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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Recycling Stone Hoes » 2018-11-24 11:34:07

The stone hoe is generally considered the least efficient hoe, even worse than a simple skewer, so some sort of buff isn't unreasonable. Maybe get back the sharp stone + a damaged rope, and adding a thread to the damaged rope would make it a good rope again.

#2 Re: Main Forum » Do jungles ruin the game? » 2018-11-20 17:55:17

Tarr wrote:

Once you know how to deal with yellow fever you'll realize that it's incredibly weak.

Eh I think people are underrating the severity of yellow fever. I had to give up on starting a wheat farm last night after travelling for several minutes to find seeds and then getting a fever on the way back. I had to wait out the fever to pick my basket back up and by the time I got to town the seeds had despawned (I think wheat farming in general is way too punishing but that's another topic).

In another game I just straight up died from yellow fever while my food was fine. Not sure what causes that.

Jungles seem alright to me. Bananas are available as emergency food but you might end up in more trouble than they're worth.

My biggest problem with jungles is that they're fucking EVERYWHERE and that makes it harder to find resources that were already hard to find before version 170. Need to find ponds? Miles of jungle in the way. Need to find seeds? Miles of jungle in the way. Trying to find depleted resources is my main complaint with the game in general. Why do I have to spend 10 years looking for a damn sapling to make a skewer, why can't I just pluck a twig off a tree or something?

#3 Re: Main Forum » village manager? » 2018-11-20 15:11:50

SirCaio wrote:

What if we could write notes and stick them on a sign, repurposing it as a "news/jobs" board, where we could request stuff like "need ropes"

The problem with this is it's way less time and effort to just make yourself some ropes than to go through the process of making a pencil, paper, and a sign.

#4 Re: Main Forum » Why is it so difficult for you? » 2018-11-19 18:32:07

I'm curious about the "too many berry bushes are bad" thing.

Like, I get it in theory. Gooseberries require resources to maintain (water + soil/compost + time) so you're losing efficiency when a bush sits around getting unused.

The problem is, in my experience, it's impossible to say something like "we need exactly 20 berry bushes, no more, no less." Settlements are in such constant flux, one moment you have a couple adults working at the forge living off pies and the gooseberry farm is going unused, and the next moment the good players are dying off, everyone starts having triplets,  people need compost for milkweed or whatever and suddenly you're in the middle of a gooseberry crisis. I understand the efficiency issue but I also try to be prepared for these crisis situations.

It seems like such a micro thing when there's probably way bigger issues going on in your town than having 5 extra gooseberry bushes temporarily going to waste.

#5 Re: Main Forum » Why is it so difficult for you? » 2018-11-19 17:22:34

For a bit of perspective, I just started playing this game a couple days ago. The first thing I taught myself how to do was to maintain and plant gooseberry bushes, which I think is a common starting point for new players. It's the job I tend to default to when I start a new life. Last night I was born in the middle of a dying gooseberry field, so I knew what I had to do once I came of age. It was a moderately advanced society so I had to make very long treks in search of soil, but it was all that I knew.

I spent most of my life turning that gooseberry farm around, and I was successful. But then my uncle came to me just before he died to tell me that this was unsustainable and I would need carrots to start making compost.

This was completely uncharted territory for me, and I was also quickly approaching the end of my life. But I went to work, scavenging for seeds and other materials to make two little plots of carrots. I kept a close eye on my project to make sure we would have enough seeds to keep the farm going.

To my surprise and excitement, I got it everything right and I was able to grow a lamb into a sheep and produce a pile of dung. My niece was watching (she was trying to figure this out too but she was feeding them regular gooseberries) and she ran off to grab a shovel after thanking me for showing her what to do.

I then took my niece and her daughter to my carrot farm and explained the process I had just learned moments before to them - then I died.

I had a blast. It was probably my most enjoyable life yet. Before that life, I didn't really know the value of carrots besides as a food item. So I guess my point is to allow for new players to learn this stuff organically, and try not to be toxic about it. I understand how it can be frustrating.

The best way to teach new players is to be positive and make it fun. Saying "if you're a baby and you're eating gooseberries you need to go back to school" isn't either of those things. I'm also not sure what it means as I tend to eat gooseberries as a baby since stuff like pies seems really inefficient when your food bar is so small, but you never really explained that point so there's no way for me to learn anything.

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