One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#1 Re: Main Forum » No one likes Race Restrictions » 2020-02-21 18:15:33

I mean what you would do, if you literally became Jason in this moment.
Your mind unchanged, except for the relevant skills that Jason uses like coding, art so on added to your mind.

Not implying that you would want to own the game nor to code it. That's why I asked if you would pull the plug, in case you don't give a damn about the game, like a withering pot plant in your room.

But if you want to code the game, I am not sure to whose concepts you would do it. That's freely decided by you in this assumption.

#2 Re: Main Forum » No one likes Race Restrictions » 2020-02-21 07:12:42

Dodge wrote:

Spoon is joining the dark side

Playing the game at all is joining the dark side of humanity.

DestinyCall wrote:

You don't have to get everyone else to stop playing too.

If a gaming community wants to destroy itself, let them do it. The same way nobody told you to save it.

Spoonwood wrote:

As if women in the future shouldn't have a reliable ability to say 'no' to forced childbirth in any way without killing herself

Spoonwood if you were suddenly the dev of the game, would you pull the plug or improve the game?

#3 Main Forum » Why is the default game running at 720p ? » 2020-02-16 01:02:51

Spekulazitus
Replies: 1

Since 21.1.2019 I have slapped Awbz mod on and never looked back.
The default resolution of 720p wouldn't be so bad, if it would use integer scaling to at least alleviate blurriness.

Zoom stages of Awbz mod:
1:      720p Jasonresolution, blurry and awful.
2:      1080p Native resolution, pixel sharp, like an png image, what I use most of the time.
3-11: Still looks better than Jasonresolution, even though you start to see ugly blank tiles on screen edge.

The higher view distance of 15x8.44 tiles rather than 10x5.62 on default is also quite a relief. Jasonresolution feels like playing Worms 2 at 640x480 resolution in 1997 on a large monitor.
But what shocks me most is, that Jason kinda false advertises the game.

What he advertises:
FluxBB bbcode test  FluxBB bbcode test FluxBB bbcode test


What we have instead:
FluxBB bbcode test


What we should have, native 1080p:
FluxBB bbcode test

#4 Re: Main Forum » Long lineages don't feel like an accomplishment anymore » 2020-02-12 06:32:06

@fug    Yeah I wonder why Jason never tried to assign everyone to a certain family. I mean who cares about "Every life different" aspect, that's boring and broken anyway with belltowns.

In rift we had once the end condition, that the world resets when under two families. Exactly this was the most fun I ever had! It was literally LAST FAMILY STANDING.
Eve spawn window, RIFT for close proximity, WAR and PEACE declaration, warsword mass production, property fences around every town.

Jason really needs to overthink what his game is supposed to be:
Survival?    Pff this game is extremely easy, just munch wild berries until you are sixty with ease.
Parenting?    Theres no challenge in that, just wait until 14 and babies come automatically. And breastfeeding is almost easier than breathing.
Civilization building?    You mean building an oil rig and diesel pump, and then produce mutton pie for all eternity, nah.

Diplomacy, trading, currency? Neither are avaiable in this game.

I mean LAST FAMILY STANDING was just an end trigger condition, even though it wasn't named like that, but that's what it was really. It doesn't necessary mean that we must war.
We could still have diplomacy and it wouldn't violate the premise of the game - survival, parenting and Civilization building.
In reality, I lost my interest with long lineages after roughly two months, and genetic fitness made me chuckle.

#5 Main Forum » Long lineages don't feel like an accomplishment anymore » 2020-02-11 23:52:41

Spekulazitus
Replies: 5

I remember when I bought this game when it was released on steam. The sheer incompetence of new players was the primary reason, lineages died out quickly.
When people got better over time, being born into a town with sustainable mutton pie production became very common. So basically you just fought against one thing, Griefers.
Griefers, trying to kill fertile woman and hoping at the same time, that the male RNG god doesn't give you 7 males in a row.

Now I tell you something that RUST has in common with OHOL. Even when you are the best player in the world, and could kill any griefer/raider with ease, your base/family will get raided/killed when you are offline 90% of the time.
That's ok, you can't prevent it. But what pisses me of hard, is the absent sexual reproduction and baby suicide. So many times I saw the last woman go menopause birthing nothing or SID's only.

Nowadays even when I don't raise ANY sack of potatoes, we still get 300 gen families.
This clearly shows, that Jason brute forces long lineages by adding positive feedback mechanism and nerfing negative ones.
It made lineage continuance so artificial. Your influence doesn't really matter, you can go havoc with multiple people and the lineage still continues.
ALL positive factors are currently so unrealistic and stupid. Why can't we have it like real life where the success of your offspring depends on health, genetics and environment.

Positive:
++ More females when low family population
++ Curses: DON'T DARE TO KILL MY BABY OR I USE MAGIC TO BAN YOU FOR 30 DAYS
++ When bad mothers trash babies, the good ones get them instead
+ Good mothers get more babies with warmth and yum bonus
+ Mothers with better genetic score get more babies
+ Experienced players can suicide until getting a good mother, or at least someone living in a town

Neutral:
Apocalypse:  Was a strong negative when it actually killed all. Now it's just a useless world reset.
Incompetence: When 75% of the town are shortsighted mouth breathers, there's always someone who spams pies and says as his last words: BAKE ME IN THE NEXT ROW OF PIES

Negative:
--- War:  When happened the last one?
--   Griefing:  Well say hello to the many nerfs on the combat system. RIP Snow
-    Twins:  Even though rare, it symbolizes the SYNERGY OF GRIEFING. Mothers refuse to raise them and Jason swings his nerf hammer on them hard.
-    Tool-Slots:  Just slows down player progress, not challenging but... yeah its negative
-    Biome speciality:  Sorry you ain't black, ain't no working in desert, yo.


Jason gave us genetic score, which sounds like an attempt to add genetics, but is totally unrealistic. Why should my score be determined by how old I or my relatives get, WTF.
I thought this game was about parenting and meaning of life. Why can't we get mushrooms and alcohol to have long term negative effects, so I can give birth to
retarded babies with fetal alcohol syndrome or raise addicted children that inbreed so long, until they look like egg babies.

#6 Re: Main Forum » whoever made the fort in the northeast part of map on snow... » 2019-11-06 11:01:17

Pretty irrational to go mad over 17 virtual placed floor tiles.
I found it a quite amusing expierience. A nice refresh from the boring noob-antagonist random killing, griefing or warmongering.
The base had a self sustainable approach to it. People were force feeded to prevent going out the pussy way.
If people really hated it, why didn't all directly suicide in it?

There were people who either:
1. Didn't realised they are locked from birth
2. Thought they could go out later
3. Don't want to suicide ever
4. Don't care
5. Even supported to give birth to the pro-antagonist base

FluxBB bbcode test

Board footer

Powered by FluxBB