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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Advanced Civ and Fire » 2019-06-23 20:27:44

well color me purple. is there any reason they aren't used often?  I haven't seen them once.

#2 Main Forum » Advanced Civ and Fire » 2019-06-23 19:54:30

InsanityElk
Replies: 5

I returned recently to the game to find most civilizations comfortably in the steel-industrial age and a glaring annoyance in doing these advanced things is having to start and move fire like a caveman. A civilization with planes, cars, and oil rigs is using a firebow drill to start fires needed to get their engines and forges going. I feel like for a civ that is up to kerosene engines should have an advanced alternative to start fires. I don't know if it would be something easily implemented in the engine, so the yay or nay on feasibility or if it's worth the time it would take to implement is with Jason. I'm guessing I'm not the first, but my suggestion would be a Lighter Case that you smith with a steel bar, add a flint and then a thread to get a Empty Lighter. Then you can add kerosene to it to get a Lighter With Fuel which gives it X charges before needing more kerosene. It could be used on anything that requires a firebrand to light or it can light a firebrand.  It would make it much less of a hassle for an advanced civ to restart a dead fire that doesn't require running around the forest and hoping not too many trees got cleared close to home.  Additionally, it would quell what is basically a necessity at this point to keep a fire going at all times no matter what age the civilization is in which should transition more to being indoors for warmth and raising babies rather than needing a 24/7 fire.

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