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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Some names your children can have » 2021-01-22 02:57:39


Niger is not a bad word, it's a country. More offended that Jason didn't remove names such as Childnotnamed and Unborn as the earlier is clearly a placeholder for unnamed children.

If anything the namelist shows how many cool names exist and we all still pick the same names for our kids. RIP.

#2 Re: Main Forum » Is the game abandoned? » 2021-01-20 20:52:12


Content drought. Check back later.

#3 Re: Main Forum » Teacher's Uniform » 2021-01-16 23:06:04


I would go a step further than just making it a clothing related thing and say it should be a mechanic just like leadership with designated role titles. Imagine if players could do something as simple as /baker to either denote a title or find the closest person with that title. You could even specifically have a teacher tag and boom, the game points you towards a player who notes they either want to or willing to teach.

Like most things in the game there's so much untapped potential that could really go a long way in making the game better.

#4 Re: Main Forum » Mating Mechanics Would Mean Less Incest Not More » 2021-01-15 01:44:17

DiscardedSlinky wrote:


Please do not ree at the people trying to educate Doug. By teaching him how to make a proper argument we might one day see threads that actually make sense and are relevant to the game and forums instead of his cringe posting.

Bless all those out there trying to educate this poor poor spoon.

#5 Main Forum » To Ha aa » 2021-01-08 16:55:25

Replies: 2

I seen you when you were still much too small smacking your mallet on firewood trying to help out our little village so I took you under my wing. Since you seemed a natural to woodworking I taught you how to shape the things you whacked. First a box, rather simple then a sledge, and next a wheelbarrow that soon became a full fledge cart. Next we grabbed a couple logs, quickly changed to brand new clogs. Last we made your very first bucket, and before you knew it I said fu-

Just like a mouse and a cookie, if you give a new player a bucket you have to teach them how to use it. If you help a new player milk a cow you need to teach them what to do with cream. If you teach a new player how to use cream, you have to show them how to use butter, and if you give a new player a bowl of butter, you need to teach them bread. This means you learned to milk, cream, whip, churn, bake, and slice bread. All because you made a bucket you got to learn a little bit about animals and how a kitchen works.

But now that we learned what to do in a kitchen we revisited what brought us together. You learned what was easy to cut, you learned that boards do more than make a box. With the table you made with me we learned more foods and made some friends along the way. With our joint effort we taught you burritos, we taught you tacos, we taught you carnitas, and even learned beans. But like all things there came a chime, I look down and see those numbers - fifty eight, soon fifty nine. We said goodbyes and exchanged good wills but there you taught me something I hadn't noticed.

Cheers Mate you exclaimed as fairwells ended, then I noticed what was fated. My mother named me Mate and I hadn't noticed it. Seemed quite eerie how everyone was friendly and called me their mate, but not one to be leery it seems our life turned out quite cheery.

Anyways, the moral of the story is that its important to try to teach new people and not just dumping them after a single lesson. The best lives are those spent with someone eager to learn anything and everything.

#6 Re: Main Forum » User Story: Prelude and Chapter One: Ashe Atlas » 2021-01-05 07:22:43

Spoonwood wrote:
Bakafeck wrote:
fug wrote:

This doesn't need three threads to tell a story. Don't take pointers from spoon and spam the forums for what could be contained in one post.

Ah... I used to be on a forum where each story was supposed to be a new thread, so that was what I was used to. This made it so replies and comments were about that particular story. Stories that did not stand alone were to be kept in the same thread though, with comments disabled. I didn't mean to spam, just followed a different etiquette. Another rule was to never post more than three a week when doing this - so there won't be more for a while. Sorry for the trouble.

DiscardedSlinky wrote:

I also enjoy not having to go between 3 links to read a story. Could've been 3 seperate comments

I can always edit and add links to the other chapters if that would help?

Fug isn't a forum moderator.  I don't see how you violated any rule, and I thought your story in three posts was fine.

Smokey the Bear isn't an officer. Doesn't mean he should stop asking people from catching his home on fire.

#7 Re: Main Forum » User Story: Prelude and Chapter One: Ashe Atlas » 2021-01-05 04:31:50

Spoonwood wrote:
fug wrote:

This doesn't need three threads to tell a story. Don't take pointers from spoon and spam the forums for what could be contained in one post.

