a multiplayer game of parenting and civilization building
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You can see it the other way around. Server1 for "founders" ONLY. Keeps the major part of griefers out.
My point is very simple and i think many people who have experience with Steam will agree.
Steam is a toxic place for indie games.
Steam is the place where creative games die, because they are missunderstood.
Now, i know i generelize, but this is true for most of the time.
Imagine the hell that will break out, after the game was sold for 50% off the first time?
Jason, YOU are the one who said it the best way, why this game doas not belong on steam and this is part of the reasen i sympetized with you and bought myself the game.
I reccomend everyone read the article before commenting. It is an interview with Jason.
Please share your opinion on this matter.
ARTICLE: Skipping Steam: Why Jason Rohrer independently distributes One Hour, One Life
https://www.gamasutra.com/view/news/325 … e_Life.php
PS: i am sorry for my bad english
Hi guys,
i find it hard to play the game because everything moves so slowly, even in the tutorial. I am aware of my slow pc, but it runs other games just fine, like Rayman Legends.
Interestingly twohouronelife runs just fine as well. I could not see any differance in the settings folder. (considering the starter town is massive and has a lot of stuff in it)
I allready checked the forum with no success. (http://onehouronelife.com/forums/viewtopic.php?id=2232)
My Set up:
Intel i3-4030U
4GB Ram
Windows 10 64bit
no Graphics card
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