having consumed a special 'fertility meal'.
Discuss!
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