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a multiplayer game of parenting and civilization building

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#1 Main Forum » Getting rid of the rift, but maintaining resource depletion » 2019-07-29 23:49:21

tool-geek
Replies: 9

To simulate resource depletion without the rift (an artificial solution to the problem), rework the "reclaimed by nature" mechanic instead.

When an area is reclaimed by nature, instead of the old mechanic where everything regenerated, this will happen:
1) All inorganic objects will no longer be regenerated - iron, stones of any sort, etc.
2) Organic objects will regenerate depending on the object. Trees and plants will regrow quickly, but oil will take about one year real-time to regenerate (about 500,000 game years), etc.
3) All things built with inorganic material will not be reclaimed, but tools will corrode (recyclable like broken tools are currently), sharp stones are weathered into round stones, etc. Stone walls and floors are fine with the old mechanics, but may start to crumble after 24 hours.
4) All objects made from organic material will either be reclaimed or rot.

Finally, make the eve spawn in the center of "civilization" rather than on the edges to encourage cities and societies to explore and expand, rather than relying on Eves to do that.

Advanced towns will have to setup frontier towns in order to trade for increasingly distant materials. This might make railroads viable and would also increase trading, and traveling merchants.

Also, make any Apocalypse have a limited area. EVE online is a great example of a game world with history because of its persistent nature.

Rifts make this game boring and pointless, other than showing what everyone already knows: when there is nothing to go around, violence and pop control is always the answer.

Hoping this game gets good, it had potential but this game already exists

Edit: also, father and marriages (outside the family) would be sensible, and increase trade and communication between towns (men would have to travel in order to find a wife)

#2 Re: Main Forum » Slave cages are the new griefing, personal property taking a sick turn » 2019-07-29 07:04:16

jasonrohrer wrote:

When I conceived of this game, long ago, I had a long list of possible human stories that would hopefully emerge from it, stuff like:

--Being born to a poor family in the wilderness
--Being abandoned as a baby and getting adopted by a kind stranger
--Being born to a rich merchant family in a bustling city
--Being abandoned as a baby and starving to death
--Inheriting a family bakery from your dying grandmother.
--Being abandoned as a baby and getting taken in by an orphanage
--Being born to a nomadic family and spending your entire life on journey

Wow, I want to play that game.  What game is that again?

Wow,  I want to play THAT game! What game is that?

#3 Main Forum » I created a forum account to say goodbye » 2019-07-27 23:41:14

tool-geek
Replies: 6

I had good times. Jason is on a bender, and addiction is a long term problem - this game is doomed.

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