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#1 Main Forum » Imagining the future of OHOL using SS13 for inspiration » 2019-11-09 22:20:35

Lucky_Luciano
Replies: 3

This is primarily directed at Jason, but I would love to hear the communities feedback in regards to this idea. OHOL is a very special and very unique game, there's really no analogue for it. OHOL and SS13 share that in common.

Space Station 13, or SS13, has been in development since 2003. It's UI is terrible. It's installation is clunky. It's often unnecessarily complex, and its impossible to learn in one sitting. It's also one the best games I've ever played before. Sort of like OHOL.

SS13 is a 2d open-sourced top-down role playing game on board a fully simulated space station. SS13 is entirely unique in its game design, it shares concepts with TTT or the darkRP game mode on Gmod. The main idea is you pick a job at round start and you try and do your job.. that's it. Occupational hazards may include traitors, aliens, meth, exploding apples, xenomorphs, wizards, genetics super mutants, cult activity, murderous station AI, airborne viruses and all around incompetence. That's on a good day.

I could write a really long winded explanation on why this game is so cool, but it's better if you make your own conclusion. The reason why I think this game could be pertinent to OHOL is because the 2d crafting similar, the objective is similar, and the interactions are similar. It's the only game I can even remotely compare to OHOL.

if you've never heard about SS13 I recommended watching Mandalore's review (https://www.youtube.com/watch?v=nLAHBexJxrE)then read the wiki of a good starting server like Paradise here : https://nanotrasen.se/wiki/index.php/Main_Page

WARNING: If you jump into SS13 without reading about it you're going to be really confused, and it's easy to accidentally do stuff that can land you a temp ban or a trip the perma brig.

SS13 is free so Jason please check it out! Mandalore breaks down the installation process in his review, but you have to download the BYOND client and make an account. BYOND used to host other games but they're all dead for the most part, the only thing keeping BYOND going is SS13.

#2 Re: Main Forum » One Week One Life: Changing the life length to one week » 2019-08-21 20:21:57

jasonrohrer wrote:

Aside from the sleeping bit, which would need some coding, the existing server code already supports this.  You just adjust the server/settings/secondsPerYear.ini setting.  It's currently 60.  But setting it to 3600 would mean each year would pass in an hour, and one life would be 2.5 days.  Setting it to 7200 would make it last 5 days.

HOWEVER, it would also mean you'd be a helpless baby for 6 hours, and I'm assuming you wouldn't want that, right?

I thought about tweaking one of the existing servers to run this way, but I'm pretty sure it would be boring.  2HOL is pretty boring to me... it's just too long.  I can't imagine 120HOL....

IMO this idea working would hinge on the bed & household. Simply increasing the life span for the current game wouldn't change the nature of the system you've designed. Logistics aside; the idea is to incentivize families to build small stone dwellings to house belongings and beds to sleep in.

I do not want this to become like Rust, as many have mentioned. Dwellings should be un-radiable, but the dwelling itself should fall under jurisdiction of the town its build in, so if the occupants of the house don't log back in after a set amount of time it can be opened.

Childhood length is something that is debatable, I personally wouldn't mind a 6 hour childhood in this system. Things could be designed to give children a better system to learn languages and skills. Schools could be a thing. I think a somewhat long childhood would be necessary, because it's what adds a lot of the risk to your life..

This sort of system might give the rift more structural order and longevity. Laws and governance would have to be worked out- centering the game around a household would open up many avenues for emergent player interaction and story telling.

People would have an attachment to their home, their town, and the map. If the world is ruined- so to is your town and home.

Maybe this is a little idealistic, but I really appreciate the response from you guys- especially Jason, thankyou!

#4 Main Forum » One Week One Life: Changing the life length to one week » 2019-08-20 19:17:14

Lucky_Luciano
Replies: 9

To preface: Yes, I understand Jason doesn't care, but I'm asking the community.

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I think this would accomplish a lot of the different goals Jason outlined a few updates ago:

The possibility of property as a foundation for social structure, trade, inheritance, and inter-village negotiation.

You would need a space to sleep when offline, so you would need your own bed. This leads to player owned houses and property rights, laws, and inheritance to protect your belongings. Meaningful trade could now develop if I have my house with my belongings I know *should* be there when I wake up. Now there's opportunities to tax households and a reason for people to have jobs and money.

Bringing villages closer together in an crunchy way (without having everyone just blend together into one bland mega-city).

Megacities would be intricate and diverse if property rights are generational. I think IF you live a full life you should be reborn back into your family, this would allow people a sense of self and belonging, e.g a reason to accrue wealth.

Some reason to care about the survival of each and every one of your offspring.

Longer lives means longer time as a child. New born babies would be much less common as most people would be living their lives elsewhere, so *every* baby would be precious. Both the parent and the child would be incentivized to survive, the child would get a chance to live again, and the parent would gain a member of the household to help ensure the success of the family.
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I think the biggest hurdle to this formula is what to do about when you're offline. My first instinct is to have your character physically sleeping in their bed. You would have to stock up on food before you logged out, and you would have to log back in before you starved, lets say within 48 hours.

Babies would still need to be cared for if they were offline, they would have smaller hunger bars and would need to be actively fed every couple hours or something like that. Being logged in as a baby you would learn to speak and move around faster or something.


What do you guys think? IMO I think this would be a lot more fun and would create a lot of really cool stories. Thoughts?

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