The author here gets to choose their writing style as you get to choose your writing style fug.

Some people do appreciate shorter posts, as they have commented before.

Someone with terrible forum etiquette encourages terrible etiquette. Who would have thought?

#8 Re: Main Forum » User Story: Prelude and Chapter One: Ashe Atlas » 2021-01-05 03:29:35


This doesn't need three threads to tell a story. Don't take pointers from spoon and spam the forums for what could be contained in one post.

#9 Re: Main Forum » Does anybody recommend the game "Town of Salem" » 2021-01-04 10:12:10

DiscardedSlinky wrote:
TheRubyCart wrote:

Should I buy the steam vesion while i's on a steam sale, BTW I heard you could get perma banned for making mistakes and dividing up your texts

I've played the game a lot, and I've never been in any trouble and I've made plenty of mistakes. I think if you're actively purposely throwing games over and over then you might be banned, but I think it would take a lot for that to happen.

The only time I ever got a ban was from doing Daddy's cummies copypasta death notes. As with all good games you aren't going to get in trouble unless you're throwing the game, being racist, or putting inappropriate things in notes.

ToS is definitely fun just don't be a jerk.

#10 Re: Main Forum » What on earth is a Flooded Pond for? » 2021-01-02 23:54:00


You used to be able to put water back into pond. Put too much in and it flooded.

#11 Re: Main Forum » Happy new year, now that is out of the way. Lets talk about sheep. » 2021-01-01 21:04:51


Jason removed hungry work from killing mouflons because we have fences. Jason's answer is always use a fence kek

#13 Re: Main Forum » Dear Jason, we need to talk about bear griefing. » 2020-12-31 22:36:49

DestinyCall wrote:

Classic Jason response - maybe use property fences? LOL

>You use a normal gate
You are constantly needing to grant access else no one can go outside. Very easy to have someone block you in with gates because the set up time is 2 minutes (to get approved) + 5 minutes until lasts for two hours. :^) but it takes ten minutes to remove them AND it requires an older person who understands the process. Not to mention the person on the other side can just pull off the paper.

>You use an ally gate
Anyone who wants to come in can just grant themselves access. You are still vulnerable to gate griefing as if the gate is close enough for vanilla users (L O L) your walls are small and likely just constricting the town. :^) the defense for this is to get your leader to exile. Good luck with that when leadership can be dropped on someone 3k away from the village.

Fencing your town has ALWAYS been a death trap. You could floor a bunch of tiles outside your gate but then they just build gates all in front of your village.

#14 Re: Main Forum » Dear Jason, we need to talk about bear griefing. » 2020-12-30 21:33:01


I think the solution is to just return bears to being nonhostile when fed mutton again (he changed it at some point for them to fuck off for 30 seconds before being hostile after fed again.)

Just change the feed transition to be from hand instead of on the ground as this requires you to lure bears onto mutton to eat which is just weird. Once fed bears go from follow movements to random which means the bear will go randomly until the mutton wears off. Previously at this point the bear just went dormant until someone ran through it or shot it. CChange this last sstage to a new transition deemed sleeping grizzly bear as a grizzly bear staring into the void is weird, and just draw the bear sleeping on the ground. Only let an arrow wake it while it sleeps and boom. You can just feed the bears mutton to get them to fuck off (like the transition was originally used for) instead of as a means to distract it for 30 seconds until it came back to attack again (Why was this even done??)

If you're feeling frisky let any meat types (rabbit, mutton, pork) be fed to the bear and now someone with a backpack can quickly dispatch 4 bears at a time while someone else gets ready to cage their sleepy asses.

#15 Re: Main Forum » Multiplayer Survival Game For Families Who Were Alive? » 2020-12-28 17:43:33


The actual takeaway from the apocalypse is that it causes a bug that enabled tool slots for the surviving families which would easily lead to both mass confusion and limit their survival heavily.

Also food degradation + only wild foods would pretty much kill these families too. Once again mechanics clashing + bugs are the issue here not whatever garbage the above post is. Lel.

#16 Re: Main Forum » 150 player madness fun » 2020-12-28 06:36:39

DestinyCall wrote:

Does anyone actually think that triggering the apocalypse would help this situation?

The answer is no. If anyone actually thought that would fix the issue they're a goofball.

