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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Lilou, great work » 2018-11-20 21:00:03

Catfive wrote:

With Lilou's help we just turned a town around from berryies and the occasional pie to include stew farms, sheep, carrots, compost, all tools, deep wells and buckets enough. Very satisfying and it wouldn't have happened tyvm, great to meet you and thanks for looking after my abandoned nub kids wink

I needed a selfish night just making sure the processes were all running, this was just that to me. I didn't meet anyone in that life who ruffled my feathers and with Lilou's help we got tons done in 1 gen smile

NB there was an older guy before me who'd been trying to do the same pretty much on his own until we arrived. I saw him working like a demon and when he asked 'anyone here not noobs' I and Lilou both replied Yes! the 'oh thank god' must have been amongst his last words. I forgot your name old fellah but great work, you must have been going crazy and yet I still saw you trying to teach them basics smile

Think about it like this: if it hadn't been for them 'newbs' you'd never have that awesome experience with Lilou.

#2 Re: Main Forum » Birth system idea » 2018-11-20 20:55:37

Floofy wrote:
AlanB wrote:

Yesterday, I found an awesome spot as an Eve. A mix of various biomes. A lot of water. Had everything going real quick. One issue: had all boys.

And, I like the fact they were all boys. That's part of the game.

When a game starts getting 'tweaks' to make things easier/predictable you start losing emergent gameplay.

My favorite/most memorable moment was when I had a 'newb Eve' pop me out as a girl, then a few moments later another girl. Our Eve mom died shortly after due to starvation trying to support two of us. We were both still infants, but I grew up just in time to find a nearby berry bush and save myself and my little sister.

We ran around as kids, barely surviving, helping each other until I was 17 and had a baby girl. Then... a wolf got me. We said our goodbyes and my sister grabbed the baby. Went on for a few generations after.

These types of moments will get ruined if the starting/Eve mechanics were to change.

IMHO, it's the unpredictable moments (even in village building) that makes this game good. If things become more predictable and 'easier' then it'll kill the meaning of the game. Which, IMHO, is about the struggles and not the need to build a super-civilization.

I remember a moment where i had a single girl, and that girl actually had ZERO childrens. In my case, i had the opposite feelings as you. I just felt like the game wasted 40 minutes of my time. What's the point of building a town if you're gonna have 0 descendants?

I do agree with you struggles is fun, but when its just IMPOSSIBLE to have descendants because the game decides you get no daughters, that's not fun imo.

Heck, i agree the game should be hard and i'm all for making it harder (especially at later stages of civilization), but it should be hard for the right reasons (for example, the little starving story you described), not because you get all boys. That's not "hard struggle", that's stupidity.

What time? Perhaps there just wasn't enough players on.

#3 Re: Main Forum » Birth system idea » 2018-11-20 19:59:49

Yesterday, I found an awesome spot as an Eve. A mix of various biomes. A lot of water. Had everything going real quick. One issue: had all boys.

And, I like the fact they were all boys. That's part of the game.

When a game starts getting 'tweaks' to make things easier/predictable you start losing emergent gameplay.

My favorite/most memorable moment was when I had a 'newb Eve' pop me out as a girl, then a few moments later another girl. Our Eve mom died shortly after due to starvation trying to support two of us. We were both still infants, but I grew up just in time to find a nearby berry bush and save myself and my little sister.

We ran around as kids, barely surviving, helping each other until I was 17 and had a baby girl. Then... a wolf got me. We said our goodbyes and my sister grabbed the baby. Went on for a few generations after.

These types of moments will get ruined if the starting/Eve mechanics were to change.

IMHO, it's the unpredictable moments (even in village building) that makes this game good. If things become more predictable and 'easier' then it'll kill the meaning of the game. Which, IMHO, is about the struggles and not the need to build a super-civilization.

#4 Re: Main Forum » Family Tree Suggestion » 2018-11-20 19:22:08

Randomname wrote:

We have weekly and all-time, if you click on the person who was the last gen it shows you the Eve.

http://lineage.onehouronelife.com/serve … id=1749364

This weeks longest line was gen 83 from Eve Nezat

The lists are dominated by a single eve line since it shows all relatives with the highest generation. So, look at the Boots line. Every player on the all-time longest lines list is from that one Boots line vs. us seeing a list of top Eve's all-time or even for a week, etc.

I mean, yeah, we know someone made it to gen 80, but any Eve's make it to 60? 50? That'd be cool info to know.

#5 Re: Main Forum » Why is it so difficult for you? » 2018-11-19 19:45:52

mx_owl wrote:

Sorry if this is off-topic, but on the subject of noobs and berries, when should we take all the berries off a single bush? I believe I've heard that domestic bushes should be exhausted and one last berry kept on wild bushes to keep the timer from being reset to 30 mins, but I'm not 100% sure on that...

Eat them all. They won't regrow like that.

#6 Main Forum » Family Tree Suggestion » 2018-11-19 17:30:12

AlanB
Replies: 5

Currently, the Longest Lines features players from the same lineage. It'd be better if this was based upon the top Eve Lines instead. Like:

Eve Boots 280
Eve Jones 104
Eve Whatever 76


Etc. Could have daily then all-time.

IMHO, this would improve both Longest Lines lists substantially.

#7 Re: Main Forum » Summers Bloodline » 2018-11-19 17:11:16

Anyone able to give some info on the village/town? 29 gens in and still going.

#8 Main Forum » Summers Bloodline » 2018-11-19 15:01:22

AlanB
Replies: 2

Wow. When you see the bloodline still going the next day. Fredrick, who didn't last long, helped get the kiln up while I worked on the farm. So, even though he died at 18, he was a big part of the beginning success. Had a daughter abandon us early (her bloodline went five gens), because I had picked a 'bad spot'. Well, 26 gens in and I think it's still going, not too shabby of a spot.

Would love to see what kind of town my family line has built!

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