One Hour One Life Forums

a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Learning how to make items, or.... building a society? » 2018-07-03 13:18:12

TheRedBug wrote:

You see, wasting food is 100% fine with me. As long as you LEARN something.

This is nice to hear. You think most people think about things this way?

#2 Re: Main Forum » Learning how to make items, or.... building a society? » 2018-07-03 12:16:48

Wow tana, calm down. I'm not 'crying on the forums'. I'm expressing the barriers I encounter that stop me from having a good time in the game, for Jason to think about, and for people here to discuss. Jason just added a tutorial, so he is clearly interested in making the game friendlier for newcomers.

#3 Re: Main Forum » Learning how to make items, or.... building a society? » 2018-07-03 10:18:14

Lum wrote:

"Over 20 lives"

That probably explains it.

Elaborate? Is this a lot or not? I never expected to be such a waste of everyone's time and food so often.

#4 Re: Main Forum » Learning how to make items, or.... building a society? » 2018-07-03 10:09:35

I don't think I agree crafting something in the game feels like crafting something in real life. Putting objects on the floor feels clumsy. Switching between left and right mouse click feels clumsy. Forcing one object per grid cell adds to the clumsy feel. Lack of tactility and mouth sounds also add to it. On top of that, the lag (between clicking and the action executing) is quite noticeable, too - maybe has to do with me being in Amsterdam. All in all, a clumsy experience. Anyhow...

After playing over 20 lives in "the real game", I can say I have not learned a single thing on how to be self sustainable. One time I happened to spawn near a clay hole and was able to make a clay bowl and I felt really proud, but then immediately starved.

3. I have never had enough time to explore the environment, because I always starve in my walks.
4. I have not had enough time to actually scroll through the in-game hints on what to do with the objects. This is mostly because food is scarce.
5. Every time I manage to communicate with other players and ask them how I can help them, they tell me to do things I don't know how to do. And then I wander around, not knowing how to contribute, eating everyone's food, and eventually starve trying to do something.

It's a frustrating experience. I absolutely love the idea of this game, but the 'bottom line difficulty' is already extremely high. I need to dive into onetech.info to be able to play this game, regardless of the tutorials for the game's controls or not. I just hope that Jason understands this.

#5 Main Forum » Learning how to make items, or.... building a society? » 2018-07-02 19:05:34

Adriaan
Replies: 32

Hey!

I just played through the tutorial, embarrassingly finishing it on the second try after starving the first time. I struggled with a few things long enough to take it to the forums:

1. Short Shaft + Rope does nothing, while Rope + Short Shaft creates the thing needed for an axe. Why can't A+B and B+A be the same?

2. Combining items seems fundamental to the game, but I don't quite understand why I would want to filter as opposed to just seeing the build tree up to a certain item. Filtering feels like a compromise between showing people everything or nothing. It feels like the game knows what I want to know, but is deliberately holding information back to make the game 'harder'. Is this true? I'm asking because in hearing about the game, it's biggest appeal to me was trying to build a society together with hundreds of strangers - not learning how to make rope and hatches and walls and farming in this specific game over and over again. I'm afraid I cannot make the kind of investment required to get to that 'building a society' part. Should I be worried?

The alternative I envision is to show players build trees for the objects they know or want to make, so that 'knowing' becomes less of a thing, and 'building' more. I don't know if others would agree?

Adriaan

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