The real answer is to disable food degradation until the server is stable. Regardless if new players eat food slower they're still going to eat 20 berries at once when the pip value is only one. 

There is always going to be impending server implosion when population booms because the game is balanced around like 30 playing instead of 100. We've never had a functioning long lasting society even when the game was a pie baking simulator. Once again Jason needs to relieve some of the pressure else the game is a starving simulator.

#17 Re: Main Forum » Post From Reddit » 2020-12-27 19:20:30

Berry High Priest wrote:
DiscardedSlinky wrote:

Why would you post such a shitty Reddit post here?

he gets paid for it

Oh no are (((they))) paying him to shitpost?

#18 Re: Main Forum » Oil Depletion in the Band Update » 2020-12-26 03:09:51


Nothing in this game is balanced around any future thought out update which is what leads to all these weird problems. Oil was balanced around the rift which is why it's so funky for tarry spots which lead to the new oil drawing system. However, spacing isn't remotely balanced around the plane of tarry spots existing only horizontally.

Other examples of this being stuff like twins not being able to curse is a balancing mechanism for the rift as groups cursing the same person basically instantly removed them from the rift.

#19 Re: Main Forum » Hunger results in less "one hour one life experiences" » 2020-12-26 01:36:11

DestinyCall wrote:

Clearly, Eves and hunger should be removed from OHOL.

Just remove the game from the game. Problem solved forever and ever.

#20 Re: Main Forum » Gene Score Advice as Eve: Get Out of Your Band » 2020-12-25 17:52:54

fug … p?id=10389 … p?id=10390

These threads are basically the same thing. How about posting the same advice to one thread instead of making two?

#21 Re: Main Forum » It is time to unkill the airplane » 2020-12-25 17:03:46

Spoonwood wrote:

It's possible to get water from ponds and to dig up more springs to get more water and import it.  So, were a family to not obtain rubber tires for a pump or kerosene, it might not die off due to water issues.

Also, multiple landing strips can get difficult to navigate.  There's no way to pick a landing strip spot based on coordinates.

Landing strips also decay.

Reading a map within 30 seconds before taking off in a plane causes you to land at the closest landing strip to the map's destination. This makes plane flights much more reliable and much less griefable with cargo-cult trap strips. Poor five oz. of vodka on the sidewalk for our fallen comrade Tarr. … 1f12c481cb

I have no idea if it works though as planes have been dead content long enough to not play with the coding.

#22 Re: Main Forum » dumb game for dumb people » 2020-12-24 21:02:13


I cannot fathom why someone who leads bears to town would then come and complain others do it to him.

You get cursed for griefing towns via stealing all the flat rocks to make the world's ugliest roads. You get cursed for leading bears into towns, and cursed for being an overall rude dude.

If there are any real issues with cursing it would be you not constantly being in DT for all the shenanigans.

This is a you problem which isn't at any fault of the game.

#24 Re: Main Forum » Suggestion having JOB Titles - also for master griefers » 2020-12-19 03:23:23


Job titles > meme titles. Real miss overall on not doing a declare /job vs the leadership system. By clearly defining what someone is it is clear on who to go for to get things done.

/Apprentice (or something short for new people to declare themselves something.)
/Chef (for different cooking than baking

You get the drift. I had this suggestion back when tool slots were a thing as a means to give free slots but titles would still help village structure a lot more than titles ever would.

#25 Re: Main Forum » How would you go about bringing the Apocalypse? » 2020-12-18 04:24:05

OneOfMany wrote:
StrongForce wrote:

I don't think the Apocalypse should be considered griefing. It is exciting and challenging on both sides imo.   *Spellchecked

I agree. If it's in the game, it's fair play. Everyone plays the game differently. I am amazed at the all the different ways people play the same game.

The apocalypse (lowercase "A"), can be completed in 47 steps, according to OneTech.

I remember a broken time in the game when an apocalypse happened every eight hours. With the new game mechanics I wonder how such a thing would play out. Would players welcome it or would they fight against it? Would they tend their berries as the world burned or would they struggle against an inevitability?

People who cared would just walk over and kick it over if it was easy enough to disable. There will never be some EpIk level fight over an apocalypse due to how the game is set up. We're likely getting a wipe this week anyways due to how things need to be shifted around.

When the apocalypse is "fair" it's undoable, and when it's doable it's normally unstoppable due to mechanic abuse.

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