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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Me and other eight eves spawned in a huge town » 2019-03-17 14:07:36

w0wma wrote:

i hope that this town is still alive so that i can spawn in it, and see what families survived and what perished. but from previous posts it seems as if the cauls died.

It's still alive. I just spawned in it.

#2 Re: Main Forum » Me and other eight eves spawned in a huge town » 2019-03-17 02:01:48

Carrot-Seedling wrote:

I was there just now! Someone was dealing "crack bonsai trees".
The whole place spiraled into a murder spree and puppy factory. It was hilarious. And it's probably a very dead town. I was killed there.

Fun town.

I was there too the last couple of hours. I went by the name of Leyla. There are settlements around the big town still. I went to investigate the southern one about an hour ago, and someone in that town shot me in the back with an arrow as soon as I was alone with her. Tried to run back to the big city to warn them about her, but I died before I reached the city.

Honestly today was the most fun I've had in OHOL so far (got a little over 100 hours player). Loved how crowded it was and how I kept meeting the same people after being reborn.

#3 Re: Main Forum » Me and other eight eves spawned in a huge town » 2019-03-17 01:56:25

This village is still going strong as of a moment ago: mQXx9tz.jpg

It's full of people from like five different families. There are also other settlements nearby.

P.S.: To the person looking for "Leyla", I'm her. If you know me and if you are that person who has been looking for me, please confirm by responding to me with the name(s) you used when we met:)

(My codeword as baby was "Q")

#4 Re: Bug Discussion » Cant put latex in cart, » 2018-12-04 23:58:02

Also can't put rubber tires in carts. As far as I'm aware, pretty much all of the items required in process of making rubber tires can't be stored in carts. Not sure if it's intended, but it's not logical in my opinion.

#5 Re: Main Forum » How to edit the source code to disable or reduce hunger/aging? » 2018-11-23 16:58:53

wondible wrote:

Food rates are easily set by server setting files.I don't see one for age rate, but secondsPerlYear looks like the easiest code change.

Yeah I've tried changing the secondsPerYear code but it didn't have any effect. I've either missed something or there's something else that has to get changed to affect aging.

#6 Re: Main Forum » How to edit the source code to disable or reduce hunger/aging? » 2018-11-23 15:40:16

Yeah, heard earlier that hunger rates can be changed by editing the maxFoodDecrementSeconds .ini and minFoodDecrementSeconds .ini files.

#7 Main Forum » How to edit the source code to disable or reduce hunger/aging? » 2018-11-23 01:05:42

Moepenmoes
Replies: 6

I've managed to set up a working private OHOL server earlier today (in Ubuntu), and for sandbox/experimenting purposes I'd like to disable or reduce hunger/aging. What should I edit in the source code to make this possible? I know it's possible because there are some custom OHOL servers out there with reduced hunger and aging, but I have no idea how they did it. Already asked on the OHOL Discord and I've tried tweaking some stuff such as tweaking min and maxfooddecrements in server.ccp, but apparently I'm still doing something wrong or missing something.

Hopefully one of you is able to guide me in the right direction. Thanks in advance.

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