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a multiplayer game of parenting and civilization building

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#1 Re: News » Update: Ancient Names » 2019-10-05 00:46:43

awhhhhhhh...you ruined my fun of naming babies by saying, for example, "you are offended by your own meaninglessness".

#2 Re: Bug Discussion » sprites changing form » 2019-01-30 23:38:43

i think i have encountered this as well:
each berry picked off of a bush would turn the bush into a different object: a tutorial stone, then a bucket, etc..
adding a log to a stack of one log turned the stack into a cow and it made a moo sound.
various objects sliding around on their own behaving like animals.

only a handful of objects were wrong.  most things looked fine.

i compiled from sources on linux.

#3 Main Forum » red heads? » 2019-01-30 05:57:18

acidbase
Replies: 2

i have not seen a player with one of the original ginger models in a while.
the one with the freckles.

do they still exist?

#4 Re: Main Forum » Inconsistencies » 2019-01-13 08:17:00

what, you don't like learning things? smile

#5 Re: Main Forum » Ax Plus Box Equals Kindling » 2019-01-13 01:31:40

also, axe + chest = kindling as well.  learned that today.

#6 Re: Main Forum » HELP ME PLEASE! DON'T KNOW HOW TO DOWNLOAD GAME ON LINUX! » 2019-01-09 23:12:05

try following the instructions here: http://onehouronelife.com/compileNotes.php

what linux distribution are you using?
did you purchase the game through steam or from onehouronelife.com?

#7 Re: News » Update: Population Stabilization » 2019-01-05 11:48:41

i like that as a female you have little control over offspring production.
if you want to control the population you need to start killing babies, which starts drama - it's great.

#8 Re: News » Update: Population Stabilization » 2019-01-05 06:26:00

as the submitter of this bug i accept this explanation.

#9 Re: Main Forum » controller support? » 2018-11-26 10:32:03

i put in both movement options:
the d-pad moves in one grid increments.
the left thumbstick runs by simulating click-dragging.

#10 Re: Main Forum » controller support? » 2018-11-25 09:10:20

sorry, i should have been more clear, i am not promoting using a controller over a mouse, i just personally prefer it because i find excessive mouse usage to cause me RSI problems.

interactions on nearby squares can be fast.  i can often dodge animals.
i agree, though, it is an inferior way to play the game.

hahahahah...no, that was not me making tools inefficiently.  i am a newer player and don't even know how to make tools yet.

#11 Main Forum » controller support? » 2018-11-25 08:02:35

acidbase
Replies: 9

this game is great.
i have an xbox 360 controller however and that is how i enjoy playing games so i moded controller support into the game.

the controls are roughly as such:
    -d-pad moves one grid square in 8 possible directions (holding a direction continues jerky movement until release)
    -left thumbstick runs in the direction pointed until release.
    -right thumbstick moves mouse around and L/R buttons left/right click.
    -a button is pickup/interact.
    -b button is drop.
    -x button is click on self.
    -y button is click on backpack.
    *holding down one of the above four buttons and pressing a direction on the dpad
     will execute that button's action on the neighbouring grid square.

it is finicky (buttons just simulate a click on the grid location where the desired action is likely to occur) and could be improved but it is usable i think.

would anyone else find this useful?

https://github.com/cerealbox/OneLife
https://github.com/cerealbox/minorGems

#12 Re: Bug Discussion » World kept resetting » 2018-11-14 18:23:41

i believe i encountered this bug last night as well.  another example:
cut down ripe wheat.  click on wheat sheaf to pick it up.  it turns back into ripe wheat.

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