a multiplayer game of parenting and civilization building
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awhhhhhhh...you ruined my fun of naming babies by saying, for example, "you are offended by your own meaninglessness".
i think i have encountered this as well:
each berry picked off of a bush would turn the bush into a different object: a tutorial stone, then a bucket, etc..
adding a log to a stack of one log turned the stack into a cow and it made a moo sound.
various objects sliding around on their own behaving like animals.
only a handful of objects were wrong. most things looked fine.
i compiled from sources on linux.
i have not seen a player with one of the original ginger models in a while.
the one with the freckles.
do they still exist?
what, you don't like learning things?
also, axe + chest = kindling as well. learned that today.
try following the instructions here: http://onehouronelife.com/compileNotes.php
what linux distribution are you using?
did you purchase the game through steam or from onehouronelife.com?
i like that as a female you have little control over offspring production.
if you want to control the population you need to start killing babies, which starts drama - it's great.
as the submitter of this bug i accept this explanation.
i put in both movement options:
the d-pad moves in one grid increments.
the left thumbstick runs by simulating click-dragging.
sorry, i should have been more clear, i am not promoting using a controller over a mouse, i just personally prefer it because i find excessive mouse usage to cause me RSI problems.
interactions on nearby squares can be fast. i can often dodge animals.
i agree, though, it is an inferior way to play the game.
hahahahah...no, that was not me making tools inefficiently. i am a newer player and don't even know how to make tools yet.
this game is great.
i have an xbox 360 controller however and that is how i enjoy playing games so i moded controller support into the game.
the controls are roughly as such:
-d-pad moves one grid square in 8 possible directions (holding a direction continues jerky movement until release)
-left thumbstick runs in the direction pointed until release.
-right thumbstick moves mouse around and L/R buttons left/right click.
-a button is pickup/interact.
-b button is drop.
-x button is click on self.
-y button is click on backpack.
*holding down one of the above four buttons and pressing a direction on the dpad
will execute that button's action on the neighbouring grid square.
it is finicky (buttons just simulate a click on the grid location where the desired action is likely to occur) and could be improved but it is usable i think.
would anyone else find this useful?
https://github.com/cerealbox/OneLife
https://github.com/cerealbox/minorGems
i believe i encountered this bug last night as well. another example:
cut down ripe wheat. click on wheat sheaf to pick it up. it turns back into ripe wheat.
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